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Madkill40

Phase 5 Beta Testers
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Everything posted by Madkill40

  1. It's the way he first walks in and pummels his Kommandor-Ryz with kicks. P.S. I <3 U
  2. I tried to google this but to no avail, could you please type out a quick navigation of how to view 'artifacted volumes'?
  3. @kenz3001 @Ruud033 Any idea why vehicles/harvester from the WF are spawning underground? No excess BSPs and no volumes are in the way and the WF has been replaced numerous times with geometry being rebuilt each time. Alt-Drag to select potential invisible objects but there is nothing there to interfere. (I even found these random brushes which were doing nothing but surrounded the whole map and deleted them... ) I am at a total loss as to what the heck is up with the GDI Weapons Factory vehicle spawn. There ain't a tutorial which can help me out here.
  4. I now have an subterranean Harvester...
  5. Those further-away infantry paths could be converted into a vehicle path, forcing either team to spread their defenses out at the front and allowing a building or two to be hit in the process but still allows the Obelisk and AGT to be useful. The Reborn revamp of Under with its backdoor vehicle entrance was sickening and ruined the map, however a backdoor infantry entrance with a cliff-edge to follow round the rear of the map would be an interesting addition as well.
  6. I even deleted the volumes yet NOTHING. -.-
  7. This is irritating. I have replaced and moved the WF. I have set volumes to 'no collision'. But despite all this, the Harvester STILL decides to spawn in the ground, as does any vehicle purchased. Halp me? @kenz3001
  8. The one with the green beak reminds me of @Gliven and I'm not sure why...
  9. I need to rebuild lights with just a normal directional anyway.
  10. A snipers armour is distance. Silly schrott.
  11. Got any extensions running? Adblock can sometimes cause an issue if you do not exclude the domain.
  12. Well this at least tackles the unfair use of neon skins and potato skins etc.
  13. Changes as of August 12th 2017 Terrain modification, middle of the map heightened Obelisk lowered Static meshes reduced Nod vehicle path converted into infantry path (Nod can no longer cut-midfield to their tib field from outside of their base) Nod infantry path converted into vehicle path (Nod now have an extra entrance for vehicles from base to tib-field) All volumes have been remade using 'geometry pen' Ice materials on some meshes have been modified Fixed reported issues thanks to 'Renegade X Testing' for their useful reports Widened vehicle mid-field area for better combat (near the over-snowed bunker) Increased fog
  14. Tried this with Frostbite, still working out the kinks.
  15. What if there was each a team spawn-room which had teleporters to various different locations? Also, could these teleporters have 5 spots it would teleport the player to at random?
  16. In the UDK there are global sounds and local sounds, it annoys me that some of the sound files are global-only.
  17. So different skins for characters and vehicles (etc) would need to be endorsed by the server if they are to be used/work?
  18. If there is no longer an issue or bugs with the team silo it might be an idea for the team silo files to be included in the next patch.
  19. Doesn't a med center MCT exist in the UDK Content Browser anyway? And it is just up to a mapper to create a building for it in their map?
  20. It would be nice to have bdsm technicians and naked engineers. I like the skin, very nice.
  21. They don't have scopes..? So iron-sights legitimately makes shooting more accurate in RenX? (Well dang! I gotta cease all my firing from the hip!) Add more scatter to sniper rifles when a player ain't using the scope provided then?
  22. If it was possible, increasing the scatter when no-scoping with 500c and 1000c snipers would benefit the player base trying to outflank a sniper at close-range. A sniper forced to use their pistol (some players are still lethal with their sidearm) gives the other players a better chance, at least if a sniper is forced to use their scope to fire accurately strafing when at close-range would be more effective. But adding scatter to snipers when not using their scope is not actually possible? Or is it?
  23. Also bear in mind that if a player doesn't tell his team what vehicle they lost under global-team-notification (GTN) then the team will know he's a douchebag who lets their vehicle get stolen on purpose and will scorn his whole RenX lifespan until the day his siblings (or other relatives) suffer from a horrible skin disease by which point many players will no longer care as the player in question will end up looking after their siblings (or other relatives) more than playing RenX, which means the douchebag player who gives away their vehicle to the enemy team is no longer playing RenX as much and everything will be fine and dandy because less vehicles will be stolen during a match and thus the system will work and nobody suffers. Apart from the player's siblings (or other relatives) of course, but your siblings (or other relatives) contracting a really horrific skin disease is why you should never let your vehicle get stolen by the enemy team.
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