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Handepsilon

Totem Arts Staff
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    2008
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Everything posted by Handepsilon

  1. No, the problem may not be coming from the buildings at all, but from any blocking volume you placed and probably edited during last update
  2. Sorry, Volumes, I mean the Blocking Volumes of nearby meshes (not building's own blocking volumes). If you edit a volume too much, they will start covering places they're not supposed to cover.
  3. Try to right click on a random ground and press Play from Here. If that fails, check collision boxes, maybe something went horribly wrong like that collision issue in Eyes back in the days. Not sure if DaKuja still remembered it. Here's what happened to Eyes It's probably your collision box being tweaked too much it starts going off course. You can try to remake the collision, rebuild geometry (though this will require another light rebuild)
  4. I'm pretty sure there should be nothing in the game info that will prevent it unless there's some structural class changes that I am not aware of. These should be the only relevant classes in the mod Rx_Sandbox.uc Rx_Controller_Sandbox And that's it. That's all there is to it
  5. Odd, I didn't override much from the base code... Let's see if removing the custom config part fixes it.
  6. You mean this line? Try to delete those lines, or better yet, try removing UDKRxSandbox.ini altogether. It was my attempt to limit the items able to be spawned so it's not going to crash the server by spammed items
  7. I think he said 'they're lazy' not 'I'm lazy'.
  8. You might've accidentally pressed the button twice (or get it registered twice). Just for the sake of checking, try approach your vehicle, then open up console ingame (tilde key [ ~ ] ) and type "use"
  9. Handepsilon

    New Forums!

    Ah alright, thanks for the info Agent
  10. Handepsilon

    New Forums!

    Sorry I'm late to send the feedback, but apparently all the fancy look and scriptings on the new forum, while nice and all, don't go well at all with my mobile Opera mini browser Any chance you'd be working on a mobile version? EDIT : Also, where's the SDK download now? (I didn't use the new installer if it's included there)
  11. This method is quite new and recent after all. I'm personally against this internet installer due to my own slow network. But since I'm more in the minority. *shrug*
  12. More like spotlights using default texture instead of translucent light material The lamp mesh gives it away
  13. Just put one directional light, set up environmental light in world properties and be done with it :v JK
  14. yay, a thousand times yay
  15. Easy way out is to just Destroy() all beacons when the game is over. No Beacons, no explosions, no countdown, no problem
  16. Unreal Engine 4? That will require full recoding and reimplementation, and asset transferring. The two engines are too different to just easily port out. Someone's trying to do that tho
  17. Or make the mines slightly bigger. Or use the model's surface as reference. Is the mine deployment's Trace function using BULLET flag? The HoN's lack of collision detail is due to game collision needing to be simple enough it will not take too much memory
  18. I've seen people managing to disable that many beacons. Moreover, if your base is breached that bad, something is wrong with your base defense
  19. haven't tried running as admin, did a reboot tho As a side note, when I try to run from start menu, it doesn't auto-close it. Since my mouse button double clicks by accident quite often, this led to the launcher being run three times within one second EDIT : Alright, seems to work now. I think it has something to do with either one of these 1. Wi-fi connection that seems to be blocking something 2. Accidental triple instance of the program leading to crash 3. Requirement to run as administrator first before being able to run it normally. Either way, I think I'll use right click open later on, just to be safe
  20. I may be late for the party. However, I tried manually downloading the launcher. Then I tested the launcher. This is what I ended up with Each time I try to open the launcher, nothing appears. 5 of these were run about 2 hours ago, and I just deleted and re-extracted the files and tried for the 6th time. I cannot even end the process(es) until now I have Ren X in D:/ drive, with files replaced and left alone.
  21. Splitted this in two, what's the status of the small one? Almost done, I guess. Just the matter of keeping two bases balanced while still asymmetrical Oh, and possible cliff blockings. Don't want those APC and buggies climbing up places they're not supposed to reach What can we do to motivate you to at least finish the map so I can make my list shorter! I'll get there, don't worry. Just the matter of net speed and limited quota
  22. When you say Coastal, are you referring to both incarnation or just the overly gigantic one? Chasm is not nearly finished. More like being put on-hold until I can get more motivation to play RenX and make maps again
  23. Link Gun yes, the plasma based gun in Unreal Tournament series with a powerful laser alternate fire that can lock and repair on vehicle using its' ammunition. The lock on system would be a nice thing to implement, I agree with that
  24. "Help me brothers!" Seems good but dunno if it's practical. There are times when you just wanna stay quiet and avoid attention in the field I forgot if camera shake animation was ever used. I think it was used in C4 explosion right?
  25. You can run this via launcher. You need to make a shortcut that runs the server and edit its' Properties
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