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Handepsilon

Totem Arts Staff
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    2008
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Everything posted by Handepsilon

  1. BEHOLD, THE DRAGON TANK And her MkII sibling Anyway, 3 mammy is meh... If you achieve something like this, you can then be proud of yourself The ledge is the secret
  2. and that would be 'yayz' or 'nuuuu'? Actually you don't need to answer that. Looking forward for the next Beta
  3. Sounds more like a Ping problem. If you do get 'Speedhack Detected' message, that actually means that you had bad connection. I usually get this when my player starts to dubstep
  4. Definitely not power up or level up. Yeah, if someone's going to make this later, make this a RenX spin-off gamemode But how come we went totally off topic into talking about this anyway...?
  5. I'm not... really following you. More details?
  6. Well, you have a point, Yosh. The main lanes of DotA are like the field for Renegade, while the jungle is similar to the tunnel... we only need 10 players and fill the rest of the slot with Bot to get DotA, and if you really want to simulate it more, make 12 towers (modified radius) for each team.
  7. Wait... DotA's map isn't symmetrical? Are you referring to creeps and secret shop placements?
  8. I know AOW is All Out War simply because other servers were like : "ALL OUT WAAAAAAAAARRRRRR" or "ALL OUT WAAAAAAAAARRRR.... but smaller"
  9. Field is... in my dictionary : 'A map where you take things less seriously than any other maps' Sure Gold Rush and Mesa had map defenses, but you still have a much much more intense fight in Mesa than field, and Gold Rush has defenses blind spot on the infantry building (and let's not forget tunnel ion). Field is like a siesta to me, although sometimes we end up losing and all, but in my experience, Field is where the fight is not too intense. I mean sure, HoN/WF whoring is always at its' finest there, but when delayed long enough, some people do crazy things like stacking up vehicles and lifting them up to... say WF, or capturing and storing GDI vehicles behind Airstrip, or drive an APC to the cliff near the waterfall tunnel. It's such a marvel, what people does in RenX when they're bored I'm not a competitive player, no. I like Field even with all its' stalemates. It's a fun map when your mind is not 100% focused on winning. When it is, though... well you're gonna find it boring
  10. was it the same problem as viewtopic.php?f=124&p=143625? Edit : Oh, you know what? Forget I said that. You probably want to upload it to youtube and post the embed code here
  11. I don't think it's as simple as it seems... see, enemies and allies share the same collision flags, same physics... so you can't solve it that way. Even a simple 'can't place in front of allies' won't do since the throw had small, but significant trajectory that can be manipulated. The only way I see how is by removing any attached mines/C4 once it's on allies... but might create inconsistencies since enemy vehicles or neutral ones can somehow end up in your allies' hands
  12. Farland... the very culprit of most of my accidental suicides
  13. A little note, according to Left 4 Dead 2 note, windowed mode will slow your computer down since the computer will no longer concentrate performance on the game and divert some attention to your desktop I believe this applies on other games too As the dev said, resolution plays massive role on performance drop, especially for UE games. You might want to lower it considerably to... say, 1280 x whatever (personally I play it safe and drop it all the way to 640, but my laptop is far weaker so you can ignore this) off topic : Speaking of resolution, some UI text blurs on low res
  14. did you push E by accident or what? I never had such problem I do think you're the only one, since I haven't seen a single complain about this
  15. One of the most disastrous glitch is how an object can be placed on a player's head and thus blocking him from shooting anything. He will receive his own fire (including hitscan) as long as it remains. This is very disastrous to unaware ramjetters, which only has one shot to realize that he's been glitched. The second shot would kill him Even if it's not on his face, he will not have his purchases registered while he had something attached on his body That aside, it also works as body shield. Mining on players can literally make them a walking bomb
  16. I'd call a 450 priced gun that can take out tanks from long (invisibly limited) distance as OP Regarding Voltie, Jake's got a point. My Mendoza blocks GDI invasion on X-Mountain for about 10 minutes without dying. It pierces through tanks like butter. But once enemies starts rushing infantries that is agile enough, using Volt rifle to stop such rushes would be an achievement of itself. Small hitbox, ridiculous recoil, dead fast ammo depletion... it is not a good combination. The range is not at all visible, as I could hit far just quite fine. However, when you start using volt rifles on a bunch of infantries... you're just Renegading it wrong
  17. Now that I think of it... yes. X-Mountain was the only map where Strip 's end was facing the back of the base, forcing the slomo Harvy to turn around almost 180 degrees
  18. Handepsilon

    Scared

    Well tbh, I don't think I've remembered the time I pulled back because of the reason I said. But yes... please don't include me in any rushes. I mean it. I'm not an attacker type
  19. you don't have additional program open, right? Worst case scenario is web browser
  20. Ah, fellow AMD Radeon HD user What I would recommend is lowering your resolution. I find a sweet spot in the lowest (albeit just 21 fps) . And my RAM is lower than yours. Gameplay before visual : that's my motto
  21. Ramjets are... kinda annoying tbh, but if timed right, and you know where he is, you can just bunny hop your way in zig zag pattern Rav and Sydney are kinda overshadowed IMO. If they were supposed to be anti-vehicle, a lot of other characters can do their job better. Long range : I go rocket launcher (you really have 90% chance to hit) or sniper depends on armor. Med-Short range : Go volt rifle (5 heavy armor kills in a single life as Mendoza defense). Aircraft : definitely ramjet. Or maybe I'm just too n00b to use it
  22. Well, you only need to place a single DominantDirectionalLight and few indoor lighting and some support lighting and let the technology of Lightmass do the work for you to make a daytime map. Of course, I'm not the dev, but I've been working on UDK for quite some time, so I could just guess a thing or two about map technical properties
  23. That might be your internet latency. Try playing offline and see if it occurs as well
  24. Theoritically shouldn't be too much work, for time of day changes (unless you are talking about dynamic changes, which is almost, but not impossible. But not too recommended since UE3 still can't handle dynamic lighting too well like CryEngine or Unity) For weather, addition of work besides changing lighting, postprocessing and whatnot
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