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Handepsilon

Totem Arts Staff
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    2007
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Everything posted by Handepsilon

  1. Ah, usually it does, and then it loads the map. But if it doesn't... Does your launcher show something like mine did? viewtopic.php?f=119&p=144279#p144279
  2. I can see your server yesterday, the problem is, when I try to connect it waits forever to load, literally. For some reason, the ping says 'no ping' instead of the usual 100-300 number I'll try pinging on monday. Currently not at the wifi spot
  3. Question, did you do some debug/cheat console command offline before playing? I did that once and the server refused to accept me until I restarted again That, or maybe you're just too laggy fps-wise (it can happen. First it tries to load the server map, but if it takes too long, it will get you back to main menu again.)
  4. Second that, haha. Though maximum volume is a bit too much
  5. Infantry with Grenade and C4? That kinda makes them more multipurpose to both infantry - building - vehicles, even just for one bit
  6. It has started... The beta testing has started...
  7. Agreed http://www.thematrixren.net/index.php?/ ... -commands/
  8. Wait, people weren't assuming this way? Goddamn my Newbieness But I'm kinda concerned about process like 1. Buy a Ramjet 2. Suicide 3. Buy an SBH 4. Pick up your ramjet How will/did you address this? Or does the cost compensate it just enough?
  9. Okay, I guess I'm defeated in this argument. but I'm still going for the 'wait and see before protesting' philosophy
  10. And awareness, don't forget it. While scoping, you really are going to have no idea that a tank is coming from the side and has already got an aim on you Okay, I admit, it's purely theoritical. I'm no sniper But I never said that scoping is more skilled. I just said they got more disadvantages... in theory
  11. No, it's only to back up my first quote about recticles. Your quote itself is not enough to be a single reason. If it was inaccurate for some reason, I apologize
  12. Don't take it as an attack. I'm simply giving a third option. I'm trying to keep this as friendly as possible Anyway, I don't know, some people says it's CQB or CQC, so it's beside the point. Thing is, we still have no proof that such scenario would happen. We don't know if it would actually affect close combat. We only know that Devs say it doesn't and only affects long distance, and since right now only the Devs know what happened to the game, I'm just going to believe what they say for now, and wait for the beta testers to confirm. As I said before, if it does hurt the game, they can nullify this spread with a patch. And since, I repeat, we don't know for sure yet, I think it's far too early to say that the spread will affect close combat as you pictured or not
  13. I have a better option though, why not just learn to scope? CQB's unaffected as Dev says. So why not just learn to use that scope hanging around you rifle?
  14. I don't know, Gatsu said in Page 3... (I think)
  15. Okay, translation of my speculation : A guy who can shoot from faraway distance without scope aided with a targetting recticle around their target and still be able to see their surroundings has more advantage than a guy using scope who can see clearly where his target is but lacks awareness of his surroundings. As I said, adding hip spread will give snipers proportional advantages and disadvantages. In other words, forcing to do a single style of sniping
  16. Let me quote : tl dr : You might want to word it into 'any VALID reasoning'. 'cause I believe people has given some reasonings, directly or indirectly
  17. Uh, no, someone still needs to mine, right?
  18. That would seem really awkward to me, singling out the tech classes as being the only ones that aren't allowed to buy weapons. However, the carbine can definitely get a change of some kind. Why not just replace it with the standard machinegun of the soldier? Because soldier itself exists in 0 price?
  19. It's not just that.. it's too much to ask. With how the building is composed of different meshes instead of a big single one, it's quite hard to do. Not to mention UDK doesn't support dynamic light so much (though this could be doable...) I mean, it's an awesome idea, yes... but I don't think it should be Dev's priority... as of yet
  20. Depends, I know I always played it with good classes in hopes of getting even more versatility, or even just a repair gun for when I need one. That is a good point. It would do the OPPOSITE of buffing 24/7 Hotwire/Tech, if repair guns also dropped. Then, you would have the various 1ks and 500 sniper and SBH and Patch, with repairguns. Which at least isn't hotwires SBH that repairs vehicles? Now I've seen everything...
  21. Sniper hipfire spread, I think that's what sparks the most argument
  22. Yes, I mentioned this as well I'm confused now. I had the impression that people was arguing because some of them snipes without scoping, not because sniping for CQB is impossible now. If it's the latter, I believe the Devs have repeatedly said that the spread will be subtle and won't affect close to mid range
  23. Okay, maybe a bit oversimplified But still, RenX is not an arena shooter (which UT is, as repeatedly said in their dev forum). It's not like you can strafe bunny-hop your way without some sort of penalty.
  24. I kinda have to agree with the ease of sniping as well. Arena shooter games are about killing other players randomly mostly rather than complex strategy like RenX. My friend who rarely plays such games and instead go for CS styled games, says that it's waaaay too easy to snipe equipped with weapon recticle, and 100 accuracy all the time after I described how UT sniper works We cannot use UT or Quake as reference since their movement systems are VERY acrobatic (at least UT is. I've only took some glance on Quake) while RenX with all its unrealistic features possesses more realistic movements which makes sniping much easier than UT The only thing that keeps me from sniping right is mostly lags and I'm more CQB
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