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Handepsilon

Totem Arts Staff
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    2007
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Everything posted by Handepsilon

  1. Meh, yeah. I need my laptop for Uni too. Besides, don't have internet at home, so I can only play online with wifi And we got three laptops already, including this one. The rest are just low-end leftover from past few years, so desktop? Won't happen anytime soon
  2. FrontEnd map is the menu map with that boat inside the dock. That was supposed to be that way, unless you'd like to play without main menu What can be fixed is probably optimizing the map details
  3. How Carryall came to existence... It all makes sense now!
  4. That's just it. I've checked the setting long time ago. The power plan was set to Balanced... or was it High Performance? Instead, battery power plan is set to Power Saver. I don't know man, this laptop is weird. It runs smooth again when the power is full
  5. Something worth a try when I charge my Lenovo AMD laptop (which funnily enough, while running smooth on medium setting, lags horribly upon plugging charger)
  6. Screw reality. I placed a Nuclear beacon on someone who just stares at the sky on the Airstrip. The guy lives. Or maybe he's just Kane in disguise
  7. Hatred? Heard from a news that mentions Epic's request for removal of their logo in the trailer Some opinions says that it is because of the game's main, not optional, goal of killing innocents for no clear reason
  8. Well, monetize it! Just kidding. Yeah, I was expecting that. Too much work to realize it I'm also thinking about a mode where only one team gets a base while other team needs to destroy it/infiltrate it/complete certain objectives in an allotted time. That kinda sounds like UT's assault, yea, with classes and limited vehicle assets. Off topic : would be nice to see the 'full version' of the buildings too. I still remember getting lost in HoN trying to find the MCT in single player. Then I also was like... 'oooh, cozy bunkbeds', but yea, you get the point
  9. So, something like Natural Selection? I'd like to see something more of a compromise, though. The MCV driver deploys, then controls the base, becoming the commander. Basic infantry are controlled by the commander. Tanks are deployed without drivers, and guys have to be sent into them. Commandos, however, have much better stats than basic infantry. This extends to them taking over vehicles. They are also player controlled. Commanders can give them general orders which they are rewarded for following, perhaps with increased veterancy points, but they can disregard them. I don't know what you mean by Natural Selection I think it would be a complicated mode to code on (the devs need to know how to actually code a proper RTS, and various buildings and models need to be made) but at the same time, sounds awesome. I don't suppose there'll be too many complication with buildings, seeing they're most likely either one big mesh, or prefab Random Scenario : Commando : "Sir, I need a Mammy ASAP!" GDI Commander : "Noooo, I'm saving our precious money for APC rush, go F yourself!"
  10. That's exactly what happened to me today in X-mountain. Nod APC rolls past me filled with 4 players. I tried warning my team about it... but I was surprised they weren't stopped at all, even more surprising when they reached our PP which were in the deepest layer of the base according to its' route Even more surprising yet, it happened again in the same game to our refinery... or was it barracks? Off-topic : I believe a feature like a battle plan menu where people can share tactics by marking things and drawing lines would be nice... like the one in Empire Earth II
  11. I believe this won't work, but I'd love to see RTS coming straight to FPS, and not just with buildings and charrie, but the whole system itself Imagine driving an MCV, or be those engies that actually capture buildings. That'll be a crazy gamemode
  12. I think that's because those packages are cooked Would love to see the release source code of Ren X to.. you know, fool around... but it's not very likely, plus problems will arise, like custom builds that are totally broken and cause builds to pile up that it's hard to determine the official ones
  13. EMP Grenades that disables HUD? It seems like Renegade X will receive their own Flashbang
  14. Ok, thank you. The game, aside from funny and annoying glitches, is fun to play, even in offline mode. Best fangame I've ever played
  15. Menu selection Engineer and Rocket Launcher holds their weapons as if it's a rifle on the selection menu. It looks funny in the latter's case, since the bazooka seemed to be floating above the soldier's hand Sprint In First Person Mode You can cancel animations of weapon reload, but not the reloading itself, and you seemed to be able to reload while sprinting, and the animation went to normal walk after that, then blinked a bit when you finished sprinting Also, if you sprint to ladder, you still looked like you're sprinting even though you're already climbing.
  16. I'm switching back and forth from battery power and AC power (AC Power lags more). It'll be a good idea to add settings on the pause menu rather than jumping back and forth from menu to game. Had to do this to prevent the game from lagging... and it's quite annoying...
  17. Reminds me of that vehicle stack-up in one game I played. LOL. At least finally they did something
  18. Hmmm... really? I do have problem playing as Nod, but there was one time in Lakeside where Nod almost took out my Weapon Factory out (24% left) and took out the watch towers But yes, the AI never bothered to capture tech buildings, and also they never managed to disarm the superweapon beacons I planted on their buildings
  19. I'm experiencing this too... Unreal's own flying vehicle doesn't spaz and my UDK ran quite slower than this game, so this is kind of weird. Also happens when I do third-person without vehicle though.
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