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Everything posted by Madkill40
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I have machinema ideas penned down...
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It would probably be easier to have a mutator which enables building health to be locked for the first 4 minutes of a game, text with a countdown timer necessary for all players to see. To include the mutator being able to disable itself and unlock building health if there are more than 28 active players on the server, might be more difficult and complex to do. Limiting purchases doesn't really seem to do much for a smaller game and seems very unfair to limit what players can use because there aren't enough players in the game.
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This game needs more taco.
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It will make more sense when the map gets fully decorated, the bridge does not take vehicles.
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Do you have more than one dominant light by accident?
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@Ruud033 is there some specific way to undo/remove the grass and lighter dirt of your Crashsite materials after the landscape has been painted? (If Ctrl+Z is not an option) Or should I have looked for a materials package which didn't have the word 'Test' in it?
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I think I've actually got something better in mind... hehe hehe hehe...
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I'd figure most distances for times and such are close to CNC-Tunnels proportions in regards to Harvester dump time ( @TK0104 ) as well as how long it takes to get to one base from another base. ( @Henk ) Depending on the route you take, the WF and HoN should be equally exposed but defendable by vehicles to some extent, but infiltrated by infantry. The basic idea to this map is keeping everything close, but forcing both teams to be evenly spread. I need help with the GDI Gun Turret Voodoo which was done on Woods, thankfully CNC-Tunnels had a simpler CnP process for the Guard Towers. (: Progress is coming along nicely and I was thinking of having it rain however I dislike the animation style for the rain in the UDK, I'd rather ... well, I'm really not... at liberty to say...
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1st_MadKiller/Madkill40 There is usually one server active from mid/late-afternoon into the late evening, European time.
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Fleshed out the infantry areas, having tunnels everywhere was scrapped, open air routes now exist as well as a few tunnels.
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Before doing interior work, remember to scale this building appropriately. A version without an interior and a version with an interior would also be really awesome. I do love that the Tech Center is your second choice of structure to create. Nicely done so far.
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@Luhrian, just put a blocking volume along the ceiling of the tunnels and in the properties click the 'block camera' box. Them trees might be the cause of an FPS drop, it could also be because that is the direction of the GDI base and you haven't laid out any post-processing volumes throughout the map just yet? I'd still say its the trees though.
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New msg for the bot to say. "If you repeatedly experience harassment by an individual and provide proof, we'll gladly deal with repeat offenders. This isn't a technical challenge; we just need reports and proof. (just screenshot your chat)" Followed by: "Harassment is distinctly different from general remarks. Harassment is repeated. Harassment is targeted. Harassment is personal. If you're being personally targeted, repeatedly, that is harassment, and that is not condoned in any form." Have this appear in the in-game chat via bot every 15 minutes. Maybe add a section to these forums for such posts to be posted? Saves people having to go to that servers' forum and encourages more players to come here. Format: Title of thread: 'PlayerName, Current Date.' (i.e. Max, 29th March, '17, or, Max, 29/07/17) Date of Incident: Time of Incident: Server Incident occurred on: Screenshot of Incident: [Do this for each incident in one thread, one incident thread per player] Example: Max, 30/07/17 Date of Incident : 29/07/17 Time of Incident : 15:27 Server Incident Occurred on: ConstructiveTyranny Marathon Screenshot of Incident: [Image]
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More like this. I don't do giving up or abandoning projects, I treat them how Mikasa treats Eren in Attack on Titan. Frostbite will get finished.
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As Frostbite continues to have issues (and since I have been so persistent in refusing to give up on Frostbite) I have started a complete fresh and used what I've learned from numerous mistakes to create a smaller, ideal proportionate map. Introducing CNC-Toxicity. 3 Buildings per team, 1 Team silo, [Destructible] Potentially either a Comm. C. or a Silo to capture in the middle. Both routes for both sides are infantry only to an extent. There will be numerous infantry tunnels through the middle of the map. I may include defensive buildings such as Guard Towers and Gun Turrets.
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The idea that banning people is not an option because the playerbase is low is the most counterproductive excuse I've heard regarding these matters, but banning is all it would take.
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EDIT: .rar file corrupted!! @Luhrian Repackage and reupload your map, everything but the .upk file failed to archive properly. You did realise that it is possible to just click on an item in the list and then just click the 'delete' button, right? Those are some odd looking ripples.
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I wonder if there is a way to kismet into a map a way of selecting where you want to spawn via the map. ('M') @Ruud033?
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I have shaped collisions around that area, it is odd that it is accessible at all and I was sure I used the correct type of collisions settings for the volumes
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Thank you very much for the screens. How did they get on top of the 'submarine' @DarkSn4ke ?
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Catching yourself by damaging a building or a vehicle is at least plausible, sometimes there is no way around that.
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Ahah yes, we refer to the same version. Good times.
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Thommy's TrainingYard map had its 'ghost town' PT cameras at an accessible location on an older version, meaning players could see other players via the PT screen. Was pretty amusing.