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Handepsilon

Totem Arts Staff
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    2007
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Everything posted by Handepsilon

  1. Temporary files usually get stored on C no matter what. but there should be some kind of warning though. How much free space on your Drive C?
  2. Also, annoyance tactic, which is not so effective for direct attacks, yet still annoying and possibly distracting Buy a Stank. Wait in a certain place for incoming vehicle, preferrably full APC. When it comes, ram its' front as hard as you could and watch as his APC flips slightly, making him unable to attack you. Chances are he's gonna try going around. If it happens, ram him again. Warn your fellow teammates as you do so they can prepare an actual defense. Chances are, you're gonna get destroyed, but at least you've messed the rush's momentum Also works on med or MRLS, barely effective against humvee due to its' recovery speed As for Mammy, your Stank will just go through it. To prevent cry of exploiting, do not fire your missiles. Just watch as your opppnent tries to get away from you and utterly too confused to watch for incoming actual assault. Every engi trying to repair the mammy has to watch for your tank smacking up their face You can also use this to play Jaws with enemy infantry. Just keep your profiles low and keep your distance
  3. Oh, also, consider this Proxy Man : When still having residues on mine limit. Place proxy on a fellow teammates (preferably those with frees), and have him dash towards enemy infantries. Watch as you get kills for every infantry getting blown up by your mobile proxies. Nasty yet slightly difficult considering your proxy man has to chase his target, can't access PT in any way and possibly can't shoot (I actually killed myself with my own ramjet when someone put a C4 on my face as test)
  4. I'd call my lappie a weird baby rather than a dinosaur But I feel ya, isupreme
  5. Press F while aiming, it makes the blockings rather ignorable. Rockets are another story It's a good building sieger though It would be amazing if we can stack mammy on an APC. Mammoth that travels 10 times faster
  6. Mammy tower is actually OP too. Just sayin'
  7. Yeah, me included, Li. Few days back in Mesa, our Nod base is getting pushed back from the cave, so I planted a beacon on the area by the tanks as SBH. Whether or not it was because of the beacon, the sizeable tank forces from the GDI pulled back. (I screamed 'FOR THE BROTHERHOOD' in 10 seconds beacon time) Suffice to say, the nuke penetrated the ceiling like a butter and hit my head The once-pressured Nod then launched counter assault and won the match
  8. Oooo, scratch that. No one has found that yet Damn, I struggled to get there
  9. I know,. I also prefer 4th. If you put them at stairs, someone can be airlifted to the right spot and enter the tower anyway
  10. And risk Orca or chinook dropping someone there? Yeah right
  11. Just stop right there. Needn't even say more. ok, ok. There's that topic that requested a tutorial map, so doesn't make that much sense to bring that up Aren't you the tutorial guy around here? maybe you should give input on how a tutorial map is done
  12. The Brotherhood of Nod's brotherhood of engineers have made coalitions with fellow brothers from Nod army to steal several GDI vehicles to design a new, much more powerful battle tank. Their creativity (slash boredom) has taken the Nod armory into a whole new level And thus, born the Dragon Tank Which then evolves into : Dragon Tank Mk. II Courtesy to Brother CampinJeff PS : Where is that recording you told us earlier? Or was it the other guy?
  13. This is part of the reason why I think RenX is for the pro-renner and not for the average gamer. RenX is based on Renegade which is based on an RTS game. No wonder the game is RTS-ish in terms of attacking or defending. In an RTS, you need an ARMY working together to break through a defense and you need ALL you can get to defend against those small pinpoint attack forces. I loved Renegade for the community and everyone knowing what to do in which situation, RenX has to mature to that standard. However, judging by the rate it's going now, I sometimes feel that the energy spend to teach and educate falls on deaths ears. In other words, it feels futile. Too many (mostly new, some old) people regard RenX as a free BF4/CoD, in which you can hero alone and solo without much of a repercussion. In every online game, the team with the most teamwork and tactical awareness wins. I play War Thunder (nice WW2 flight sim; on Steam F2P) and every game is with randoms, never the same unless you are in a premade squad. It doesnt matter if you have the best vehicle, if you are being chased by 3 fighters, you are going to die. UNLESS you have team support chasing those 3 chasers. Point being, TEAMWORK prevails, but a lot of newcomers just couldn't care less. All they want is to rush in, get a few shots off, get killed and do it over. They leave when a building explodes and call those people who hold back and defend (without any compensation other than utter boredome) noobs for letting it go down. It will have a negative effect on their playstyle as they no longer can purchase their equipment for their futile solo-runs. Then thank God I haven't played CoD or BF online. I do play UT sometimes tho, but for this game, all those organizings leads me to believe that this ain't no solo mission. B'sides, multiplayer. Might as well share things with your pal. That's why I usually tells my teammates what I wanna do (for instance, bomb-sweeping on Walls to scout and gather some points/money whilist keeping enemy engis busy in their base to buy my teammates some time) We need a good tutorial that puts pressure on teamwork. Maybe a multiplayer tutorial as a bonus too
  14. Entrance, right in the middle of it
  15. You don't park APC on the mouth of the cave. You hump the barracks to allow you to shoot the insides deeper and *mostly* take care of the ones behind the rock. I find that the sight is already intimidating that rarely people tried to go behind the rock and instead waste their time on the APC. Of course, there are those who did get past me, but usually they're still at APC's line of fire or AGT's
  16. Ever goof around in ReX? Ever tried having fun with all the explots in the RenX? Ever try to do something so bizarre that is just f*** logic in RenX? I'm thinking that maybe there should be a server that is exclusive for such thing. Where you can just fool around in a map doing lolz or just to explore glitches together with people. There should also be a mutator for that tho, a form of voting system to turn off damage to buildings, to give all players credits, and probably a menu to summon hidden vehicles instantly (like those A10 and C130. Jet fighter dogfight anyone?). I wanna code some vote/selection system like that, but I still don't have the time to figure out things (I understand UScript btw)
  17. Lemme guess, you park an APC over there Never experience such thing, but it seemed quite broken IMO
  18. Blizzard-styled 'Survive until 30 minutes'. That'll give the attackers motivation to strategize and at some point, push the campers to attack to avoid losing. I kinda like that
  19. Does that mean there's remote's own limit?
  20. I dunno, it's just some people tend to run off the base even though I gave a warning about apc rush possibility in early games One time, I tell people 'We need defense'. And another guy responds, 'Mines full'. And I was like mentally, 'No, I mean defense by people!!' Of course I didn't scream like that. Another guy also questions the value of having people randomly patrol around the base, or if it's worth camping APC by the tunnel in Field (in the end, because we're getting flanked on every direction, we lost) There's also that several time where I tell people that I had to go and someone need to keep the APC on the tunnel. What happened? The guy goes whee to the field ignoring my statement. -.-
  21. Glitch beacon, brought it up. Needs better collision mesh or straight-up no-beacon volume Faking beacon in the base and tunnel? Why not? It also can kill enemies so why not? (not so effective, but a nuke killed 4 mobius in tunnel)
  22. These days been playing offense sometimes too, but still staying on def for a couple of times Mines are essential yeah, no argument about that. It's just sometimes people (especially for GDI) just neglects to do some routine patrol or defense altogether. Most of the time the base is empty when guys are busy on field or infantry path after the base are mined. Yeah, maybe some hotties/tech around, but it feels like the base are prone to be nuked, or C4'ed by a team of infiltrator (that one time, as GDI, me as Hottie and teammate as Gunner managed to sneak in like a secret agent, with barely anyone noticing, and by the time they do, we've left their PP ruined. We're just 2, no SBH, no Spy, just Gunner and Hottie, and I think we were losing that time) In short, mining is a must, but later form of defense must not be neglected as well
  23. Grenade Launcher.... ah, the joy of point-whoring in Volcano where you can fire on 2 buildings from the balcony with it Free Infantry rush can be menacing. Had this bot horde match as we wait for more players, guys got shocked when they saw 30 soldiers grouping up and shoot at anything that moves
  24. Like your videos. It makes a decent tutorial/knowledge sharing.
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