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Handepsilon

Totem Arts Staff
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    2008
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Everything posted by Handepsilon

  1. Okay, I guess I'm defeated in this argument. but I'm still going for the 'wait and see before protesting' philosophy
  2. And awareness, don't forget it. While scoping, you really are going to have no idea that a tank is coming from the side and has already got an aim on you Okay, I admit, it's purely theoritical. I'm no sniper But I never said that scoping is more skilled. I just said they got more disadvantages... in theory
  3. No, it's only to back up my first quote about recticles. Your quote itself is not enough to be a single reason. If it was inaccurate for some reason, I apologize
  4. Don't take it as an attack. I'm simply giving a third option. I'm trying to keep this as friendly as possible Anyway, I don't know, some people says it's CQB or CQC, so it's beside the point. Thing is, we still have no proof that such scenario would happen. We don't know if it would actually affect close combat. We only know that Devs say it doesn't and only affects long distance, and since right now only the Devs know what happened to the game, I'm just going to believe what they say for now, and wait for the beta testers to confirm. As I said before, if it does hurt the game, they can nullify this spread with a patch. And since, I repeat, we don't know for sure yet, I think it's far too early to say that the spread will affect close combat as you pictured or not
  5. I have a better option though, why not just learn to scope? CQB's unaffected as Dev says. So why not just learn to use that scope hanging around you rifle?
  6. I don't know, Gatsu said in Page 3... (I think)
  7. Okay, translation of my speculation : A guy who can shoot from faraway distance without scope aided with a targetting recticle around their target and still be able to see their surroundings has more advantage than a guy using scope who can see clearly where his target is but lacks awareness of his surroundings. As I said, adding hip spread will give snipers proportional advantages and disadvantages. In other words, forcing to do a single style of sniping
  8. Let me quote : tl dr : You might want to word it into 'any VALID reasoning'. 'cause I believe people has given some reasonings, directly or indirectly
  9. Uh, no, someone still needs to mine, right?
  10. That would seem really awkward to me, singling out the tech classes as being the only ones that aren't allowed to buy weapons. However, the carbine can definitely get a change of some kind. Why not just replace it with the standard machinegun of the soldier? Because soldier itself exists in 0 price?
  11. It's not just that.. it's too much to ask. With how the building is composed of different meshes instead of a big single one, it's quite hard to do. Not to mention UDK doesn't support dynamic light so much (though this could be doable...) I mean, it's an awesome idea, yes... but I don't think it should be Dev's priority... as of yet
  12. Depends, I know I always played it with good classes in hopes of getting even more versatility, or even just a repair gun for when I need one. That is a good point. It would do the OPPOSITE of buffing 24/7 Hotwire/Tech, if repair guns also dropped. Then, you would have the various 1ks and 500 sniper and SBH and Patch, with repairguns. Which at least isn't hotwires SBH that repairs vehicles? Now I've seen everything...
  13. Sniper hipfire spread, I think that's what sparks the most argument
  14. Yes, I mentioned this as well I'm confused now. I had the impression that people was arguing because some of them snipes without scoping, not because sniping for CQB is impossible now. If it's the latter, I believe the Devs have repeatedly said that the spread will be subtle and won't affect close to mid range
  15. Okay, maybe a bit oversimplified But still, RenX is not an arena shooter (which UT is, as repeatedly said in their dev forum). It's not like you can strafe bunny-hop your way without some sort of penalty.
  16. I kinda have to agree with the ease of sniping as well. Arena shooter games are about killing other players randomly mostly rather than complex strategy like RenX. My friend who rarely plays such games and instead go for CS styled games, says that it's waaaay too easy to snipe equipped with weapon recticle, and 100 accuracy all the time after I described how UT sniper works We cannot use UT or Quake as reference since their movement systems are VERY acrobatic (at least UT is. I've only took some glance on Quake) while RenX with all its unrealistic features possesses more realistic movements which makes sniping much easier than UT The only thing that keeps me from sniping right is mostly lags and I'm more CQB
  17. 64 player thing was in pre beta 3 I think, but since there were crashes and all... And I believe he means 30th of January
  18. Seems like hip-fire inhibition is becoming the most controversial change. At this point, it's gonna make a topic of its' own. I'm just going to make a speculation here. I'm not able to open RenX at the current moment to do my researchs and I certainly cannot play online without decent internet : There is certainly some advantage of using and not using scope. I'm taking UT as an example. When you use scope, you'll get better look and bigger hitbox (at least the illusion will say that) to shoot at. But your view is limited, so you'll be unaware of the other things around you. Ignoring scope, and you'll get the exact opposite. You're aided with name ID when looking at someone, with the exception of UT3. So in case you have bad sight, you can still look for the ID. RenX is currently like that, except the ID is replaced by recticles that moves for a sec or 2 depending on how stationary the target is, extended if you use Q. In fact, you can hold Q and scan for your target and hold it so you can determine where your target is. With this mechanic, the hip-shooter gets the advantage of being able to get target concentration and being able to become aware of your surroundings, while the scope only deals with the concentration. That means, with 100% accuracy all the time. It isn't too fair. With spread, while forcing all people to scope, it gives both sides more fairness as they have more proportional advantages and disadvantages. Of course, speculations. This may or may not be true. Just based on previous gaming experiences. I'd say give it a go first. Besides, the closed beta testing hasn't even commenced and auto-patch is about to become a thing now. If spread does hurt RenX, the dev can nullify it without waiting for months
  19. Ap2000, the ramjet(Sakura/Havoc) gets damage nerf into 150, in addition to spread. Light vehicle damage is also nerfed while heavy vehicle damage is buffed to compensate it.
  20. I think it became like that since as far as I know, every single infantry path (with the exception of pre-beta 4 Mesa 2 , I think) always end up in mineable choke points. Take a look on Field, Island, Volcano, and Goldrush. TBH, first time I took my defense position as GDI, I met that wtf moment when suddenly WF blew while the mines on infantry path were alright
  21. I don't think EMP takes beacon's spot... But if it does take C4's spot, I guess that would be much better. The only problem I just realized is that Tech/Hottie is not affected since both their C4s are in different spot. Instead they'll just replace Proxy with EMP About Ramjets shifting to Commando, I believe it's possible that this change would psychologically decrease the amount of super snipers in front of the enemy's base I dunno if it's a good idea to instead do it to Volt Rifler. That would make them OP without considerable nerf as they'd be able to solo a structure. Ramjet wouldn't be able to do so quickly without a help And I don't think I wanna see a weak volt rifle
  22. I'm a new player and the boink already grows on me. As said previously, it is such a satisfying sound Then again, other sounds might do that as well if it was used instead of the boink. I'll just go neutral
  23. So for some reason, GDI and Nod are gonna go fighting senselessly in a sewage facility on another planet... (I'd really love to see it tho) The second one kinda redeems the first, but I don't think it's enough. Perhaps you should reduce it to damaging the mines instead of total disarm. By the time the defenders reach the EMP'ed building, I think it would be all too late But I want to know how the majority of TmX and EKT beta testers feel about it first. If they could handle the EMP SBH/whatever then I guess it won't be too much of a problem...
  24. Allammo beacons? The end is nigh...
  25. Do you have your drivers updated?
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