-
Posts
1248 -
Joined
-
Last visited
Content Type
Profiles
Downloads
Forums
Events
Gallery
Everything posted by roweboat
-
Hi @iamreporting, looked into your concerns and I'm able to report that you have nothing to be concerned about. First off, to clarify, Praeda is a moderator not an admin. Regardless, even at the admin level giving credits in game is disabled. What actually occurred was, another player called Blushhh had a multi-kill bounty on their head worth about 28k & when Praeda killed Blushhh he got all that money, and not having a need for that much, he gave most of it to the team. Can't speak regarding the team hampering situation, but overall it sounds like there may be a lack of understanding of game mechanics here and that specific situation. How long have you been playing Renegade-X?
-
Thanks we'll look into it.
-
Team RamRod! 1.roweboat 2. MEALSOLUTIONS 3. RokumanZA 4. Hackerham 5. WalrusWTF 6. Danny 7. praeda 8. Spectra 9. Killah 10. Sheptim
-
now to assemble the greatest teams on earth =D
-
I have officially given up trying to play this piece of 5h1t game
roweboat replied to Darren's topic in Technical Support
We'd need a copy of your log file to investigate further, ( %appdata%\renegade x\udkgame\logs ) plus system specs, hard drive space available etc. -
I would say our discord is quite lively. Although there are no major changes planned for Renegade X, we still have active discussions on a daily basis!
-
Launcher takes too long to start game
roweboat replied to TiberiousKirk's topic in Technical Support
We will be releasing a new launcher with better support and features in the near future. Stay tuned =D -
Why did we kill off the Off Topic section of forums?
roweboat replied to isupreme's topic in Feedback & Bug Reports
@isupreme restored the off topic area. apologies about that! -
Why did we kill off the Off Topic section of forums?
roweboat replied to isupreme's topic in Feedback & Bug Reports
they were removed? hm ill look into that wasn't aware -
Yes you can apply here!! : https://totemarts.games/jobs/beta-tester.html
-
Hello! Yes the community size has been about the same for roughly the past 3-5 years now. Actually we still regularly have about 60-100 players playing every day, more on the weekends. We hold organized matches through discord. Which really bring out the true spirit of "command and conquer mode". https://discord.com/invite/totemarts Our dev focus has primarily shifted toward Firestorm and its release on UDK. We know that UDK has many limitations and even moreso there are a limited amount of people willing to work on it for basically no compensation. Ideally later this year, once Firestorm UDK is released, we plan to shift towards using ue5. That itself will require some new skill sets, manpower and planning. Unfortunately we can't release on steam since we are using EA's IP, which goes against their modding agreement. As far as Renegade-X, we see it as basically complete. There a few things we'd like to get out the door before calling it "1.0". Of course donations are always appreciated!! They help fund servers and other costs, and give us more room to experiment with outside talent. https://www.paypal.com/donate/?hosted_button_id=PLZ9PVZUYRA8E
-
I don't believe we have plans to add any additional tracks right now; but if you have a finished track, feel free to put in a submission on our jobs page with a link to the track. you never know!! https://totemarts.games/jobs.html
-
The Firestorm livestreams are coming up this weekend! Streams you say? Yes that's right! We will be holding multiple streams across YouTube & Twitch, featuring a few of our community streamers!! Who will you root for: Nod, GDI or would you like to see a bird's eye view? We'll showcase it all! Mark your calendars for February 25, 2023 11:00 AM CST / 5 PM GMT & February 26, 2023 11:00 AM CST / 5 PM GMT!! We will be streaming for 1 hour each day. https://www.youtube.com/live/QEwiUZkqm3k?feature=share (25th) https://www.youtube.com/live/COWT3ARaQ40?feature=share (26th) https://twitch.tv/markfeuerborn https://www.twitch.tv/nud3ls4l4t https://www.twitch.tv/reaperdth Many thanks to all involved for their time and support with this event!
-
Also, ensure that this is downloaded and installed after the launcher is installed:
-
Apologies about that, we've had to change nearly everything with Renegade X on the backend due to malicious actors. Best to reach us through Discord. but if you can't; just ignore the warnings about the launcher being a virus. We pushed the launcher code through quickly, so anti-virus providers haven't updated their databases yet
-
any errors to report on why you weren't able to join?
-
please join our discord for the latest info & updates. We are much more active there https://discord.gg/totemarts
-
it's a false positive. literally hundreds of people have successfully installed the game through our website. please join our discord to report any issues! https://discord.gg/totemarts
-
-
- 1
-
-
Right Click Windows Security in the bottom right of the taskbar -> Click View Security Dashboard => Click Virus & Threat Protection => Click Protection History => Click Protection History => (Im forgetting what it will show as); but basically highlight the flagged download, click Actions & Allow. Then download again.
-
Sniper VP Rewards Mutator View File Here is the mutator for sniper vp killer rewards. I've included config options for Marksman, Ramjet and DeadEye/BH sniper rifles. You can adjust the percentage of rewards for each sniper rifle type in UDKSniper_VP_Killer_Rewards.ini. Something I found when looking at the game code prior is that the sniper rifles that BlackHand and DeadEye use actually give bonus VP for kills over every other class, so you get a +1 VP bonus, I'm not sure why their rifles are given bonus rewards but I've added a setting in the config to disable this bonus VP. There are a few useful logs from the mutator that you can use to determine current values, just do a search for SVPKR to get them all, examples below. SVPKR: BaseVP for Kill of Soldier with Rx_Weapon_SniperRifle_Nod and sniper modifier at 61% is:1.2200 (Default: 2.0000) SVPKR: Sniper VP Bonus Enabled (Bonus Amount: 1) SVPKR: Sniper VP Bonus Disabled (Usually: 1) SVPKR: Rewarded VP: 4.2200 You will notice that Rewarded VP is different from what the modifier VP says this is because the rewarded VP is after all other additions have been made such as if the victim was holding a beacon, since they are not sniper specific I haven't made it log that information. Sample Config [Sniper_VP_Killer_Rewards.SVPKR_SniperVeterancyModifiers] SniperRifleVetPercent=100 MarksmanRifleVetPercent=100 RamjetRifleVetPercent=100 [Sniper_VP_Killer_Rewards.SVPKR_Rx_Pawn] DisableSniperBonusVP=false HOW TO USE Add mutator to list of arguments: ?mutator=Sniper_VP_Killer_Rewards.Sniper_VP_Killer_Rewards Set your settings in the config: UDKSniper_VP_Killer_Rewards.ini If you want anything adding or tweaking let me know. Created by @PieMan Submitter roweboat Submitted 11/19/22 Category Modifications
-
Version 1.0.0
196 downloads
Here is the mutator for sniper vp killer rewards. I've included config options for Marksman, Ramjet and DeadEye/BH sniper rifles. You can adjust the percentage of rewards for each sniper rifle type in UDKSniper_VP_Killer_Rewards.ini. Something I found when looking at the game code prior is that the sniper rifles that BlackHand and DeadEye use actually give bonus VP for kills over every other class, so you get a +1 VP bonus, I'm not sure why their rifles are given bonus rewards but I've added a setting in the config to disable this bonus VP. There are a few useful logs from the mutator that you can use to determine current values, just do a search for SVPKR to get them all, examples below. SVPKR: BaseVP for Kill of Soldier with Rx_Weapon_SniperRifle_Nod and sniper modifier at 61% is:1.2200 (Default: 2.0000) SVPKR: Sniper VP Bonus Enabled (Bonus Amount: 1) SVPKR: Sniper VP Bonus Disabled (Usually: 1) SVPKR: Rewarded VP: 4.2200 You will notice that Rewarded VP is different from what the modifier VP says this is because the rewarded VP is after all other additions have been made such as if the victim was holding a beacon, since they are not sniper specific I haven't made it log that information. Sample Config [Sniper_VP_Killer_Rewards.SVPKR_SniperVeterancyModifiers] SniperRifleVetPercent=100 MarksmanRifleVetPercent=100 RamjetRifleVetPercent=100 [Sniper_VP_Killer_Rewards.SVPKR_Rx_Pawn] DisableSniperBonusVP=false HOW TO USE Add mutator to list of arguments: ?mutator=Sniper_VP_Killer_Rewards.Sniper_VP_Killer_Rewards Set your settings in the config: UDKSniper_VP_Killer_Rewards.ini If you want anything adding or tweaking let me know. Created by @PieMan -
I think until Beta 3, the game didn't have passive income at all. It became a real slog. And playing with the values at this point to find a better "sweet spot", is beyond the scope of what the team wants for RenX at this time.