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vlatkozelka

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  1. MRLS were designed to work with a locked turret. Curving missiles is one of the main advantages of that tank ...
  2. guys this is not a topic to discuss those changes. Though I respect your feedback. All I meant is if these changes are feasible or not via the SDK. And as per ffffreak's reply, I guess they are. I should probably get to coding 😛 Thanks for the responses
  3. Hello I've been on here since phase 3 closed Beta, back then the game was as close to Renegade as it could be. To the point where every clan out there came back to play, and quite honestly it was a blast. We'd rush back from work, just to play the game. Anyone remember the H2Mega toss? 😛 My IGN is OSTKvlat, and I've been trying it out again the past 3 days. Developers please don't get me wrong. I fully understand that you are not trying to replicate renegade, and it's all in your right to decide on that. I am yet to get used to the new balancing, but it seems like the new one does well at shortening game lengths, and making base destruction much more feasible, which is still an issue in old ren marathon servers (server, there's only one left ) Where hard camping is impossible to break in 15 vs 15 games. That being said, the problem is that I am finding it really hard to get any old player to try out RenX at all. Even my own clan didn't like the idea at all, and even the ones who did, didn't last long as the patches came in. It even split the clan in half and all went to shit lol... So I was wondering, if the mod tools that are available can help with that. I am willing to work on such project myself, but was wondering if the mod tools do allow things like: Balancing: nerf infantry a bit, nerf flame tanks, make arties slower (or remove shift all together) , etc... Lock the MRLS turret from turning. It used to be very helpful around corners and hill. Remove refill timeout Remove obelisk's long charge. When it stops sounding "randy, know wot I mean?" it wouldn't hold a charge anymore and doesn't insta-zap the player. Remove inaccuracy from shooting off the hip, and shorten the scope distance. Right now close combat with a sniper rifle is quite hard. Remove emp, smoke, nades, airstrikes, and other mechanics that weren't present in old games etc... I am not asking for a mod to be made, I want to work on it. Though any help is welcome, I'd like to know if such mods are feasible via mod tools, or are they only changeable via the source code? I'm also asking that if it's feasible, am I allowed to work on such a thing and host it? (not good with legal terms and whatnot) If the mod tools don't allow the above. Would you be willing to enabled it? Again, please don't take the points above as whining, or a request to change. They are only there to clarify what my intentions are. I'll be soon posting what I actually like about the game, after I've played it enough
  4. Doesn't have anything to do with windows 10 . I have win10 and it's working fine .I'm still playing original ren which is 13 years old now on win10 . I remember it did that if you didn't have steam online , but that was during closed beta , not sure if it's still the case... Is there a specific part where it always crashes ? like for example during the udk logo animation . Also what are your system specs ?
  5. I know it's in the change log, and I'm in for the snappy running but there's something that's messing my brain up sometimes is that the character you are shooting at is running sideways but still aiming at you. It's hard to explain but basically he seems to be running to the right for example and the gun is facing the same direction but the shots come at you.
  6. could be a silly proposition but , cant the airdrop plane have "no collisions" , i mean just like grass and other objects that u cant collide with ? that way plane could pass right through the tanks . Or is it the "spawning" of the new tank that kills the other tank ?
  7. http://rencorner.com/index.php/topic/6154-wlecome-to-rencorner-we-have-cookies-and-11-hours-long-games-xd/
  8. you might consider this as a nub answer but maybe its the amd cpu with NVidia gpu thats a bad combination ... amd and Nvidia really hate each other that much lol . Im saying that cuz i have the GTX750Ti same maxwell architecture as the 970 (couldnt get the 970 myself cuz its not yet available here ) which makes me surprised ur getting such drops ... i rarely drop below 50 fps and NO WAY in tunns thats where my fps would jump to 80 ... And truxa , it makes a hell of a difference between 40 and 60 fps . Its a common mistake for people : yes at 30 fps retina persistence is achieved but its not enough to call it smooth . Nero , PSU you running on ? maybe the VGA isnt getting enough power ? (although 970 doesnt realy consume much that is the purpose of those ) but u said u upgraded maybe u forgot that detail . Also , if you really want to determine if its a problem with the game , install MSI afterburner (should come with ur driver CD ) or just download it .Configure on screen display and monitor GPU usage and power consuption ... if when the fps drops the gpu usage isnt 99% , then indeed the game isnt using all the gpu power .
  9. Dear developers , i think this has been brought up before but its still a very annoying thing in renegadeX that in some maps its very very hard to see enemy tanks and infantry , especially on Field you can never see a tank if not for the red targeting box . tbh renegadeX is the only game i have ever played where i need to take a rest after a match just to rest my eyes and ive been sitting in front of a PC for like 16 years now lol . Also -i might get alot of negativity for this one- the post processing option is way too much for the eyes to handle and it kinda make the game look more cartoony than real... i always turn it off (my PC can handle it np tho) . In walls it makes the map look like its melting , and in dark maps it makes stuff look like they are glowing . Please don't get me wrong , after i bought this new PC and tried RenX on ultra i gotta say it looks very impressive, but some effects like the glowing and anti-aliasing need "decreasing" (idk the proper word ) and most dark maps need more lighting. Also , i remember i posted something about PostprocessAA and that it can be turned off in skirmish via commands also alot of other stuff that go under the "show" command (non of these work in multiplayer) , maybe you can add the ability to toggle some of these via buttons in the settings menu , since most vga do their own AA now and there's no need for such heavy post-processing .... i could go on but the main idea is RenX is very hard on the eyes ...
  10. can someone please translate the post ? "the mouth of the cave" Oo u mean entrance , rock ... ?
  11. I had XML exam yesterday and the 4 chapters course was shorter than this post .... in all seriousness though , i appreciate the work you did and all these details I think the game needs a tutorial map, kinda like CS:GO 's tutorial or COD . just a map where you are forced to try different weapons against different stuff , or rush a building with bots .
  12. So people on this forum whine all day about stalemates then come to whine about how building destruction is penalizing ? lol .
  13. interesting .... 2 buildings for 20 minutes would be 2400 points .But it would make losing team not camp and the winning one do ...and well lets face it the only chance a team w/o WF has is to camp (in general).Still is a good idea if we can figure out the right points/s ratio .
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