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  1. Important Note: For this topic, the mining system is as it is in the current iteration of Renegade X - Hotwires and Technicians are the sole miners. For discussion on mining alternatives, such as automatic mining or laser defenses, please use the Mining Thread instead. Edit: Added an additional poll option for favoring an alternative, even though alternatives are not discussed here. This topic is a branch off of the Mining Thread, specifically focusing on how to deal with the vanilla mining system instead of worrying about alternatives. These proposals may revolve around changing other aspects of the game to accommodate for the mining system instead of revamping the system itself. In addition, feel free to mix and match between these ideas to create the best experience possible. Not all of these suggestions are my own, credit goes to whoever originally suggested them. Other ideas and discussion is welcome here, but remember this topic relies on keeping the current mining system instead of replacing it. Proposal 1: Have Advanced Engineers have only 1 Timed C4 instead of 2. Yes, this is a straight out nerf to Infiltrators so no single player can blow up a building from max health. So, in order to destroy a structure, an infiltrator will need to bring a friend or need to solo infiltrate the building twice (maybe three, don't know the exact numbers) in order to destroy it from full health and armor. The reasoning behind this proposal is that solo infiltrators are very powerful in the right hands, being able to take down a building alone. By removing just 1 Timed C4, infiltrators can still do permanent damage to a structure but give the defending team another chance to recover and figure out what went wrong instead of instantly losing a building. This "Second Chance" is what I believe will quell some of the frustration of the current mining system, even though the mines will need to be fixed, the team does not suffer massive losses due to one mining mistake. If it happens twice, then the infiltrator is just that good. Proposal 2: Explosive Redistribution A rebalancing of explosive distribution for infantry, bringing back Grenades to replace some instances of Timed C4. This should help somewhat with early game rushes since not everyone has C4, but may affect infantry versus vehicles negatively. Soldiers - Now have Grenades instead of Timed C4. Shotgunner - Now have Smoke Grenades instead of Timed C4. Grenadier & Flamethrower - No changes. Marksman - No changes? Engineer - No changes. Advanced Engineer - No changes, unless going with Proposal 1 which removes 1 Timed C4. Officers - Now have 2 Grenades instead of Timed C4. Rocket Soldier - No changes. McFarland & Chemical Trooper - Now has a Smoke Grenade and a normal Grenade instead of Timed C4 Deadeye & Black Hand Sniper - No changes? Gunner - No changes. Stealth Black Hand - No changes. Patch - Now has 2 Grenades and a Smoke Grenade instead of Timed C4. Laser Chain Gunner - Now has 2 Grenades and a Smoke Grenade instead of Timed C4. Havoc & Sakura - No changes? Sydney & Raveshaw - No changes. Mobius & Mendoza - No changes. // Alternatively, give them 2 Remote C4 instead of a Timed C4 to help their role with being a Tier 3 Infantry base rusher. Proposal 3: Allow teammates to disarm their team's mines. While this can be abused, the purpose is to allow for misplaced mines to be replaced by proper ones, or disarming mines in a destroyed structure. Whenever a teammate disarms a mine they do not own, a message will show up on the screen like overmining, such as "Sire is disarming near the Refinery!" This should help newbies realize proper mining strategies when they find their mines replaced and explained on where to place them. Abuse should easily be covered by the vote system and local mods, with extreme cases being handled appropriately. Proposal 4: Mine Radar Essentially, have friendly mines appear on the mini-map. If mines are dropping and a door does not have mines, the team can mobilize to defend that building. I'm a fan of the defending team searching through each building to discover which one has actually been infiltrated, so I don't care much for this idea. Proposal 5: Miner's Club Essentially, only "verified" players can mine. If players are not verified, they cannot use mines. Not a fan of this system, how is a new player going to learn if they can't use mines first hand? Proposal 6: Newbie Mining Areas Marks out an area for new players that essentially says "Mine Here!" So, there will be a square just inside of a structure with three marks on the ground for mines. This can be expanded to HoN windows and Strip tower on flying maps, to non-standard locations on other maps.
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