So I won't be posting any SS for now, but I've edited the small version map again
- Added 2 more infantry entrances on Nod base, totalling the entrance to 6 (including Hovercraft path)
- One is the hill where Obelisk used to be
- Another one is the beach passing a destroyed GDI Weapons Factory and a buried GDI Barracks
- Added more defense turrets to guard infantry and vehicle path.
- Added 3 on the hill infantry path
- Added 1 on top of Airstrip
- Added sniper deck on the back side
- Removes one Guard Tower
- Changes Light Tank spawner to Buggy (original), APC spawner to Recon Bike (TS)
- Reworks some rocks to make it less climbable, decreasing chance for vehicles to glitch above the rocks
- Beautify the landscape
- Added Tank Blocker static mesh to differentiate vehicle-passable paths and otherwise
The rather shorter version is that it makes Nod more defensive, yet able to rush faster and earlier. It becomes race against time for them. The longer they spend time to attack, the more chance GDI can build up enough forces to swarm the base from all direction. While GDI needs to chip through the defenses and damage base via infantry, while building up tank forces to push through and repel assaults.