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Handepsilon

Totem Arts Staff
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    2007
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Everything posted by Handepsilon

  1. How about Engineer being able to drop less quality supply? So that they're not too limited when Barracks or HoN is gone
  2. Sorry I think if it's possible to make death crate, the rewards for actual crates must be a lot higher, no death crate
  3. Defense... in all matches I find, people mostly go on full offense when winning, or full defense on losing. The guys I find in base were usually the ones died in the field. Mines are good, but if you got no one or only one guy posted inside, it's almost likely that the base will fall I find that as GDI, guarding your base in Field becomes less tedious if you have an APC posted on the back side of the base that is not covered by the AGT. Couple of Nod sneakers actually thought twice before exiting when they saw my APC right on their face, and instead of planting their nuke on the ref, or bar, they planted it inside the cave, which... either got disarmed or failed to hit the target In Island, posting a Humvee (never tested Buggy) or APC on the tunnel entrance usually works well. They actually works like a machine gun turret ready to mow those people who gets past your mines Mammoth and meds are actually not a good idea though, unless maybe you're forming a barricade against APC rush. I managed to shoot down a nuker inside a chinook with a mammy btw. And those heavy armor might need some explosives to chip down I haven't found a viable tactics for Nod, but I think being a flame thrower works well to counter infantries in APC rush. We saved OB in Gold Rush and I soaked the entrance of the OB with flame
  4. I think Q needs to at least mention what vehicle the enemy is using. At least that saves us from saying 'APC inc' or 'Flame rush' or 'Mammy rush', because others would know what vehicles we're seeing.
  5. I usually use Buggy as a magnet. People just suddenly ignores everyone else and swarm me when I rush to their base with a buggy, mostly unarmed. It's such a perfect decoy
  6. I think the latest UDKs weigh 10 Gigabytes plus, so I'm not sure if that's wise enough. I'm talking about download speed (my highest speed to DL RenX was about 200s) But it is solvable by just uploading the source assets and have players download the corresponding UDK in Unreal Engine site
  7. handjob-of-nod (who ironically was in GDI) was kicked as well in the next 2 games. I failed to notice him somehow. Either somebody already killed him, or he's on the other part of the base. SBH was active though (actually he was almost kicked when it turned out he just had a potty break at the moment). And in the last game I played during that time, a guy named HesH had 0 score as well for quite a long time, until out of blue he ion-ed the airstrip
  8. Yea. That guy I mentioned? He was AFK for 6 games straight
  9. A test suggestion : Make a new level, but do not edit any upks or u's. Cook the assets and levels, but do not package them out. Copy the cooked level to the installed game directory. Test out and see what happens
  10. 1. I'm pretty sure this isn't supposed to happen. Apparently you can stand up on the other side of ramp 2. Rocket Launcher guys still hold their bazookas rather strangely... 3. I believe there's a need a system that deals with a player that stays idle for a long time. In my last 2 games, this guy here just stands in front of the PT like an idiot. Since somehow my vote option is grayed out, I can't do anything to him, except just taking my frustration out towards the guy in several absurd ways possible Somehow Nod guys killed his slacker partner, but kept him alive for the rest of the 2 games...
  11. I've asked that question. The dev said at some point the source would be shared, but due to UDK limitations (which can only be unlocked by buying UE license), we would never be able to create a level and insert it in the game without recooking and repackaging the game, which in turn would make the game incompatible with the official beta
  12. Are you sure? I always play with 640 x 480 (yes... performance over quality. I'm paranoid with resolution, so screw blurry texts) on high-demanding games, Renegade X included. As I said before, I do believe I only spot SBHs when they're 5 feet away. So unless I'm near-sighted (which I am, my right eye is near-sighted, but I wear glasses) I don't think it has anything to do with resolution
  13. Hmm... I never tried ModEditPackages parameter. I'm guessing if you use EditPackages, the compiler will throw hundreds of warnings?
  14. Ahhh sucks. That 'rts to fps' is one of the reason the game is interesting
  15. Oh... so essentially recordDemo tells server to demorec?
  16. Make sure you put the new EditPackages line on the bottom. The order of compilation correspond with the order of packages in the list. Unreal Engine fanatic, lol
  17. Logs are stored in [Renegade X install path]/UDKGame/Logs
  18. 'recordDemo'? I thought that was 'demorec [insert video name here]' I'm referring to UT3 command, which as far as I know, is applicable in UDK
  19. Starcraft? Wellz, there's that unreleased Starcraft : Ghost. Might be a fine opportunity to take the development over, with Blizzard's permission of course.
  20. I've always been able to detect a Nod SBH without shooting, but that's only when I'm about 5 feet nearby, and according to what I read, it was normal
  21. Resolution impacts a lot more than details as far as I'm concerned
  22. OMG, that would be a fun side game. So basically guys on each team would either buy a humvee/buggy on the WF/Airstrip and drive them to a designated point while the other works as harrassments (buy a speed-modified chinook or Orca/Apache and have them bully the oppossing team's vehicle)
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