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Everything posted by roweboat
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Tanks invisible to driver when near walls..
roweboat replied to N4CR's topic in Feedback & Bug Reports
Best to report any new quirks if you see them. Sometimes the devs aren't aware of issues if they aren't brought up multiple times 😃 -
Tanks invisible to driver when near walls..
roweboat replied to N4CR's topic in Feedback & Bug Reports
At least it's not as bad as when the camera wasn't allowed to clip outside buildings, but would show behind character model's eyeballs -
Tanks invisible to driver when near walls..
roweboat replied to N4CR's topic in Feedback & Bug Reports
Yes I keep forgetting to bring this up but I've noticed it in various tanks as well -
Those would go along well with the upcoming figurines from the Command and Conquer Limited Run Special Edition =D
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i LIKE the variety and creativity of other game modes. The IDEA behind NvN is very interesting, however I think it needs further development [if the goal is both teams are the same, cool. keep them the same; so then map design and layout needs to be overhauled to match that teams playstyle =)] And other modes like CTF, deathmatch, survival etc. are awesome! However with the current player base and coder/developer base, I think it is best to remain disciplined and focus on core game play development.
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PUTIN him in his place I'd say
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What would you do if it did? 🤔
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@Luhrian I think the map is close to being really great! As another small piece of feeback... I think the extra character models standing around are an interesting choice, but are actually a bit confusing during gameplay. At one point I was trying to shoot one because I thought it was the enemy 😅
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It's allllllll in your mind =]
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That all said, the map has always had the issue of being too small. I agree it's too easy to get locked in.
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Call me Tom Cruise but I really felt Nod could have easily won. 😂 Biggest reason I saw Nod failing was due to lack of common goal. I came into the match 40 minutes in, tried to rallied the team with organized rushes. But there was only so much we could do. It wasnt a total loss we took out the barracks around 1hr15min mark, but we focused too much on offense and not enough defense. I realized sending the team to go field and not telling anyone to stay to defend (assumed too much) is what ended it.
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I could imagine the pathing alone for something like that would be a mess. Because the creature is designed to appear randomly, to have random movements, and not be assigned to "good" or "bad" team. If tiberium creatures exist in the future, would probably need a team of coders that focus solely on them.
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can i play the game with this vodka bottle?
roweboat replied to Blade Runner's topic in Technical Support
@Try-Out ah this is very similar to my computer when Renegade X first launched. Had to wait about 6 months to save money to buy a better PC 😅 Me in 2013: "NEW RENEGADE!? HOW HAVE I MISSED THIS, I GOTTA PLAY IT ASAP!!!" *Loads to Menu* *5 FPS* .... "oh...". -
And this is why only Devs have horns.
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Yes I think of that scene often when trying to get a group to rush in 😅 😂 no to me it's more like playing a piano. My little finger naturally rests on the "a", index on the "w", middle finger on "e" and ring finger on the "r". If your curious, other keys: G: first/third person F: Reload T: enter/exit/use V: minimap Sprint & ability are mapped to side buttons on mouse Chat: f3 teamchat 4
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That's putting alot of faith in erm... people. 😆🤣
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I think half the problem is it could greatly affect current game balance and make the game even more convoluted.
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@Mystic~ Actually the idea of reinforced glass could be interesting. As it stands, the barracks in an impenetrable fortress compared to the hand of nod