Jump to content

roweboat

Totem Arts Staff
  • Posts

    1216
  • Joined

  • Last visited

Everything posted by roweboat

  1. oh god mines i mean this debate will go on until the end of time i think. Although that is an interesting "handicap" proposed. Could fix alot of the base defense problems for smaller pop matches or vs BOT rounds I mean personally Im all for removing the need for building mines & having purchasable laser defenses. but that's a whole 'nother can of worms for sure.
  2. Sorry no one's gotten back yet; i think this is a known issue. If youre able, join the discord and ask in support there, people are alot more responsive there 😃 https://discord.gg/renegadex If you can't access discord for whatever reason, I'll look into it further for you.
  3. sorry Ashby but that's not your call to make 😃 no need to get testy.
  4. Thank you for voicing your concerns. Sorry if we don't always respond, but we do see the complaints. I understand your frustration, we're looking into it.
  5. he means what your asking for, might sound simple, but would actually need a whole re-work of the current set up
  6. Obviously many of these same elements are (currently) in firestorm, and I'd imagine many new players coming in might be using ultra wide or ultra high resolutions too.
  7. moved. interesting suggestions. thanks for the input =D
  8. Hi @Handepsilon; I know you're already very busy, but I'm wondering if you'd be able to look into this. Most HUD elements have been adjusted to scale properly with any resolution (yay!), but some still do not. Beyond resolutions of 1920x1080, elements such as enemy markers & player names, become so small to the point of not readable. I, for example like to play at 3840x2160, but can't for PUGs, since those HUD elements are vital for commanding. Also, it would be fantastic if the donation menu was like... double in size. is there any way to sort it alphabetically? It's difficult to find a player name quickly in the menu.
  9. right alot of times, we'll have to say "okay I'll be commander, just to stop the harvester" oh and "no nukes/ions pls thank you =D"
  10. yes. its sort of a gentleman's rule anyways.
  11. Thanks!! Yes I feel you, RenX is something special 😃
  12. check this out too 😃
  13. Tiberian Sun anniversary is on August 27th... might be something buzzing around that time
  14. @N3tRunn3r the "sound bug" as its called, has been prevailing since the games inception. many have and are working towards fixing it, but research is still on going ='(
  15. in your Dreams, anything IS possible 😃
  16. I mean if you learn to code, I bet you could fit it on this bad boy. Whatever the mind can believe and conceive it can achieve =D
  17. roweboat

    harvesters

    i saw the title & your name @Bam Ham City and I read the title as Hamsters. Drivable Hamsters please
  18. I think more people would attend if it's other time than pug time. Maybe an hour or 2 before PUG on Saturday?
  19. turrets & guard towers =D
  20. especially with the surge that will come once firestorm is released...
  21. don't give up hope, @TheOlsenTwins is correct. In settings you can select "Disable PT scene" and that should fix the problem. As i may have stated in this thread awhile ago, I used to have an FX chip and i feel your pain.
  22. i mean maybe if the pug was actually at north american night times =D
×
×
  • Create New...