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KrypTheBear

Former Developers
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About KrypTheBear

  • Birthday 04/21/1997

Personal Information

  • Allegiance
    GDI
  • Location
    Germany
  • Steam ID
    krypthebear

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  1. Essentially everything on this deep house playlist:
  2. Whenever you get sniped running to hon right as it needs repairs and explodes cause you lost your head again
  3. Well. Like Yosh pointed out, CT isn't a clan either. They're a loose band of proud vagabonds. The PUG isn't hosted by us from RenX, it's literally been hosted by CT since forever. You're still very welcome to join despite you being an utter ass about it. I mean eh, officially I'm a moderator, but I'm no longer active on CT. I'm more active elsewhere to be entirely honest. What you stated there is complete bullshit. Everyone gets the same fucking patches. How the fuck are you able to play on the CT server if it has a "special update, plugin or patch"?? The difference are MUTATORS. If you want to make a mutator to change your server, feel free to do so instead of complaining about stuff CT has WITH MUTATORS. Big shout-out to @AlienX and @Sarah! for your mutators on AGN. The server crashes are most likely related to DoS based attacks. You should check your security. The 60 player thing is also, guess the fuck what, A MUTATOR. Which we don't even like. Maps get stupidly laggy on 60 players and it kind of kills the way the game was meant to be played. Idk, can't control what players say on your server. There's also no mysterious "kick all players". We literally couldn't care less on what RenX server people are playing, as long as they are. Maybe they just hopped off during map change or got bored??? Idk. Stop blaming us for that. 50ms is pretty solid, thinking about poor Yoshi or Shrewd... FB, Google, YouTube all have their systems spread out across the globe. Do you really think they're stationed solely in the states or something?? Besides, 50ms. Nani the fuck?!? If you're really bugged by that, idk, get your server running and play with folks and wait for others to connect. That's your third option. Idk, talk to Agent about that. You have some dreams boyo and you're restricted, just like we are, to what the UDK offers us. And how's not being able to implement your launcher (good luck with launcher based mutators, it's ass-aids) impairing your game experience?? Besides, do you even know the amount of stupid full-stack work all this is??? Making it all secure too? I mean, best of luck buddy. Just stop spreading lies. We don't need more unnecessary drama.
  4. I log in as admin on CT just to spam radio commands and sometimes ignore messages in the wage of glorious spam
  5. We could also use a priority queue for the mines. Those with higher priority get removed first and display a different EVA message. "A mine from a dead building has been replaced"
  6. I've had encountered myself a similar bug which I failed to reproduce. Sometimes my patch nade is a blank round, I hear the firing noise but no grenade is getting out. Could you describe more precisely when it's happening? (At best would be a video recording.)
  7. People kept getting greyed out text all day starting on Friday... looks like their servers are under heavy load.
  8. No. Imagining SBHs with smokes is a horrifying thought. And overcomplicating something as simple as grenades sounds highly unnecessary. I'm all in for changing the grenades to be something more reliable than what it currently is. But seriously, you don't need any more than the grenades we currently have. EDIT: Besides, how would we handle units from a crate? Overwrite their grenade? Give them a default?
  9. So including your other post, I'm absolutely all in for this idea. Imagine having a bottom compartment that tells you in detail what you have done, similar to this: While just leaving the most important information in the grouped compartment. We could just move deaths and KDR to the bottom compartment, and replace them with assists, vehicle kills or whatever. Since honestly, who does actually look at another players KDR, other than to call them a noob or a cheater lol. People primarily look at their own. EDIT: Hey, did anyone else notice that TF2 is also displaying the roles?
  10. I personally really enjoy Rising Storm 2: Vietnam's Scoreboard. It just displays the following values: Your role, your name, your kills, your score and your ping. This way I don't get obsessed with deaths in a game where, big surprise, you get rifled down a lot. Even vehicle kills don't get tracked, but the players with the most score are usually those who determine which team wins in the end. And the same applies to RenX too (more or less). Kills are still interesting in every shooter. In the end you're shooting with rifles at someone else. If you're giving me the RTS argument, even Men of War tracks infantry you killed and infantry that got killed. But in the end, the scoreboard is more or less fine in my opinion. It should have an assists tab instead of k/d, but that's just my two cents.
  11. I work as a webdev for a medium sized company. I'm pretty much covering all software stuff, ranging from frontend design, implementation and debugging to Backend development in it's whole beauty and ugliness. This includes using the FirstSpirit CMS, which has an internal scripting language (FSSL? Dunno if it has an actual name?) and writing modules and libraries in Java.
  12. I wasn't joking when I said "IT'S IN THE VEHICLEMANAGER". I literally implemented a week ago harvesters spawning at locations other than wf or strip. Just look there.
  13. Spoiler: It's in the VehicleManager. That decides the precise drop off location for purchased vehicles.
  14. The more I read about this the more I'm actually compelled to say this might be an interesting idea. I can already imagine myself charging into combat as an LCG while screaming in proximity chat, so GDI starts running away out of fear of bears. We could take some ideas from ArmA, where you have different Voice channels: - Global: An administrative type of voice channel, where admins can quickly tell all players some info (e.g. Server restarting, etc.) - Side: This channel is used to communicate within the team. Here people tell you about information that's relevant for everyone on your team (e.g. "Technician in Bar!", "Refinery needs repairs!", etc.) - Squad: A channel used for small squads, in RenX it might be feasible to limit the size of such a squad to 4. - Vehicle: This channel is limited for every person inside a vehicle. - Proximity: Everyone in a 20ft radius can hear you, volume depending on how close they are too you. In ArmA, people would use this channel parallel to using any other channel, so if I were to talk in side chat, not only my team would be able to hear me, but also everyone in a 20ft radius. Buuut then again, we already have stuff like TeamSpeak, Discord or Skype. So I'm not sure how useful this feature would really be, aside from the fact that not everyone wants to talk ingame.
  15. Meh. I disagree with this. It's not cost effective, yes, but Nod's best hand isn't really in vehicles, but rather in infantry. GDI highly relies on armor, you can't do a whole lot with GDI's infantry, while Nod's vehicles are around stealthy, low armored, surprise attacks. But their infantry just makes up for that. Like my example earlier, 3 LCGs are more than enough to melt a mammoth tank. And 1350 vs 1500 credits doesn't seem that cost effective either, does it? It's a lower difference, true, but you get the point. And besides, have you seen the carnage you can do with 2-3 SBHs? Walls just suddenly has no Orcas anymore.
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