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Everything posted by Handepsilon
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Of course, I'm cool with it. It depends on how much stuff is going on and how one would do it. If it's using AIs, then it definitely will impact performance. I'm not that familiar with how Generals menu look really. Last time I played, it's just a static image of a battlefield
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Fogs could be useful. Players can't really cheat away from fogs. Just make it dense enough to emulate storm. The only thing left would probably be the way to make it darker. Unfortunately I used PP too in the legacy Coastal for rain effect
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Well, the map menu is very very ancient, as you may have seen in the post year. I won't be surprised if it was the map version causing the crash, or the ini files being at fault. You can try to manually edit your ini files to load this on startup instead of the default one. If it still crashes, then it's the map fault. As for continuing.... I'm not sure. I haven't updated my Renegade-X SDK due to network problem, and my laptop would kill itself over the heavy apps I try to run (including RenX sadly ). Probably would appreciate it if someone can mirror the download links to google drive or something. My office network doesn't like downloading from alien sites, so the download would always get shut down whenever I try it.
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I assume the Day/Night cycle is very heavy? The first attempt by Kenz was very lag-inducing
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All defenses should leave an building husk when destroyed
Handepsilon replied to Eagle XI's topic in Renegade X
That's only because Hovercraft has physics activated (the one that causes it to be affected by gravity). Spawning static mesh should not pose a problem unless you're using a KActor, which you should not be doing in the first place anyways. -
That cylindrical BSP
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"Beta 4 was merely a setback" If I remember correctly it had something to with explosion effects or something related to it
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The 64 bit version of the application is a bit buggy last time I checked btw, so just use the 32 bit version (it required some deep tweakings anyways) even if your windows is 64 bit
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Ravine also works
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Well someone forgot to either a. Lock the hand from rotating b. Unlock the gun from the screen constrain Or some script bug happened
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The things on the ground in the last pic. Is that.... Tiberium Veins from TS?
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Just take my mod's code and mix it with commander mod Also, Stank rush is too boring, do Titan Rush or Tick Tank Rush. Or maybe do A-10 Rush or C130 Rush instead
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Game Mode Suggestion - Wealth/Tiberium Monopoly
Handepsilon replied to Handepsilon's topic in General
Provided they can afford the flame tanks/apaches/orcas in the first place that is. -
Game Mode Suggestion - Wealth/Tiberium Monopoly
Handepsilon replied to Handepsilon's topic in General
It's still just an idea, maybe when it is finally high time to make use of that game mode drop down menu. So that may not mean today, tomorrow, or even next year, but maybe someday As for code, I don't have anyone in mind yet. Maybe when I finally get a hand on the updated SDK, I will try prototyping it. By theory it shouldn't be that hard -
So an idea came to me one day, about some game mode variation for RenX, here's the little unpolished rundown Goal : Gather a certain amount of money before your opposition Mechanic : 1. Players start with NO money. All incomes are stored in the base, which players can withdraw from or deposit to up to $1000, after either of which players will have no access to the 'bank' for 1-2 minutes. Donations are still possible. 2. Instead of AI controlled Harvester, you need to control your own harvester to gather at the specific point. Harvy destruction remains the same 3. Base is indestructible. Instead, you can infiltrate and sabotage the enemy MCT (with good ol' method, but faster progress) to gain bonus or deter your enemies. Effect lasts until the MCT is fixed - Barracks/Vehicle sabotage will deter production like normal game. Airstrip and WF sabotage will make the harvester slower to replenish - Defense tower sabotage will disable it - Tiberium Refinery sabotage will slow down the Tiberium unloading and stops automatic money trickle - Power Plant sabotage will cause the base to go on low power. Defense tower has less fire rate as opposed to being disabled (not sure about this) 4. Instead of nuke beacons, you can gain access to a hacking item, which you can use to steal good from enemy buildings, deployed similarly as beacon a. Buildings must be functional b. Buildings can only be stolen from by one player at a time. Each player can only steal from one building at a time. c. Players must bring the stolen goods to the buildings' respective counterpart. d. When the infiltration e. Bonus is as follows - Infantry/Vehicle buildings infiltration will earn team wide veterancy points - Refinery infiltration will steal up to $500 (thief can't access this money until they take it back to their own refinery. Death returns the money back) - Other buildings do not yield bonus (at least I can't think of anything for them) ... Thoughts?
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I've played the campaign in 3.3, and it's significantly much easier, though still requiring decent amount of strategy to get through everything. I think you were talking about mission 4 (Heaven and Hell). You need to rescue the rocketeers first before even thinking about going through the pack of conscripts and dogs, and other stuff
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If anyone plays this Red Alert 2 mod (I know some players in the past who played this with me), they've released a new version today. www.youtube.com/watch?v=BmYE3JDL59g
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Maybe it's time to consider word censoring feature? Disclaimer : i'm not the kind of guy to be offended by the n word
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Before you go around blaming others, you have to ask yourself what you did do wrong. Not 'if', but 'what'. You will most likely say 'no' when you ask yourself if you did wrong or not.
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You know I'm just kidding right? I've seen a lot of people saying diffuse when it's supposed to say defuse, so somebody has to point it out at long last
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Also applies to Nod. In fact, the lack of stealth on GDI's part makes Nod even more careless than GDI Most mines are placed on the building's doors, 3 per door. Some exceptions may apply on specific maps. The restriction of mines as of now makes it risky for newbies to mine if they don't know how to do it right. The general points are : If you're not confident, don't touch the Proxy Mines unless you have to DEfuse
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I'd rather zip it into file and name the version there, as well as set up the directory so all the modders/mappers do is just extract it in SDK root directory. Also, sometimes my download software is uncooperative with alien file extension
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Maybe this will help
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Unfortunately you've confirmed my assumption. You did use the wrong program. The game does not include the SDK capability due to the ludicrous size that would be involved (and more other things). Also, make sure SDK and game are on separate directory. Overwriting the game files will most likely break your game.
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I doubt this is the problem but you're running the application from the Renegade X SDK and not the Renegade X released game right?