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Everything posted by Handepsilon
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Yeah, I know. It was for APC rush blocker. Besides, SBH can still enter through the tunnel. Which will prompt me to use APC guarding the tunnels in both Island and Field (except Nod for Field. The blocker sucks there) Even so, this is just wrong in every way possible
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Yeah, maybe. That's what I did later on. Usually it only happened to the much smaller tanks, while the harv only drive over the Mammoth. Plus I was aiming outside, so I didn't see it coming
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This happened once on Walls. I blocked the main entrance with a Mammoth when a (drunk) harvester came out to harvest more Tiberium. Since usually they just end up running my tank over, I just stay still. Turns out this was a big mistake All in a sudden, the damn harvester flips my 1500 credits tank over, carrying it and jettisoned me. It survived at 4%, but was stolen by a Nod, only to be blown up in the next second Damn harvester needs tweaks. It's supposed to give us credits, not waste it
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I wasn't in the game, but I think if repairing buildings does more point, that will encourage the attacker to strategize more rather than just bombing the building for points (much less bombing AGTs). Doesn't that make sense in 'tactical' shooters? Besides, haven't you been on those Blizzard RTS missions where you have to survive for 30-45 minutes to win?
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Usually, if you do steal their vehicles, their count will eventually go minus. This needs fix, but I'm sure the dev is already aware of this
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Well, some people might already know that if you place vehicles inside the WF garage or at the top of Airstrip, the vehicles blows up upon spawning recently bought vehicle. What do you think about using this as a method to sell vehicles for portion of the price? That way you won't have to feel bad about destroying a Mammoth inside a WF for humvee or APC , or... the others. This will also prevent people from leaving unused vehicles because teammates don't take the vehicles you wanna donate. Also makes a good tactic : ref is down, need to buy -> steal enemy tanks -> sell -> buy stronger tank
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And you've made yourself irrelevant and annoying in one fell swoop. I'll admit the warm-up/grace period is a good idea for slow-loaders, but honestly defending APC rushes early on is a joke...If they've already got the teamwork to pool money, they've probably won anyway. 1 guy spamming for donations is an incredibly sad definition of teamwork. You're playing pubs in a game that only ever has 1-2 servers running while asking for more ways to try and pubstomp to win 5min games... Well, you just gotta be smarter, and more cooperative. Look at the guys who usually are involved in APC rushes, and when he's your foe, you just gotta warn your teammates of possible rush. Usually APC goes for Power Plant or Refinery (especially in Volcano, Walls or X-Mountain) if that helps. Better yet, get people to donate to you to buy your own APC, then you can decide whether to APC rush yourself, or just spoil the fun for the rusher by blocking the usually only entrance for APC. Sometimes teammates won't listen though, and then you're usually screwed up. PS : It was right though, being the only defender stinks. There were like 2 or 3 entrances and if you're patrolling without help, some people might slip in, especially dangerous if you're GDI. I find that camping at the entrances an easier way to stop STank or SBH, with a sizable tank like Mammoth for the main entrances, and preferably APC for tunnels (you really don't wanna get blasted by Ramjet). Sure you got mines to back you up, but they're not that reliable, and Hotwire and Tech aren't available early on.
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Mostly on Walls, yes
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Actually, now I never see XMountain game I haven't won as GDI. The secret is always post a tank on each entrance. Stank accidentally rammed my APC when he tries to sneak in Stank rush
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Well, we foiled like... 3 APC rushes, 2 on Walls I think. My opponent was Nod, except in Gold Rush, where I burn GDI engies trying to blast into Obelisk
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Well, you know, APC rush isn't always a game ender. You just gotta be smart with your def
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I'm relatively new in the game. But I played quite a lot to know how things usually play out. It took me long enough to realize that my calls is for defense The problem is, I almost got no one to help me with it. In most cases, I'm left with a couple of engies (hots/techs as well) and mines. Frankly not enough to pull a good defense. A lot of time people manage to sneak in, especially in Walls, where I had to keep out for both SBH and Stank as GDI on 3 different locations, not to mention aircrafts. Island also poses such threat, with tunnels and main entrance separated far away. Field is a lot easier to defend since we got AGT and Obelisk to guard the base, and the entrances aren't that big. Sure, mines are essential for defense, but if you got no one to watch over the base, especially without base defenses. Those mines are gonna be useless. They don't stop tank rushes. They can't blow aircrafts. And they won't prevent beacons. Think of it this way : in early game, some people might attempt an APC rush. Usually you can buy... say a humvee/buggy before the APC arrives. Now if we place them on the main entrance as walls, by logic the APC cannot enter the base until it gets rid of those vehicles. Sure you might lose a vehicle or two, but at least you didn't lose any buildings. If you can't afford the vehicles or mines at the time, then you just gotta buy some free infantries and wait on the building entrances to greet the rushers. My ideal defense is fully mined base with 3 people blocking entrances with tanks or APC, and another guy to patrol and probably repair. I know it'll be hard for 16 player or less games, but guys... isn't it better to prevent disaster before it happens? Of course, do not neglect attacks as well. Better yet, as defense, I got to stock money from foiling attacks, enough to fund 3-4 mammoths if ref still works. Then you can donate for tank rushes
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My theory is the usage of volume entering function. Most damages are like that If so, The question is why the large tiberium crystal inside the cave don't have volume, and can the volume around that supposedly harmless rock be moved a bit lower edit : fixing oversight
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What about the AGT? I've seen an AGT bombarding the central building on GDI's side as Nod in Gold Rush. I couldn't see the tower itself from the balcony, and then outta nowhere two missiles hit me and killed me. The message indicates that my killer was AGT Bringing this up because you can still snipe from the other side of the balcony as GDI because Obelisk cannot zap that place... unless you know, Nod was never meant to snipe from that building?
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Confirmed. I was confused since the rock was too tall from where the actual tiberium were. This happens in Beta 3 On the other hand, even if you directly touch the large tiberium in the cave that connects the forest with the vehicle path, you will be completely fine, save the enemy shots. That doesn't really make sense at all
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How about Engineer being able to drop less quality supply? So that they're not too limited when Barracks or HoN is gone
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If you were a trained soldier, and encountered a beacon...
Handepsilon replied to djlaptop's topic in Off Topic
A.k.a. The Dark Knight Rises? -
idea. ability to place false crates
Handepsilon replied to isupreme's topic in Feedback & Bug Reports
Sorry I think if it's possible to make death crate, the rewards for actual crates must be a lot higher, no death crate -
Defense... in all matches I find, people mostly go on full offense when winning, or full defense on losing. The guys I find in base were usually the ones died in the field. Mines are good, but if you got no one or only one guy posted inside, it's almost likely that the base will fall I find that as GDI, guarding your base in Field becomes less tedious if you have an APC posted on the back side of the base that is not covered by the AGT. Couple of Nod sneakers actually thought twice before exiting when they saw my APC right on their face, and instead of planting their nuke on the ref, or bar, they planted it inside the cave, which... either got disarmed or failed to hit the target In Island, posting a Humvee (never tested Buggy) or APC on the tunnel entrance usually works well. They actually works like a machine gun turret ready to mow those people who gets past your mines Mammoth and meds are actually not a good idea though, unless maybe you're forming a barricade against APC rush. I managed to shoot down a nuker inside a chinook with a mammy btw. And those heavy armor might need some explosives to chip down I haven't found a viable tactics for Nod, but I think being a flame thrower works well to counter infantries in APC rush. We saved OB in Gold Rush and I soaked the entrance of the OB with flame
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I think Q needs to at least mention what vehicle the enemy is using. At least that saves us from saying 'APC inc' or 'Flame rush' or 'Mammy rush', because others would know what vehicles we're seeing.
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idea. ability to place false crates
Handepsilon replied to isupreme's topic in Feedback & Bug Reports
I usually use Buggy as a magnet. People just suddenly ignores everyone else and swarm me when I rush to their base with a buggy, mostly unarmed. It's such a perfect decoy -
I think the latest UDKs weigh 10 Gigabytes plus, so I'm not sure if that's wise enough. I'm talking about download speed (my highest speed to DL RenX was about 200s) But it is solvable by just uploading the source assets and have players download the corresponding UDK in Unreal Engine site
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A list of minor things I believe needs some tweaks
Handepsilon replied to Handepsilon's topic in Feedback & Bug Reports
handjob-of-nod (who ironically was in GDI) was kicked as well in the next 2 games. I failed to notice him somehow. Either somebody already killed him, or he's on the other part of the base. SBH was active though (actually he was almost kicked when it turned out he just had a potty break at the moment). And in the last game I played during that time, a guy named HesH had 0 score as well for quite a long time, until out of blue he ion-ed the airstrip -
A list of minor things I believe needs some tweaks
Handepsilon replied to Handepsilon's topic in Feedback & Bug Reports
Yea. That guy I mentioned? He was AFK for 6 games straight -
A test suggestion : Make a new level, but do not edit any upks or u's. Cook the assets and levels, but do not package them out. Copy the cooked level to the installed game directory. Test out and see what happens