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Handepsilon

Totem Arts Staff
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    2008
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Everything posted by Handepsilon

  1. I believe this won't work, but I'd love to see RTS coming straight to FPS, and not just with buildings and charrie, but the whole system itself Imagine driving an MCV, or be those engies that actually capture buildings. That'll be a crazy gamemode
  2. I think that's because those packages are cooked Would love to see the release source code of Ren X to.. you know, fool around... but it's not very likely, plus problems will arise, like custom builds that are totally broken and cause builds to pile up that it's hard to determine the official ones
  3. EMP Grenades that disables HUD? It seems like Renegade X will receive their own Flashbang
  4. Ok, thank you. The game, aside from funny and annoying glitches, is fun to play, even in offline mode. Best fangame I've ever played
  5. "Oops, wrong delivery" LOL
  6. Menu selection Engineer and Rocket Launcher holds their weapons as if it's a rifle on the selection menu. It looks funny in the latter's case, since the bazooka seemed to be floating above the soldier's hand Sprint In First Person Mode You can cancel animations of weapon reload, but not the reloading itself, and you seemed to be able to reload while sprinting, and the animation went to normal walk after that, then blinked a bit when you finished sprinting Also, if you sprint to ladder, you still looked like you're sprinting even though you're already climbing.
  7. I'm switching back and forth from battery power and AC power (AC Power lags more). It'll be a good idea to add settings on the pause menu rather than jumping back and forth from menu to game. Had to do this to prevent the game from lagging... and it's quite annoying...
  8. Reminds me of that vehicle stack-up in one game I played. LOL. At least finally they did something
  9. Hmmm... really? I do have problem playing as Nod, but there was one time in Lakeside where Nod almost took out my Weapon Factory out (24% left) and took out the watch towers But yes, the AI never bothered to capture tech buildings, and also they never managed to disarm the superweapon beacons I planted on their buildings
  10. I'm experiencing this too... Unreal's own flying vehicle doesn't spaz and my UDK ran quite slower than this game, so this is kind of weird. Also happens when I do third-person without vehicle though.
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