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Madkill40

Phase 5 Beta Testers
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Everything posted by Madkill40

  1. Wow, one of them sorts of games? Sucks to be Nod.
  2. Joining a server is the only way there can be more than one server going at a time. (Obviously) If people don't want to be in the 60 slot and/or cannot join the 60 slot server then join the other server with the 1 person in it who is trying.
  3. Or the 1/60 just isn't enough for some people. People should join a server if they see one person in it, that is how a server fills up.
  4. Until other implementations have been made to get more servers filled I think the 60 slot is here to stay, temporarily. The 60 slot does not stop other servers from filling up. Just putting that out there.
  5. So you believe zig-zagging is an old method to dodge? If using the ironsights is too hard for you then I suggest having a bit more distance to avoid aiming issues, maybe increase mouse sensitivity? There are hitboxes and different damage types thanks to Yosh and devs with their balancing codez, that's why a marksman scoring headshots can do so well against tier 3 infantry. Speaking of the tier infantry, that is one of those firmly rooted features of Renegade because that is how the RTS's worked. Without the tiers there is little reason for money, unless you just want to pick a playermodel and pay for your load out like in counter-strike? You do realise how impractical that is from a visual aspect? How that would just be giving the C&C franchise the middle finger as well?
  6. Players are not inclined to join an empty server for it to fill up but were inclined to complain about the one server always being full. Some people made suggestions regarding the launcher to have a chat function to help strangers fill an empty server.
  7. I never noticed that either. I never noticed a vote to restart the game either, so I am as clueless as you on this one.
  8. You can dance if you want to, you can leave your team behind.
  9. On the Map window there should be a list of how many Recruits, Veteran, Elite & Heroic's are in your team.
  10. Madkill40

    Halloween?

    See, DickS4ck gets it.
  11. Not sure when I will do another edit (other than updating the minimap) Update as of 15th September: Wall segments added to flesh out and shape both bases Containers added in Nod base Rocks moved near GDI base WF and HoN GTs moved into a more disadvantaged position Fixed a static mesh that was hovering Modified fog Re-tweaked map weather soundeffects Added more pathnodes Todo: Remake minimap Figure out how to fix GDI Gun Turret issue Tempted to just leave the GDI GT's as there is no way to test if they show up right in multiplayer.
  12. Or CNC-Pond... Ah well, this map is now officially named after a rave. All is good.
  13. Madkill40

    Halloween?

    I guess I could be nice to @KrypTheBear and @Ryz for Halloween..?
  14. Update as of 14th September: New weather/sky effects/colours. Fixed misplaced collisions Added decorations Fixed misreferenced textures Moved decorations Added blocking volumes New minimap Misc Changes Todo: Rebuild Lights [Ignore the "Lighting needs to be rebuilt" message for this release] This is a Beta-Final release.
  15. Finding better ways for players to handle the learning curve for Renegade-X I think is at a pretty high priority.
  16. Don't just assume that I know what I am doing with the file.
  17. This won't go anywhere but...
  18. Change the download location to a different one, (ideally a location which is close to your location in the world) here is a guide on how to do so:
  19. Something to this effect has already been implemented. "unenjoyable" is your personal preference, Renegade X has its roots firmly into Renegade's arcade'esk style of run'n'gun'n'shoot'em'ups and if you want to be more accurate use the ironsights to take out them "Spray & Pray"er's. You have 5 free infantry to choose from, Riffleman; Grenedier; Engineer; Shotgunner; Marksman... They are your weapons of choice, if you don't want to use the automatic rifle then pick the Marksman? You want to use a different weapon with the "starting classes"? Then you change from one starting class to another starting class.
  20. I actually think this is just a good tactical counter using relatively cheap infantry. Didn't even think of doing this. Explains where those phantom rocket strikes come from. I will always bombard the walls until I locate a fleeing rocket soldier just in case.
  21. The thing is, when you open up the map Fort with the SDK there is no clear indication to how these scripts are activated... But in-regards to .uc files... https://docs.unrealengine.com/udk/Three/MasteringUnrealScriptBaptismByFire.html https://docs.unrealengine.com/udk/Three/DevelopmentKitFirstScriptProject.html https://docs.unrealengine.com/udk/Three/MasteringUnrealScriptPreProcessor.html This query just got a whole lot deeper, there may be more possibilities open for maps to come with standalone features, once made these features can be duplicated to create a wider variety of maps and engaging better replay'ability. No kismet necessary. @Agent "Look at" in what sense? I dunno how to use these.
  22. That's a Fort-only vehicle for one team/crate drop so I wouldn't count it.
  23. Humvee & APC Should have explosive rounds at Heroic. (Similar to Patch's weapon)
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