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Handepsilon

Totem Arts Staff
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    2007
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Everything posted by Handepsilon

  1. Yeah, he's broken. At some random points, his flak cannon will kill himself instead of the enemy. Happens a lot when you're not careful Just infantry? Hell, I destroyed Flames and Ltank with Patch, easier than when I use Gunner or Rocket Soldier. Note that he's using Tac Rifle and not Tib Flechette
  2. Yep, Patch it is. He's becoming my fav character to use in the game as GDI
  3. Care to guess who the GDI guy is? (not the hedgehog, the character he's cosplaying as)
  4. Welcomes, I especially like Nod's victory OST (not so much with the defeat one, liked GDI's defeat OST much better for that) And yeah, I think we kinda need some music to accompany our battles too
  5. Nod's Victory (which rocks imp) http://soundcloud.com/maartenbonder/ren ... od-victory Nod's defeat http://soundcloud.com/maartenbonder/ren ... nod-defeat
  6. What's the end condition? Victory as Nod? Defeat as Nod? or Victory as GDI? (They have different OST. Opposing teams don't get to hear the same soundtrack) I posted the one when you're defeated as GDI
  7. Also, I believe if you can edit the configuration files, it is possible to map the gamepad buttons without the aid of any softwares Simply because SGDK that uses UDK can do it, and UT3 is compatible with gamepads
  8. http://www.soundcloud.com/maartenbonder ... gdi-defeat on Opera Mini, can't check. But most likely this
  9. I need to bring this up for a moment At some point during the start of explosion, a huge plane with material texture that resembles a debris appeared on the source of explosion, briefly enveloping the map, but quickly shrunk into void. During the lag/crash, this can be visibly seen most of the time Could this be the cause? Was it some faulty Particle System there?
  10. What I would complain would be the fact that there's a little glitch in the mutator. Mr Sunshine knows this btw In a game, we filled the limit and managed to test the warnings well, but then in the next map, we get the warning right when we placed the FIRST mine. Also, I believe custom weapons should be doable as mutators, so... team-mine-deleting rep gun people?
  11. Bots are only scary on Walls or Whiteout if there's only 3 of you and 37 bots are massing to the base with vehicles, mainly because MCT kills them and they Soldier rush at the very beginning and Ramjet rush till the end. Bots have an completely awkward idea for rushing. But rest assured, they're the best sniper/anti-sniper
  12. Login system shouldn't be hard. It's the integration to the server that could be a problem
  13. Ok, ok... let's break it down Flaming vehicles issue : - It can take out relatively strong, expensive vehicles with low price - It only requires flamvech to connect to enemy vehicles - Buggies and humvees is too fast for tanks to back up Redeeming qualities - It is only effective and efficient when done with buggies and humvees. Even humvees aren't too effective compared to Buggy, where it possesses tusks on the front ideal for C4 placements - Requires sneaky tactics and non-open areas to actually pull it off with no problem. Very risky to do on open wide space, as drivers usually have 0.75 seconds to blow a heavily damaged buggy and kill enemy vehicles at the sa.e time - Deployment is relatively long. Requires the buggy/humvee to be hidden from peering eyes, creeping hands, and stray shots. Placement needs to be strategically on the front - As damaging as it is, it cannot be used against buildings, which happens to NOT take C4 splash damages
  14. Probably because pseudo-mining exists after you lost adv. engi. Probably
  15. It would actually be harder if your buggy can't sprint. How about decreasing speed for vehicles that houses C4s? That would bring a new problem though : Engi class gets more reason to be called 'OP' by getting the ability to slow vehicles down
  16. So, when's the last time you had to PAY for vehicles in Battlefield? Flaming buggy cost 300 to make, and right now for 300 you can take down a 1500 credit unit...instantly. Second, on a map like Islands it is VERY easy for a buggy to just already be too close for you to do anything about it. Those fuckers are fast, and tight corners with lots of cover means they're literally too fast for you to do anything about them. You can't back away fast enough and it is physically impossible to kill them before they connect. Why is this still an arguement? I believe they already are making remote c4 a personal limit. Meaning, flaming buggies are limited to taking down possibly an MRLS and doing a good chunk of a Med Tank but not killing any tank in 1 hit. Depends on the limit. I think 3-4 would do a Med.
  17. Fun fact, when going man o man o, even Field AGT cannot take down a shifting buggy before it hugs the wall. Buggy is the most maneuverable vehicle that will fuck your shit up in the most bizarre way possible (for example, trampling GDI infantries in a single buggy rush while transporting a tech in). I guess I'd be fine too if that buggy can only take down a med at max. but if you're lucky or smart, 7 C4 flaming buggy can actually take down a Mammoth. You have to put it on the front so the C4 would be underneath the Mammy's hull to get a satisfying result. Even so, that's quite broken. Also, how about flaming infantry? Proxy vest is imba at the body of a good sneaky runner (although you'll be deprived from accessing PT, )
  18. Question, is the dev working on a way to prevent flaming vehicles? I'm neither pro or contra, but seeing as the tactic is frowned upon...
  19. Hard to call it a fault on devs end. Todays machines have hard drives well over 100gb in capacity. Anyone with a decent PC and some small knowledge about handling a PC shuld know that thay should atleast keep 15% of that HDD drive empty for defragging purposes. 15% of 100gb = 15gb which should be plenty of space to be temporarily being used to install a game on another drive. Even an old 50gb HDD (which should have 7.5gb free) should be enough. No, I mean about the lack of warning messages in the installer
  20. Actually it could be. I believe in today's match, I've got completely refunded after nuking myself as a snipet. It's a maybe, but still If you're lucky, you can blow some folks and even get more money
  21. One more thing, it's exploitable for point-whoring Recently found out that if you kill someone, and this includes yourself, you'll get money and point based on the price of the thing you've killed. Free inf gives you 100. So if you buy a sniper, then go nuke yoursrlf, you'll get 500 for that
  22. Fault on dev's end maybe? If freeing space helps, it might be true
  23. RvE and I just recently surfed on Orca. RvE was a soldier while I became a hottie. SAM site on Whiteout brought my health to 75 health and 0 armor. Eventually RvE and I fell off the Orca, with RvE getting stuck on a rock, but since GDI was winning anyway we won the match easy before I can unstuck RvE
  24. What RvE said, 2-4%. best use Strikes against enemy units rather than buildings. Sadly they don't work like the RTS C&C
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