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Everything posted by roweboat
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Observations & Suggestions Detail 2020-2021
roweboat replied to Suspiria's topic in Feedback & Bug Reports
That change was very welcome, because before then, It seemed random as to where you would exit the vehicle. Sometimes you still can't get out where you want to, but like 90% is better than it was before. -
coming along very nicely!!!
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What does the fact that no one wants to command say?
roweboat replied to isupreme's topic in Feedback & Bug Reports
actually with chatboxes open (same for terminal menu) you can simply hit the UP arrow on the keyboard to scroll through previous messages. I'm forgetting when and how I discovered this, or if someone told me awhile ago. but as a commander, its EXTREMELY useful. -
Is the !noob command good for the RenX community?
roweboat replied to rocky44r's topic in Feedback & Bug Reports
Basically I feel, just keep it. Removing it would cause more grief than just leaving it be. -
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I feel very much the same way. At first I was very much interested in the IDEA of nod v nod, however, I think in practice it just becomes too confusing. A nuke beacon goes off and its hard to discern immediately, is it friendly or enemy? Many of the similar voice clips also add to this confusion. Also I think the inclusion of bikes and m2s adds too much chaos. The bikes are too fast, the learning curve for learning to drive them is very high. And m2s are too powerful, they lead to frequent stalemate matches. Also, I think maps need to be built from the ground up for nod v nod. Using existing maps for testing is great, but for example, Lakeside BH, the obelisk is a ridiculously hard target to take down and not always in a fun way. Again too I know alot of hard work was put it and it shows, for what it is, it looks great. But I'm not sure if its quite ready for prime time yet still.
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I'd be okay with it being bound to the team for the default time as when vehicles are bought.
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LOL this was moments after I joined the match and I was like... oh what a mess XD I was still going to attempt to win though. We failed XD
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Thanks Dev. 5.462 patch. sniper. sounds
roweboat replied to isupreme's topic in Feedback & Bug Reports
my thoughts exactly -
1) Walls 2) Reservoir 3) Eyes 4) Lakeside 5) Xmountain
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Typical GDI scum tactics.
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I guess I was just "looking" for it, because of the new update with characters following the cursor
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At least it's not Permachute
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only played one round (which lasted about 3 hours NvN) noticed 2 things. Somehow SBH was stuck looking half stealth ed. while firing, half stealth disappeared but when standing still, character looked as shown. (1st person showed normal skin) Couldn't confirm if others saw or was just client side. 2nd after spawning as new Flame thrower infantry, his head was stuck tilted towards the sky, until I fired flame thrower, then he readjusted.
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Yay my idea from like 5 years ago came true
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I'm fairly certain that bug is getting fixed next patch.
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What does the fact that no one wants to command say?
roweboat replied to isupreme's topic in Feedback & Bug Reports
Basically if you don't communicate clearly and repeatedly, most of the time, the commander will have a bad time. And the newer the team, the more the exact steps taken need to be communicated. I've been learning that the hard way -
Yes actually I was just going to ask, since I only played Earthbreakers for like 5 minutes, I was wondering what they developed for base / building defense?
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You will probably have a new computer before that happens lol
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Yes unfortunately this is an FX chip issue. It's an odd bug, I played the game on an amd fx3970 for years without issues, then once it started freezing and giving problems all the time. Really only solution is to change CPUs