Totem Arts Staff TK0104 Posted July 9, 2017 Totem Arts Staff Share Posted July 9, 2017 (edited) Round 2: Canyon 10 minutes ago, Testman said: Now that I watched recordings, I noticed that I was a bit louder than usual, and clogged voice chat more than necessary. I apologise for that. Did anyone from team Schmitzenbergh record? Most of time @Gliven or @LavaDr4gon record aswell, but since they weren't there yesterday I guess I was the only one Edited July 9, 2017 by TK0104 1 Link to comment Share on other sites More sharing options...
Totem Arts Staff yosh56 Posted July 9, 2017 Author Totem Arts Staff Share Posted July 9, 2017 I'll be around for next week's. Set the wrong alarm and woke up late. 1 Link to comment Share on other sites More sharing options...
Sn4ke Posted July 9, 2017 Share Posted July 9, 2017 (edited) 30:08 ninefold kill spree !rec @Havoc89 saving GDI Ref !rec Mykenubie for covering the final beacon at 30:08 :) !rec @TK0104 commander !rec whole team we had a nice atmosphere, everyone focused on their job Edited July 9, 2017 by DarkSn4ke 1 Link to comment Share on other sites More sharing options...
Totem Arts Staff TK0104 Posted July 10, 2017 Totem Arts Staff Share Posted July 10, 2017 BLAME ME FOR DELETING THE XMOUNTAIN GAME AND NOT MAKING ANY BACKUP OF IT! 1 Link to comment Share on other sites More sharing options...
Schmitzenbergh Posted July 10, 2017 Share Posted July 10, 2017 On 9-7-2017 at 1:02 PM, Testman said: Did anyone from team Schmitzenbergh record? I hope not. 1 Link to comment Share on other sites More sharing options...
Sn4ke Posted July 10, 2017 Share Posted July 10, 2017 1 hour ago, Schmitzenbergh said: I hope not. that bad? please be honest, did you command? did you give the orders... or did someone else.... claim 95% discord blabla-time and told other players what to do? Link to comment Share on other sites More sharing options...
Guest Gliven Posted July 10, 2017 Share Posted July 10, 2017 4 hours ago, TK0104 said: BLAME ME FOR DELETING THE XMOUNTAIN GAME AND NOT MAKING ANY BACKUP OF IT! You monster Link to comment Share on other sites More sharing options...
Madkill40 Posted July 11, 2017 Share Posted July 11, 2017 (edited) @Schmitzenbergh Sorry dude, should have joined you for an SBH and we could have taken their Barracks. (NO MINES ) 10 hours ago, DarkSn4ke said: that bad? please be honest, did you command? did you give the orders... or did someone else.... claim 95% discord blabla-time and told other players what to do? "Someone get an SBH... JUST ONE PERSON... But someone get an SBH... To Scout ahead..." Meanwhile, half the team has gathered and now 3 of them have switched to an SBH. "NO ONLYO NE OMG NOBODY LISTENS" Guess who this was? Edited July 11, 2017 by Madkill40 Link to comment Share on other sites More sharing options...
Sn4ke Posted July 11, 2017 Share Posted July 11, 2017 1 minute ago, Madkill40 said: "Someone get an SBH... JUST ONE PERSON... But someone get an SBH... To Scout ahead..." Meanwhile, half the team has gathered and now 3 of them have switched to an SBH. "NO ONLYO NE OMG NOBODY LISTENS" Guess who this was? probably the same person who suggested the Doza rush on Barracks via field route.... Link to comment Share on other sites More sharing options...
Madkill40 Posted July 11, 2017 Share Posted July 11, 2017 Just now, DarkSn4ke said: probably the same person who suggested the Doza rush on Barracks via field route.... Nah, that idea was mine. Forgot about APCs. Flamethrower rush on Weps worked though. 1 Link to comment Share on other sites More sharing options...
Schmitzenbergh Posted July 11, 2017 Share Posted July 11, 2017 4 hours ago, Madkill40 said: "Someone get an SBH... JUST ONE PERSON... But someone get an SBH... To Scout ahead..." Meanwhile, half the team has gathered and now 3 of them have switched to an SBH. "NO ONLYO NE OMG NOBODY LISTENS" Guess who this was? Well, I have to defend @Ryzhere. He said multiple things but at one point he said: Quote We need an SBH to scout ahead. Don't buy one yet but just say if you are willing to do this. Otherwise we will have to many SBH. But yeah, 4 peeps bought a SBH and that's why @Ryz was kinda pissed and I can only agree with him on that one. Yes the SBH were used in the attack of, I think, the Ref. But I'd rathed had 3 doza's + 1 SBH than 4 Sbh in that attack. We only had 10 or so people to begin with, so the more firepower the better. 4 hours ago, Madkill40 said: @Schmitzenbergh Sorry dude, should have joined you for an SBH and we could have taken their Barracks. (NO MINES ) Yeah, I asked multiple times for 3 other people to join me on the SBH Ref attack (and maybe in extend the Barr). There were responses but in the end nobody came. So lonely me attacking the Ref... No hard feelings though. I didn't knew the Barr had no mines, could have done some serious damage Overall, the PUG from our side was just a mess. Not only @Ryz jabbering, but also me not having any idea's that evening. @Ryzhelped me with some idea's as well as @Madkill40 (That APC filled with anti-tank was fun yet badly executed :P) Got a bit demotivated after losing another Gobi match for the second time in a PUG for the same reason. But yeah, my speech at the end said it all ;p And for the @TK0104 team: 2 Link to comment Share on other sites More sharing options...
boxes Posted July 11, 2017 Share Posted July 11, 2017 @Schmitzenbergh When you're rushing it's better to get one organized through use of names of your teammates who just died rather than asking for a number. Most of your team is likely out in the field doing their business thus potentially causing you to stand around and do nothing for an extensive amount of time. Meaning the most effective rushes are the ones where a big blob of your teammates die while your team still has some kind of field control. @Ryz Try using names. Saying 2 people do this, 3 people do that, and 5 people do this is impossible for your teammates to organize themselves. And if you really like telling people what to do try volunteering yourself as commander more often. 3 Link to comment Share on other sites More sharing options...
Schmitzenbergh Posted July 11, 2017 Share Posted July 11, 2017 39 minutes ago, CampinJeff said: @Schmitzenbergh When you're rushing it's better to get one organized through use of names of your teammates who just died rather than asking for a number. Most of your team is likely out in the field doing their business thus potentially causing you to stand around and do nothing for an extensive amount of time. Meaning the most effective rushes are the ones where a big blob of your teammates die while your team still has some kind of field control. I really need to use names, yeah... I'm not that good with them though ;p Will try if there is a new PUG with me as commander. Link to comment Share on other sites More sharing options...
SereneK Posted July 11, 2017 Share Posted July 11, 2017 20 hours ago, DarkSn4ke said: that bad? Ever wanted to be on the receiving end of a genocide? Link to comment Share on other sites More sharing options...
Madkill40 Posted July 12, 2017 Share Posted July 12, 2017 On 7/11/2017 at 7:39 AM, Schmitzenbergh said: Yeah, I asked multiple times for 3 other people to join me on the SBH Ref attack (and maybe in extend the Barr). There were responses but in the end nobody came. So lonely me attacking the Ref... No hard feelings though. I didn't knew the Barr had no mines, could have done some serious damage Defending. I was defending against their attacks on the HoN. The amount of Gunners and Mobius I encountered, kept to using free infantry (flamer) 1 Link to comment Share on other sites More sharing options...
Sn4ke Posted July 15, 2017 Share Posted July 15, 2017 (edited) About early tank tactics (especially when you lost the harvy battle): Couple of weeks ago, I brought up the early Mammoth Tank tactic, which @Denuvian , other german mates and me used on public servers (not sure if any commander ever approved an early Mammoth in a PUG match). it worked out quite well... Now, over the past weeks I've noticed that other players tried to reproduce that tactic. early Mammoth-tactic is not meant for every map Mammoth tanks are superior long-range-tanks but are poor close-combat vehicles a Mammoth without decent field repair (PUG: 2-3 Hotwires [switching between Mammoth / MRLS / meds], no joke) is 100% useless - Nod will say: THANK YOU! FREE VP! *YUMMY* on a PUG only the best tanker available should get an early Mammoth (and only if he approves it ) list of some mammoth tankers: @Xeon Wraith @Denuvian @Madkill40 @KrypTheBear @Havoc89 @Gliven (though I think Havoc & Gliven prefer meds) if your team lost the harvester battle, donating for a Mammoth tank is a huge risk and I cannot recommend it two medium tanks > one mammoth in health & avg. dmg (due to RoF and flexibility) While Nod usually relies on superior Artillery firepower & mass of Technicians + LCG / LT, Nod commanders should consider the use of early stankz, either to sneak (maybe outside c4 & shoot a building, if successfull 3 stankz with Engineers deal armour break with outside c4 [102 total dmg] and should be able to either destroy a building, or deal a nice amount of perma damage), or - most likely the more promising variant: to flank and destroy GDI tanks. As with Mammoth tanks.... Stealth tanks are NOT working on every map, they need cover, small hills etc. Goldrush & Tunnels are most likely the best maps for stank-flank-actions. @CampinJeff are the initial credits & donation disable timer set for the next PUGs? Could you announce the server settings in the PUG Discord channel please? Edited July 15, 2017 by DarkSn4ke 1 Link to comment Share on other sites More sharing options...
Calvin Posted July 15, 2017 Share Posted July 15, 2017 @DarkSn4ke I shall use mammoth tank Link to comment Share on other sites More sharing options...
Schmitzenbergh Posted July 15, 2017 Share Posted July 15, 2017 Wont be there for the PUG, so my team can't lose Glhf Link to comment Share on other sites More sharing options...
Fffreak9999 Posted July 15, 2017 Share Posted July 15, 2017 14 minutes ago, Schmitzenbergh said: Wont be there for the PUG, so my team can't lose Glhf But then everyone loses Schmitz Link to comment Share on other sites More sharing options...
Fffreak9999 Posted July 15, 2017 Share Posted July 15, 2017 5 hours ago, DarkSn4ke said: are the initial credits & donation disable timer set for the next PUGs? Could you announce the server settings in the PUG Discord channel please? What settings would you like (or have been arranged?) Link to comment Share on other sites More sharing options...
Sn4ke Posted July 15, 2017 Share Posted July 15, 2017 10 minutes ago, Fffreak9999 said: What settings would you like (or have been arranged?) that's up to jeff (or whoever is currently responsible for PUG organsation) to decide. I know last week he asked for feedback about the donations disable timer and initial credits. I really don't mind if settings change, but they should be announced somewhere Link to comment Share on other sites More sharing options...
Fffreak9999 Posted July 15, 2017 Share Posted July 15, 2017 Their current setup is as follows: 0 Starting Credits 60 Second Timer for Disabled Donations Link to comment Share on other sites More sharing options...
Schmitzenbergh Posted July 15, 2017 Share Posted July 15, 2017 48 minutes ago, Fffreak9999 said: But then everyone loses Schmitz Now I feel bad Link to comment Share on other sites More sharing options...
Totem Arts Staff TK0104 Posted July 15, 2017 Totem Arts Staff Share Posted July 15, 2017 (edited) PUG - July 15th 2017 Round 1: Canyon Edited July 15, 2017 by TK0104 Link to comment Share on other sites More sharing options...
Moderator Xeon Wraith Posted July 15, 2017 Moderator Share Posted July 15, 2017 (edited) I tried shouting at some people for 2 hours. Here's a writeup. TL;DR We suck at keeping our field repairs alive and theirs dead. @TK01044-2 @Xeon Wraith Canyon: Nod Xeon [Full-base] > GDI Thommy Both teams go for harvester. As Nod requires less money for the initial arty push, priority was on killing GDI's Harvester over saving Nods'. Both harvesters die. My team gathers for a quick free infantry rush through tunnels while GDI kills Nod's second harvester. Rush is spotted and quickly shut down. Shortly after, Arties roll out and kill GDI's second harv with little opposition. GDI donates for Meds to combat Nod's rollout and a little later is supported by Gunner support. GDI manages to regain some field control, though unable to apply sufficient pressure to save their harvester. Flame tanks start being thrown in the mix and GDI are unable to counter. Arties move in and kill the Ref, WF and Bar in rapid succession. Mesa: Nod Thommy [Full-base] > GDI Xeon My team all-ins on harvester side. Nod harvester dies and GDI's stays alive. During the latter half of the harvester's return journey, I organise another free infantry rush to Nod's PP. The intent was to run in during Nod's initial Arty rollout, where most of Nod's team would be idle on the Airstrip and defenders would be scattered mining the base. It gets spotted however and moves early with no success. GDI harvester dumps and Meds rollout to counter the Nod Arty push. High amounts of field repairs keeps the Nod's arties competitive and holds long enough for flamer support. Lacking a adequate means of killing Nod's repairs, GDI resorts to a mixture of EMP/airstrike spam to hold Nod off. Ultimately we lacked the sustain and anti-sustain to keep a significant number of tanks alive to make use of any opportunity granted. Nod shells the crap out of GDI's base and GDI tries to seek refuge in Nod's PP. It didn't work. Gobi: Nod Xeon [Full-base] > GDI Thommy Harvester. Arty. Donated meds. Something happens. Dead GDI. Islands: Nod Thommy [Full-base] > GDI Xeon Dumb inf skirmishes around the place, nothing meaningful happens. GDI donates for Meds, Nod for arties and flamers. Once again, GDI lacked any meaningful way of killing their field repairs. Few GDI players decide to abandon field to go through tunnel but are met with the wall of @yosh56 (i think?). Ref and WF explodes eventually. GDI goes for a last-ditch Mobius rush which was totally not spotted at all shut up but the Barracks explodes before anything happens. Snow: GDI Thommy [Full-base] > Nod Xeon I thought it might be funny to vote for Snow. And it was! Kinda. In a self-deprecating way. Dumb infantry battles around the place initially. Nod goes for the typical Arty rollout and GDI with Meds. Slugfest occurs for a while until @CampinJeff slaughters all of Nod's sustain. Repeatedly. GDI comfortably holds the tunnels with their field repairs and infantry bunker with snipers. Things explode. Crash Site: Nod Thommy [Full-base] > GDI Xeon Due to spawn RNG, almost the entire GDI team goes to tunnels. Nothing significant happens. GDI goes for a early double APC rush, but it gets spotted and blocked by Arties (who the hell decides to take the long route as a slow arty?!). Meds rollout to combat the arties but unsurprisingly, GDI are yet again unable to eliminate their field repairs. Flamer support prevents any form of counter push and GDI remains locked in base. Eventually, the refinery dies from sneaking. Nod cleans up the rest of the tanks and the base shortly after. In retrospec, there a ton of things that I probably should have set clear. Organsing so that our field repairs would have a guy on comms to alert tankers if they're getting flanked. Putting people on dedicated anti-repairs or EMP spam to counter the typical sieges. Setting clear who to donate for early tanks. Paying more attention to individual player skillsets would have helped too. Eh, whatever. I'm willing to try shouting at people again at some point. dibs not next week Edited July 15, 2017 by Xeon Wraith Wrong commander 4 Link to comment Share on other sites More sharing options...
Totem Arts Staff TK0104 Posted July 15, 2017 Totem Arts Staff Share Posted July 15, 2017 (edited) @Xeon Wraith I was team captain instead of jeff (FUCK YEAH I MADE THE 100TH PAGE FOR THIS TOPIC!!!!!) Edited July 15, 2017 by TK0104 1 Link to comment Share on other sites More sharing options...
Guest Gliven Posted July 16, 2017 Share Posted July 16, 2017 Holy shit @Xeon Wraith was commanding? Too bad i missed it. Link to comment Share on other sites More sharing options...
Totem Arts Staff TK0104 Posted July 16, 2017 Totem Arts Staff Share Posted July 16, 2017 (edited) Round 2: Mesa Edited July 16, 2017 by TK0104 Link to comment Share on other sites More sharing options...
Fujiwara Chika Posted July 16, 2017 Share Posted July 16, 2017 (edited) Since when did you guys switch the PUG to Discord? Took ya awhile. But now that you have, may I be allowed to join back again? I've been on hiatus from this game for awhile. Currently re-downloading it. Hopefully things are still good not just ingame, but for everyone who I knew. Edited July 16, 2017 by Ricefag 1 Link to comment Share on other sites More sharing options...
Totem Arts Staff yosh56 Posted July 16, 2017 Author Totem Arts Staff Share Posted July 16, 2017 4 minutes ago, Ricefag said: Since when did you guys switch the PUG to Discord? There's already debate to switch it back to TS.. Discord gives a lot of problems with PTT for some people... and having no control over whether broken builds get downloaded is... concerning Link to comment Share on other sites More sharing options...
boxes Posted July 16, 2017 Share Posted July 16, 2017 1 hour ago, yosh56 said: There's already debate to switch it back to TS No debate, we're not switching back unless discord literally falls apart. TS will be our backup Link to comment Share on other sites More sharing options...
Totem Arts Staff TK0104 Posted July 17, 2017 Totem Arts Staff Share Posted July 17, 2017 (edited) Round 3: Gobi Edited July 17, 2017 by TK0104 Link to comment Share on other sites More sharing options...
Totem Arts Staff TK0104 Posted July 18, 2017 Totem Arts Staff Share Posted July 18, 2017 (edited) Round 4: Islands Edited July 18, 2017 by TK0104 Link to comment Share on other sites More sharing options...
Totem Arts Staff TK0104 Posted July 19, 2017 Totem Arts Staff Share Posted July 19, 2017 (edited) Round 5: Snow Edited July 19, 2017 by TK0104 1 Link to comment Share on other sites More sharing options...
Henk Posted July 19, 2017 Share Posted July 19, 2017 Some map specific comments while watching: Don't shoot the rocks in the middle as GDI until you're sure you have enough tanks, could've had 2 meds when the rock broke and the flamer came through. Get a new med when you're down and there's only 1 other med. oh nvm you got a new one a minute later. Airstrike followed by meds rolling in was good stuff. Shooting repairs instead of tanks from the balcony, especially the tech running into strip to repair it, was a good move, don't draw the attention of the camping flametank too much, also the EMP on HoN front, keep throwing those to keep them busy. (ok you're doing that now). +9001 for killing the LCG by using the explosive barrels at 17:06 1 Link to comment Share on other sites More sharing options...
Totem Arts Staff TK0104 Posted July 20, 2017 Totem Arts Staff Share Posted July 20, 2017 (edited) Round 6: Crash Site Edited July 20, 2017 by TK0104 Link to comment Share on other sites More sharing options...
Sn4ke Posted July 20, 2017 Share Posted July 20, 2017 (edited) https://youtu.be/UAUX5QfQgLA?t=303 what did you do @TK0104 you knew there were two meds on your left, and yet you move out, ignore the two meds and start shooting the third med to the right? https://youtu.be/UAUX5QfQgLA?t=972 @yosh56 lost his defence buggy https://youtu.be/UAUX5QfQgLA?t=1013 Thommy got killed by DCG (med HS) - slow down the video to 0.25 Edited July 20, 2017 by DarkSn4ke Link to comment Share on other sites More sharing options...
Totem Arts Staff TK0104 Posted July 22, 2017 Totem Arts Staff Share Posted July 22, 2017 Clear. I ain't commanding after work 2 Link to comment Share on other sites More sharing options...
SMayhew Posted July 22, 2017 Share Posted July 22, 2017 (edited) Let's all blame Thommy! Two hours Lakeside but good fun, balanced teams. It was good. EDIT: Oh and we did Walls a few days before we did Lakeside. Edited July 22, 2017 by SMayhew 1 Link to comment Share on other sites More sharing options...
Totem Arts Staff TK0104 Posted July 22, 2017 Totem Arts Staff Share Posted July 22, 2017 I'm sorry for not being the commander that people used to know and letting the team fall. I was tired of work (don't ask how). In the upcoming weeks I work on Satursay too so I'll be in touch if I can still command after work. Link to comment Share on other sites More sharing options...
Totem Arts Staff TK0104 Posted July 23, 2017 Totem Arts Staff Share Posted July 23, 2017 (edited) PUG - July 22nd 2017 Round 1: Walls Round 2: Lakeside Not going to be uploaded since it's such a long match and boring one. Edited July 23, 2017 by TK0104 1 Link to comment Share on other sites More sharing options...
testman Posted July 23, 2017 Share Posted July 23, 2017 can you at least put it somewhere on Dropbox or somewhere? I would really like to see that match from your perspective. Did anyone from team Gormomma record? Link to comment Share on other sites More sharing options...
Totem Arts Staff TK0104 Posted July 23, 2017 Totem Arts Staff Share Posted July 23, 2017 1 hour ago, Testman said: can you at least put it somewhere on Dropbox or somewhere? I would really like to see that match from your perspective. Did anyone from team Gormomma record? Too late. Already removed the video. Btw would take ages to upload it to dropbox because the video was something near the 30GB Link to comment Share on other sites More sharing options...
RoundShades Posted July 24, 2017 Share Posted July 24, 2017 I tried attending the last one. Even spoke to Gormomma right that morning. Ended up being called in early. My Saturday schedule is unfriendly to me attending the PUGs, otherwise I'd love to play more frequently. Sadness. Link to comment Share on other sites More sharing options...
Totem Arts Staff LavaDr4gon Posted July 24, 2017 Totem Arts Staff Share Posted July 24, 2017 Here's your damn Lakeside match: 3 Link to comment Share on other sites More sharing options...
Henk Posted July 24, 2017 Share Posted July 24, 2017 I'm so early the vid is still in 360p only. Thumbnail is cool 1 Link to comment Share on other sites More sharing options...
Totem Arts Staff yosh56 Posted July 25, 2017 Author Totem Arts Staff Share Posted July 25, 2017 16 hours ago, LavaDr4gon said: Here's your damn Lakeside match: That really is the best thumbnail of this entire topic... Only made better by it containing copious amounts of Yosh and humvee 1 Link to comment Share on other sites More sharing options...
Sn4ke Posted July 25, 2017 Share Posted July 25, 2017 On 22.7.2017 at 10:46 PM, TK0104 said: Clear. I ain't commanding after work nah, it was not your fault. teams were really balanced. before the PUG started, our team (Gormomma) all agreed that the teams are awesome and the matches will be very interesting. I can't say much about what happened on the field as I volunteered to be dedicated defender which ended up in placing mines and repairing the whole evening. But I don't understand why GDI started to complain on Lakeside. Yeah, Nod camped... but what else were we supposed to do? With the HoN alive we had everything we needed to win this round. We had no reason to give up. Our only problem was: $$$$$ But... @Water had a good money stock through ~ 3/4 of the game. @dr.schrott and me supplied anyone on Nod with a constant cash flow. I ensured that @CampinJeff & @Quincy had a minimum of 1k credits (most of the time). Whats weird is that GDI could have easily starved us. Keep control of the silos at all times and.... stop feeding us on cash and veterancy by various rushes. After the first two bigger rushes failed it would have been better to take a deep breath and reconsider the situation. The game was... tiring but a good example what can happen if one team is too self confident about their advantage. Losing the WF to 3 SBH wasnt necessary. But I'd wish we played 4-5 rounds instead of almost 2h Lakeside [btw... it was my fault that Nod lost the strip ] 2 Link to comment Share on other sites More sharing options...
Moderator Quinc3y Posted July 25, 2017 Moderator Share Posted July 25, 2017 Yeah, your team played well @TK0104, don't blame yourself. It was a good PUG. 1 Link to comment Share on other sites More sharing options...
Totem Arts Staff TK0104 Posted July 30, 2017 Totem Arts Staff Share Posted July 30, 2017 (edited) PUG - July 29th 2017 Round 1: Tomb Edited July 30, 2017 by TK0104 Link to comment Share on other sites More sharing options...
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