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Handepsilon

Totem Arts Staff
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    2007
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Everything posted by Handepsilon

  1. There has been these talks about 'glitched beacons' here and there. A lot of people know this as 'beacons that are inaccessible in normal ways'. Normally I wouldn't bring this up, but at the time of writing, I just got banned from TmX a few minutes ago because of this. It was an accident, but still the damage is done I'm requesting the dev to put some kind of collision box on the place that are inaccessible for foot soldiers. Or an area where you cannot put a beacon in (some things like a volume might suffice) For now, the spot that I find inaccessible is just this : This is where I put my beacon (not really sure exactly where). The arm and the area around it that isn't covered by the ramps is inaccessible. The ref however, has cone collision according to my research so I don't think anyone can glitch around there
  2. Aaah, I knew something was going on with those barrels that's sticking on it
  3. Torrent's blocked on my wifi, sadly
  4. Happens on Whiteout sometines too, but not as long
  5. Anyway, gonna post a screenshot of one match yesterday. Happened in Goldrush, EKT Marathon Server My flame was toast in the next few second.
  6. RenX Island looks more shiny and brighter
  7. Hmmm, instead, it should be a tutorial map tho, to make it more practical
  8. Why disable harvester respawn? Because bots always blow it up?
  9. Well, let's see the future. At least they will still have strength in numbers enough to give even the most professional much trouble holding the base out while striking back But if this does make it into its' own game mode, either beacon must be disabled, ineffective against structures, or give bot ability to disarm them during the match
  10. fixing... that happens in single player, but somehow the bot didn't fix anything on our game in field except vehicles Anyway, these matches had me understand some bot logics What the bots inherit from UT bots are : 1. Strafings and dodgings. They have good maneuver as if they were on a deathmatch. Better try rocketing them instead of rifling 2. Tendency to leave 10 percent or less health vehicle. UT had a rule of killing passengers upon vehicle explosion What was strange about bots are 1. Upon facing MCT, they suicide. They blow structures with tank shells, no other means 2. Flame Tank driver doesn't burn buildings for some reason. They do burn enemies
  11. Yea, I did the vote option. I did set them to skill 7. By default it should 4... or 5 (dunno where Adept's at) Their attack pattern is funny. Early game : They Soldier rush. Then Humvee/Buggy plus APC start coming in. Then Tanks. By late game, Ramjets and PIC/Railgun will fill your base for some reason
  12. Yea, only it was a guy who already made it inside. I'll take the advice tho I think Volcano never had a long-lasting games
  13. Really? Today I tried it with a guy in EKT server in Walls. 38 GDI personnel, 14 with tanks, pwned 2 of us in 10 minutes Then there's that Whiteout. It went into stalemate because bots inside were suiciding instead of C4-ing the MCT (AI bug) and because my teammate and I repaired like crazy, while crossing over the assault from building to building. We were stuck in the base. I failed 10 times trying to get out to capture the Silo. Dark Souls moment happens But it was really a gg, better than playing quiet 1 on 1. Some people might not like it due to the fact that they can't end the everlasting siege, but still, best target shooting range ever
  14. Yeah, thx. I was stupid to leave it empty Wait tho, doesn't self damage still apply?
  15. Gonna shame myself for having my 'defending APC' stolen twice in the row because of the fear that no one's around to repair buildings Panic wrecks the whole team
  16. Ah, good to know I gotta check minimaps more... I thought that happens when an enemy was on sight of friendlies btw, quick question : How exactly do you Q multiple targets? At occasion I had teammates saying 'Spotted 2 Infantry near Barracks' and even rarer 'Spotted 2 Infantry near Barracks, 1 of them are SBH!!!!' (BTW, yes 'are')
  17. Besides, would you rather have effects that disappears into thin air or does no damage instead? That doesn't make sense at all
  18. Steam is free. You don't have to worry about that
  19. I think the arrow or mark should do well for Q. You know, Q is currently rather unreliable. For these reasons 1. Sometimes you spot something in the middle of the map, outside the base, and it says 'spotted 1 infantry/vehicle near a building', giving the impression that the enemy has already infiltrated the base when they haven't 2. At the very least, it should give out the type of the enemy. (eg. : 'Spotted 1 APC near Power Plant' or 'Spotted 1 Technician near Airstrip') at least that saves us from saying an 'APC inc', or 'Sakura/Havoc in tunnel', which as quick as it might, will still leave us quite vulnerable for a second At least once you spot something and Q it, you should also give out its' current location, at least for a second or 2, whether in mini map or with diamond rectangle like seen by the guy who Q'ed it. Right now it only indicates the existence, but not really helping with the location of things
  20. Wait, what leaderboard?
  21. A bit off-topic You're referring to UT3 'pancake' death. Interestingly it had its' own death image. Try to use aircraft and crush them by landing on them (don't run them over by sweeping on them, but actually land on them), and see if it rewards you with same amount of points If it does, then they used an existing system in UDK
  22. The pic is so kawaii and insulting at the same time Anyway, I do not think I have such problem. It always shoots to the crosshair's direction Unless he's complaining about how changing weapon orientation changes where the projectiles come from (this is actually possible at some degree in UT99) The complain doesn't make sense
  23. First of all, Mod can move this elsewhere if it's in the wrong place So, today I played a Marathon game with eXile and ImortalFu, and frankly a lot of people left before so it was just us 3. I jokingly asked eXile to add 34 bot to enemy team to fight against after our chaotic bot-ic battle in Mesa. Unexpectedly he complied, so we had a 3 vs 37 fight in Field. It went on for 85 minutes (mainly because bot blindly rushes through AGT) So well originally we wanted to snipe after everything except Ref was gone. We had a good time until another guy qho joined mid-game destroyed Ref But it's an interesting game. Worth trying out
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