Jump to content

Handepsilon

Totem Arts Staff
  • Posts

    2007
  • Joined

  • Last visited

Everything posted by Handepsilon

  1. 64 player thing was in pre beta 3 I think, but since there were crashes and all... And I believe he means 30th of January
  2. Seems like hip-fire inhibition is becoming the most controversial change. At this point, it's gonna make a topic of its' own. I'm just going to make a speculation here. I'm not able to open RenX at the current moment to do my researchs and I certainly cannot play online without decent internet : There is certainly some advantage of using and not using scope. I'm taking UT as an example. When you use scope, you'll get better look and bigger hitbox (at least the illusion will say that) to shoot at. But your view is limited, so you'll be unaware of the other things around you. Ignoring scope, and you'll get the exact opposite. You're aided with name ID when looking at someone, with the exception of UT3. So in case you have bad sight, you can still look for the ID. RenX is currently like that, except the ID is replaced by recticles that moves for a sec or 2 depending on how stationary the target is, extended if you use Q. In fact, you can hold Q and scan for your target and hold it so you can determine where your target is. With this mechanic, the hip-shooter gets the advantage of being able to get target concentration and being able to become aware of your surroundings, while the scope only deals with the concentration. That means, with 100% accuracy all the time. It isn't too fair. With spread, while forcing all people to scope, it gives both sides more fairness as they have more proportional advantages and disadvantages. Of course, speculations. This may or may not be true. Just based on previous gaming experiences. I'd say give it a go first. Besides, the closed beta testing hasn't even commenced and auto-patch is about to become a thing now. If spread does hurt RenX, the dev can nullify it without waiting for months
  3. Ap2000, the ramjet(Sakura/Havoc) gets damage nerf into 150, in addition to spread. Light vehicle damage is also nerfed while heavy vehicle damage is buffed to compensate it.
  4. I think it became like that since as far as I know, every single infantry path (with the exception of pre-beta 4 Mesa 2 , I think) always end up in mineable choke points. Take a look on Field, Island, Volcano, and Goldrush. TBH, first time I took my defense position as GDI, I met that wtf moment when suddenly WF blew while the mines on infantry path were alright
  5. I don't think EMP takes beacon's spot... But if it does take C4's spot, I guess that would be much better. The only problem I just realized is that Tech/Hottie is not affected since both their C4s are in different spot. Instead they'll just replace Proxy with EMP About Ramjets shifting to Commando, I believe it's possible that this change would psychologically decrease the amount of super snipers in front of the enemy's base I dunno if it's a good idea to instead do it to Volt Rifler. That would make them OP without considerable nerf as they'd be able to solo a structure. Ramjet wouldn't be able to do so quickly without a help And I don't think I wanna see a weak volt rifle
  6. I'm a new player and the boink already grows on me. As said previously, it is such a satisfying sound Then again, other sounds might do that as well if it was used instead of the boink. I'll just go neutral
  7. So for some reason, GDI and Nod are gonna go fighting senselessly in a sewage facility on another planet... (I'd really love to see it tho) The second one kinda redeems the first, but I don't think it's enough. Perhaps you should reduce it to damaging the mines instead of total disarm. By the time the defenders reach the EMP'ed building, I think it would be all too late But I want to know how the majority of TmX and EKT beta testers feel about it first. If they could handle the EMP SBH/whatever then I guess it won't be too much of a problem...
  8. Allammo beacons? The end is nigh...
  9. Do you have your drivers updated?
  10. BEHOLD, THE DRAGON TANK And her MkII sibling Anyway, 3 mammy is meh... If you achieve something like this, you can then be proud of yourself The ledge is the secret
  11. and that would be 'yayz' or 'nuuuu'? Actually you don't need to answer that. Looking forward for the next Beta
  12. Sounds more like a Ping problem. If you do get 'Speedhack Detected' message, that actually means that you had bad connection. I usually get this when my player starts to dubstep
  13. Definitely not power up or level up. Yeah, if someone's going to make this later, make this a RenX spin-off gamemode But how come we went totally off topic into talking about this anyway...?
  14. Well, you have a point, Yosh. The main lanes of DotA are like the field for Renegade, while the jungle is similar to the tunnel... we only need 10 players and fill the rest of the slot with Bot to get DotA, and if you really want to simulate it more, make 12 towers (modified radius) for each team.
  15. Wait... DotA's map isn't symmetrical? Are you referring to creeps and secret shop placements?
  16. I know AOW is All Out War simply because other servers were like : "ALL OUT WAAAAAAAAARRRRRR" or "ALL OUT WAAAAAAAAARRRR.... but smaller"
  17. Field is... in my dictionary : 'A map where you take things less seriously than any other maps' Sure Gold Rush and Mesa had map defenses, but you still have a much much more intense fight in Mesa than field, and Gold Rush has defenses blind spot on the infantry building (and let's not forget tunnel ion). Field is like a siesta to me, although sometimes we end up losing and all, but in my experience, Field is where the fight is not too intense. I mean sure, HoN/WF whoring is always at its' finest there, but when delayed long enough, some people do crazy things like stacking up vehicles and lifting them up to... say WF, or capturing and storing GDI vehicles behind Airstrip, or drive an APC to the cliff near the waterfall tunnel. It's such a marvel, what people does in RenX when they're bored I'm not a competitive player, no. I like Field even with all its' stalemates. It's a fun map when your mind is not 100% focused on winning. When it is, though... well you're gonna find it boring
  18. was it the same problem as viewtopic.php?f=124&p=143625? Edit : Oh, you know what? Forget I said that. You probably want to upload it to youtube and post the embed code here
  19. I don't think it's as simple as it seems... see, enemies and allies share the same collision flags, same physics... so you can't solve it that way. Even a simple 'can't place in front of allies' won't do since the throw had small, but significant trajectory that can be manipulated. The only way I see how is by removing any attached mines/C4 once it's on allies... but might create inconsistencies since enemy vehicles or neutral ones can somehow end up in your allies' hands
  20. Farland... the very culprit of most of my accidental suicides
  21. A little note, according to Left 4 Dead 2 note, windowed mode will slow your computer down since the computer will no longer concentrate performance on the game and divert some attention to your desktop I believe this applies on other games too As the dev said, resolution plays massive role on performance drop, especially for UE games. You might want to lower it considerably to... say, 1280 x whatever (personally I play it safe and drop it all the way to 640, but my laptop is far weaker so you can ignore this) off topic : Speaking of resolution, some UI text blurs on low res
  22. Total Conversion Mod. If this would be in all regular game, then sorry... no It makes the game RPG-like... which is not what Renegade (X) is supposed to be. Everyone is supposed to be in similar ground, with similar advantages when the game starts.
  23. did you push E by accident or what? I never had such problem I do think you're the only one, since I haven't seen a single complain about this
×
×
  • Create New...