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Everything posted by roweboat
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@Mystic~ Actually the idea of reinforced glass could be interesting. As it stands, the barracks in an impenetrable fortress compared to the hand of nod
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So then the question is, what sort of defense system can be established, that: requires player input, is intuitive and self-evident, can be disabled simply by opposing team, and can have a layer of depth as to not make gameplay stale? Because that is what is required to replace the mining system for defense.
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True enough, I removed the word "door"
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@Handepsilon are you eluding to the fact that the mining defensive system currently in place should be completed overhauled with something new? Or a quickfix: It is not inherently obvious that "proximity mines" = "building defense". Maybe the first step to make things less convoluted, could be to simply give the "building defense mines" a different, more specific name than "proximity mines". E.g. Give a Hotwire 3 proximity mines (used as is) and 3 "Base Defense Mines".
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I haven't had time to test the new updates but I will soon
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yes thats another thing to consider, even if your stealth tactics are good, there are only so many places to hide. And a good GDI player will know to check them all.
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Well I'm not expert. But I do feel like most people try to play both sides the same ways. Most don't understand how to properly use light tank's speed or stealth tank's stealth. Sbh are spotted more easily than people understand. Whereas GDI playstyle is very straightforward. Nod has a higher learning curve so if newer players are using Nod, it would make sense if Nod is losing more often.
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what about EYES!?
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this is awesome =D
- 8 replies
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- epic units
- amored sydney
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(and 2 more)
Tagged with:
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There was once a map called Valley. It was infantry only. It wasnt very fun to be honest. I think eliminating vehicles from the renegade X battlefield removed a huge part of the game and a huge part of the excitement and fun
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We believe in you @Handepsilon you can do it!!
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REVERT TANK CAMERA VIEW PRE Patch 5.463
roweboat replied to roweboat's topic in Feedback & Bug Reports
Yes I just double checked and it is on all vehicles. -
I didn't see it in the patch notes, but I've noticed the tank 3rd person view has been zoomed in quite a bit. Personally I feel it's zoomed in too much, I've noticed its easier to run into walls now. Would reverting the camera view be considered? or allow for camera zoom options in the UI?
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Is the !noob command good for the RenX community?
roweboat replied to rocky44r's topic in Feedback & Bug Reports
ironically I think discussion of the !noob command (which realistically is really only used, in fact, ironically) is far more annoying than any use of !noob in-game. -
Random other idea. Albeit a bit more Tiberian Sun esq. What if you could buy a little drone or vehicle, it's sole purpose is to harvest tibeirum. Only the owner of the vehicle gives credits. It's half the cost of a harvester and gives half the credits when harvesting
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Another reason why I'm looking forward to Firestorm map design
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Put ceiling turrets on the barracks doors
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Yes AI pathing has to be built in using nodes, I don't know the details sorry.
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Put a GT up on the sniper perch =D