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Everything posted by Madkill40
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That's not a problem that's an effective tactic of teamwork being used to win in a game and you're saying we shouldn't have that? Poppycock! If the ramps are staying then there should be a Flying and Non-Flying version since all @ThommyK0104 has to do to produce a City with flying vehicles enabled is to tick the box next to "Flying Vehicles"
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Re-tick the "Air Vehicles" and stick to the popular vote of "Yes" to keep City Flying, will save you on having to rebuild lights because Ramps do not bode well for Nod. (See HoN)
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Pimped out Frostbite recently so jumping between the two maps.
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Message - playerxXx saved the building
Madkill40 replied to ex_member's topic in Feedback & Bug Reports
And if you are outside the building..? -
I am disliking the negativity originating from this person, GK was jesting ...?
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@DoctorAnubis Slap him!!!
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Wasn't the vote for CnC-City in favour of keeping air units..? I hoped you remembered to remove the building ramps.
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Sunday PUG details will be the same as Saturday's as I'll be AFC. I have also left two open Team A and B sub-channels on TS, in case they're needed.
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Vanilla Mining - RenX Improvements & Revisions
Madkill40 replied to Sire's topic in Feedback & Bug Reports
I like this poll, whichever way this turns out I'll still enjoy REnX all the same. although... Some of those "no changes" under Prop. 3 should be either EMP or Smoke Grenade. But Marksman - EMP Gren. Marksman and a Dead-Eye/BlackH-Sniper damaging duo on the field to pick off a weakened target. Minedar - Basically promotes; Smaller games: solo infiltrator, bigger games: group infiltration. Smaller games could gain a huge potential maybe even more servers going. can be an obscure visual aid to enable smaller player battles, creates less paranoia from your aggressive teammates more units with more group-based tactics for combinations of attack freedom to think outside the box of what to do to help your team Swish. -
Swiss cheese upon both your houses, to seldom your own tHRUNG!!!
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Cos Eddie the Izzard is so fantabulous.
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The Lakeside infantry routes by the refinery's could do with being more opened up so more in-base units can fire at incoming aircraft or blocked from air-vehicle access. The route being more open to give a bigger view of incoming aircraft may actually work better than just blocking it off but blocking it off means aircraft have two routes which gives infantry and vehicles a chance to spot and/or take out aircraft. Will provide a visual of what I mean when I say "The route being more open"
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As I've been playing recently I have avoided placing all mines at doors because EMP grenades mute the idea of mines always being in the same place, any players saying there is but one way to mine base are wrong and obnoxious at being wrong, if you're always putting mines in the same place within a building then you're gonna have a bad time. I'm finding the republican whipping I get a little funny whenever I promote an idea which may only hurt the poor solo infiltrators' "fun", despite the practicality of green blips which constantly seems to be overlooked, I've even gone off Jeff's "Mines stuck to one place in a building with a simple arm and rearm function" unless those forced mines can be edited via the mappers discretion in map making. What are the cons of green blips on the radar/minimap for your own teams' mines? [I'll do the Pros] Pros: Shows where your teams' mines are Displays where mines in your base have gone down, giving you a bit more time to save a building from a soloist, not so much if it is a group. Allows more than just one defender to be aware where the mines have gone down [e.g. If you only mined one building and hear a "Boink!", only you know where that is.] Promotes teamwork among infiltrators Encourages players to do more together Gives new players a decent idea of where to place mines, which typically is within a building but not necessarily just at the doorways. Could promote external, more aggressive mine placements which work in games such as Natural Selection 2 when you want to know where the enemy is coming from before they reach the actual base. Minimalist idea requires the least technical effort and could make a big difference for the better without changing too much within the game already Could be tested and trialed before going for much bigger changes to the 'system' The entire team can keep track of mines, not just the odd one or two people. ^ A lot of pros for just a few green blips, isn't it? And what would the cons be? Solo-infiltration is more difficult. Are there any more cons than just this one? Laser wall makes sense for the Hand of Nod and AirTower windows because Nod are the ones that have laser tech in the C&C universe, it makes sense for lasers at the windows but not to replace doors or go in the way of them. It then only means Lasers would be engaged on flying maps where those windows are accessible from the outside.
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There are 21 filthy, rotten liars in our community that need to be purged via their canal 'avity.
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Most people were Tech's whilst in a vehicle so the moment a vehicle died the remaining vehicles got repairs.
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I was expecting Gunners but I only ever saw one at a time and the occasional Sydney which once I realised she was there I just kept an eye on her. Could be a good idea for that to open out more to perhaps stop that from happening.
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For a minimap to be made for Eyes would be very easy and would take probably about 30 minutes of somebody's time. 15 minutes minimum.
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Jeff's latest suggestion or radar/minimap blips are now the only two most practical options. The amount of people who would probably not rearm a non-glowing mine would likely be similar to the amount of people that wouldn't check the radar/minimap for missing green blips. It's at least advisable that the green blips on the radar get a chance to be tested before the mines are practically overhauled, as every other suggested change for mines in some way overhauls them.
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I did this originally and thought it'd be overkill. Dammit. Pointless. Please tell me how to do this so I know how to do this for other maps. Whut? Son of a- I think I may have a more practical way of fixing that'll cause less issues. Resizing the tunnel is your option? Seriously? Hah, nah. You'll see. Is cull some option to reduce polys within the editor or do you mean delete some of them? If former, please let me know HOW to do this. No. Will do this. I have an advanced shader which i've developed for an other map to get the sand-look on top and also have vertex paint possibilities on this rock. If you like I can see if I can set this up What are you talking about?
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Sunday PUG Under: Gormmomma assigns Kryp to Infantry control and myself to Tank Commander and gives general orders to begin the game, when I wasn't vacant in a vehicle Yagi took over as tank commander and we pretty much shared the role and kept our team communicating to keep GDI locked in their base with 6 Light Tanks, 2 Arty's and 2 Flametanks until we got to Elite and all started to switch to Flame tanks. Meanwhile Kryp held the crown as Active Defender and by the seems of things was harassed by in-base snipers, but all-in-all Kryp kept our base on lock down and from GDI assault until he'd given up on himself at which point GDI then managed to destroy the Nod PP whilst Nod had simultaneously destroyed a majority of the GDI base. If GDI had spent less time sniping our base defender and more time Gunner'ing our vehicles this game may have played out very differently. 1 G v 0 T I think Tony is an omen for any team at this point now, that's a 6-game lose streak this weekend for the PUG.
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More like a private company not making as much money as it should being an act of terror.
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You'd think everyone would run there? Cute. A majority of the team would be concentrating on their own thing, the minority that choose to defend would just have a little aid in where to go so much that mines could be placed in more places than just the doorways. Have you actually tried to actively defend a base? It's a nightmare to check buildings just to fall short of time because the game favours the infiltrator whereas a defender has a mine counter to stare at before playing the inevitable guessing game. To say it has nothing to do with teamwork is moronic, it has everything to do with teamwork and of course it makes defending the base easier but it also means all mines don't have to be placed strictly in building doorways either as you'd see where the mines go down and as such are aware there is an enemy there or nearby. Some mines could be hidden in infantry passage ways and so long as whoever was actually aware there was a mine there will then be aware of incoming infantry. [The person being aware being the mine-placer as well as anyone who actually looks at the radar/minimap] Thus you have an effect of the blips disappearing bringing the team together to fight their enemy. I think it'd be great if mines stopped being placed in just the building doorways, try not to get short-sighted in thinking such a minimalist idea as radar blips wouldn't make a huge impact in how we use mines on RenX. Radar blips for your teams' mines all the way! Infiltrators can now have an extra challenge, players shouldn't feel bad because nobody on their team knew the location of their enemy, mines can be used a little bit differently in placement because of this change, they'd be more noob-friendly. The blips are practical and why wouldn't GDI/Nod put GPS chips into the mines to tell them where they are? They're gonna manufacture med after med but mot put a GPS chip into every mine? C'mon now! You want a little more balance so it's not all to the defenders favour? Okay, if the mines are EMP'd or Repair Gun'd then the blips will disappear from the enemy radar 3 - 5 seconds after the initial disarm, if the mines go off the blip disappears immediately. Balance the aspects of infiltration and defender because it is imbalanced, the ease of infiltration kills games and furthermore, the playerbase of new regulars, don't put one or two players' "fun" above an entire teams' enjoyment only to blame that team for "not defending the base" when most newbies barely know how, green blips on the radar give them a defenders objective. Blips are more practical than door hacking, door hacking can have latency or more technical issues. Blips are more practical than lazer doorways, which is just a glorified door hack. Blips are more practical than just letting one or more people disarm all the teams' mines. Blips are more practical and shit over "designated mining area" bullshit predictable placements. Blips are more practical than indoor gun turrets which could also create more technical issues. Blips are more practical than two different types of mine. Radar blips for mines, 2016. Most agree in the end that mines are as good as they can be right now which they are, so alleviate the control of mines with green radar blips and start making a difference to how they can be used within the game. Not knowing where your own teams' mines are is the bane of mines.
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Gonna wait and see on that one but that would require copyright laws to coincide with these laws which would mean the government has given out personal data to private companies at the private companies request. The real question is, does a conservative see copyright infringement as a form of terrorism?
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Hell no! Infiltration wouldn't get deterred every single time, but solo infiltration will be deterred as it will only become effective when the base is mostly empty which makes sense. Picture this: Solo infiltrator notices the enemy base is mostly empty, so they take out some mines and plant C4s on the building MCT, the time in which the enemy team notices the mines have gone down is 5 seconds into the C4s timer and only the closest players to that structure have 25 seconds to get to the RIGHT building, none of this hide'n'seek PeekaBOOM bullshit. If the base isn't empty then players will be more encouraged to work as a team to infiltrate a base because solo infiltration is deterred, this enables player ability growth as well as group infiltration teaches not-so-good players the correct routes and patience. Note: Infiltration and solo-infiltration are two different forms of infiltration, if anyone thinks they're the same then you're encouraging a broken mechanic of teamplay in Renegade-X.
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CT1: Certain MPs and Lords of the UK are Pedo's trying to cover their asses from internet scrutiny of new laws pushed by May, which is why they fought to be exception to these new laws. Meanwhile, Theresa May, is actually trying to rid the government of the pedo scourge.