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Handepsilon

Totem Arts Staff
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    2008
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Everything posted by Handepsilon

  1. My ping is 72, more or less and my experience is just fine. It should have nothing to do with your specs. It should be your internet connection
  2. And that's why I used IDM...
  3. Lowest resolution too I hope?
  4. I always love and hate the 'I don't give a fuck' attitude of Harvester that for some reason decides to run or flip your tanks over just to get to its destination. I ran into some problem where my team's harvy killed me by pushing me into field
  5. Aaah, right right... sorry. I think I'm too excited about the possiblities about map making and concerns about my cramped up harddisk + slow internet download speed. Sorry
  6. Do my eyes deceive me, or does that mean B4 is the last time we'll have to download a full release? I mean, if so, I can probably get at least a few more people playing this again. With uncooked builds, you only need to replace some contents, something that previously cannot be done with the cooked builds. So.... I assume you would tell us to download the proper UDK version from www.unrealengine.com/udk, then get the source codes of the game from you?
  7. I reckon the beta 4 would be about 10 gigs then? And I believe it would auto-dl, considering UT uses that system (but stored in caches)
  8. Let me guess, uncooked Renegade X method?
  9. Handepsilon

    Ideas

    Nod is already too powerful without buffing the flame tank... GDI's the one supposed to be focused on strength, not Nod
  10. Duplicate existing maps and remake it as needed, then put this as a new game mode! Agree with the solution guys?
  11. Now we know that stare does kill haha A little bit protip : If you mine or C4 on your friend's face (ESPECIALLY IF HE'S 1000 CHARA), you're condemning your teammate to death. All his shots will reflect to himself until the C4/Mine is off his face. Also, even a single C4/Mine placed on someone's body will prevent his PT requests from getting registered
  12. Handepsilon

    Scared

    The only time I pull back is if the rush feels like it was gonna fail, or if I'm very low on money But I never like participating in a rush. Not because I think it's a stupid thing or whatever, but because I feel like I might just become the reason why rushes fail. So instead if I'm not deffing, I provided some distraction support to draw the opposing vehicles' attention to me. Nothing is more satisfying than seeing a bunch of tanks and infantries flipping at your Stank or some light transport vehicles bypassing into the enemy base and thinks that you're a real threat, then starts to rain fire on you until you die, even though you're already away from the base (it actually happens. My buggy managed to get inside the GDI base and then a squad of infantries and humvees chased me for no good reason)
  13. The all look so... wow...
  14. Dat stare
  15. 32 AC-130s or 96 A-10s? Who would have money to invest such large number for a single small battlefield?
  16. Yeah, he's broken. At some random points, his flak cannon will kill himself instead of the enemy. Happens a lot when you're not careful Just infantry? Hell, I destroyed Flames and Ltank with Patch, easier than when I use Gunner or Rocket Soldier. Note that he's using Tac Rifle and not Tib Flechette
  17. Yep, Patch it is. He's becoming my fav character to use in the game as GDI
  18. Care to guess who the GDI guy is? (not the hedgehog, the character he's cosplaying as)
  19. Welcomes, I especially like Nod's victory OST (not so much with the defeat one, liked GDI's defeat OST much better for that) And yeah, I think we kinda need some music to accompany our battles too
  20. Nod's Victory (which rocks imp) http://soundcloud.com/maartenbonder/ren ... od-victory Nod's defeat http://soundcloud.com/maartenbonder/ren ... nod-defeat
  21. What's the end condition? Victory as Nod? Defeat as Nod? or Victory as GDI? (They have different OST. Opposing teams don't get to hear the same soundtrack) I posted the one when you're defeated as GDI
  22. Also, I believe if you can edit the configuration files, it is possible to map the gamepad buttons without the aid of any softwares Simply because SGDK that uses UDK can do it, and UT3 is compatible with gamepads
  23. http://www.soundcloud.com/maartenbonder ... gdi-defeat on Opera Mini, can't check. But most likely this
  24. I need to bring this up for a moment At some point during the start of explosion, a huge plane with material texture that resembles a debris appeared on the source of explosion, briefly enveloping the map, but quickly shrunk into void. During the lag/crash, this can be visibly seen most of the time Could this be the cause? Was it some faulty Particle System there?
  25. What I would complain would be the fact that there's a little glitch in the mutator. Mr Sunshine knows this btw In a game, we filled the limit and managed to test the warnings well, but then in the next map, we get the warning right when we placed the FIRST mine. Also, I believe custom weapons should be doable as mutators, so... team-mine-deleting rep gun people?
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