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RustyShackleford

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About RustyShackleford

  • Birthday 07/27/1990

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  • Allegiance
    GDI
  • Location
    Out of map :)

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  1. I'm alive. But if I die, I want the devs to be my pallbearers so they can let me down one more time.
  2. First time I ever agreed with a mod. Silo promotes stalemates & lengthens baselocks. Bring back the barn.
  3. OP asked a philosophical question, and got some smooth brained pseudo-technical answer. If you are Nod, then yes because Nod are the bad guys and they don't have the same ethical dilemma that GDI does. As GDI, no you shouldn't because that is unethical and goes against the military code of the GDI. It is also important to remember that GDI possesses WMDs, but they are only used as a retaliatory strike, thus you must wait for Nod to plant the first nuke, which then legally allows GDI to retaliate with an ion cannon. Hopefully this clears things up.
  4. I have several times, I did it around labour day weekend last year on a >50player match. ppl got mad. I actually stopped doing it cause anything fun and out of the ordinary gets removed.
  5. Yes I am. Not only am I the best player. I also hold the forum high score.
  6. The golden age. With carbines, EMPs, ladderjump, instant respawn.
  7. OG Ren it came down to: Marathon servers were much less common. It was typically 45 min AOW servers. This is why there was a lot of controversy with the community made patch for OG Ren that fixed the unbalanced points system (you could farm a lot of points using ramjet to shoot heavy armor tanks like mammy, similar to how VP farming with arty works). Also it was common to purposely allow your most vulnerable building to die in order to prevent point farming. i.e. the Nod Ref on Under. Time-To-Kill in OG Ren was significantly higher than in Ren X. This allowed for Ion/Nuke rushes, since it was a lot easier to cover an Ion/Nuke. Also I think the countdown timer was shorter? APC + Tech/Hottie rush. You are right these were the most popular rushes. OG Ren APC driving dynamic is much simpler. In RenX it is much harder, you'll see people drive into each other trying to APC rush. OG Ren doesn't have EMPs, AT mines or Silos, and of course no veterancy. Everything added in RenX that makes it easier to kill, also makes it easier to defend. Back in Beta 3 when EMPs were added and they could be bought by any character (and before Commander powers), we regularly had 4 hour matches for several months until EMPs were nerfed. During that short period, tank rushes were nearly non-existent. Also back in Beta3 when hotties/techs carried Carbines, it made inf-building kills very common. Hottie/tech was cheaper than the 1000chars and could kill just as fast if not faster. I'd say #3 is most important. If APC handing is improved, the APC rushes will be back.
  8. Here I thought it was just a bunch of wizards that got picked last in gym class. This is so much cooler, and it really shows that crime does pay. How do I join this crime gang?
  9. Christmas Day is usually the highest. 3+ servers >150 players
  10. When ref is destroyed, instead of blowing up the harvester, make it drivable. and add 5 gun ports..
  11. The mods wanted to play with their friend on the same team. So you were swapped.
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