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Everything posted by Handepsilon
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It is hard yeah I can think of these options - Radio-ing 'Enemy Spotted' while looking at building can probably be tweaked to have text of 'Enemy Infiltrator in [Building]' - Alt/Ctrl pressing while using Q on building can probably be tweaked to say something else than 'Defend the Structure' Atm it doesn't solve the sound problem. But there was that idea for re-dubbing stuff, so for now it's textual only
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Atm the Q-ing on your own building shows the armor percentage, so shouldn't it already do the job? 'Defend the X' when Q-ing a fully healed building should also be a notification enough that the building is healed already EVA also sometimes announce if building is fully repaired. It's not as reliable, but it's there
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Something with the fps lag (it's reduced in online game for whatever reason) It happens to me as well for any air units, I'm not really sure what's causing it
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I kinda picture a whole map as more akin to UT3 or UT2k4, where you don't see your teammates, but will immediately get notified when a Node/Core gets attacked and which belonged to which... and occasionally key objects get shown
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Okay so lemme address a few of these : - Battle Mode (team deathmatch) : I think this is already in the game, except that it is made so that you respawn as completely random class, with the physics tweaked by a large margin. - Team co-op challenge, Base Defense/Tower Defence/ Objective maps : This was kinda what I was trying to do in spare time, but unfortunately the Scripted bots do not want to cooperate that well. Perhaps this is something I can look on once the current bot is self sustaining I kinda see this more as a co-op thing tho. It's rather hard to do a UT Assault stuff in RenX atm. Atm though, I'd rather deal with the base game first. Once I have some time, maybe I'll look into some of these ideas.
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Personal request from me : can any of you try adding 'Mines Down!'? (Or rather, 'Proxy mines down!') I feel like it's a message that should be a radio command since we used that warning quite often.
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I mean I don't wanna bring your hopes down, but that is the first time I've seen those concept art.
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I appreciate that B0NG. Admittedly I had been quite toxic in the past as well especially in the middle of all the server politics (really don't wanna get back into it again. It was a total mess) Anyway, back on topic : After last night's games, I'm inclined to vote for community. People seemed to like blaming losses to their teammates. I mean yeah, losing sucks, especially if it really looks like that the other team is far more coordinated than yours, but when people starts saying 'OMG loser team' or 'noob team', it kinda made me want to play less and less. When will people realize that saying things like those will just lower your team's morale even more?
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Also, considering the history I had with B0ng.... But I'd probably be too biased and uninformed to give opinion
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This sounds like the return for 40p cap for servers :p. But yeah, 64p is just pure chaos. 40 was at least manageable
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psh now I want one too
- 67 replies
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- creative
- madkill is nice sometimes
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Yep, everyone just pretty much buy Hotwire/Technician unless they're sniping or being an SBH. Everything else just gets sidelined.
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Almost same FPS at Ultra and Minimum
Handepsilon replied to Too Sexy For My Love's topic in Technical Support
Honestly don't know. I've had the same problem, and I've already had someone set the graphics to even less than minimum. I think it's just the UDK -
Anyone see those Renegade action figures on eBay right now?
Handepsilon replied to Mr. Stagger Lee's topic in Off Topic
Just sell the packaging only and claim that the stank is being stealthed : That's why you couldn't see it -
I'm pretty sure it was called not a 'remake', but a 'spiritual successor'
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I think it's a bit restrictive personally, though not too far off from what the folks had in mind. I do understand that some folks just choose small maps when it's barely supporting. If I wanna throw idea, I think the best idea is to slightly change the map list in the voting menu. Slightly like what we have now, but with a section that says "RECOMMENDED" and they're always pinned on the top (with green text). The map that is 'Recommended' will always correspond to the player numbers while the rest are on the bottom, selectable but slightly grayed out. Bonus if the one with too far off player number recommendation are in their own section or has red text on them, indicating that they're discouraged to be selected.
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Winter X map. How does artillary kill me inside Barr?
Handepsilon replied to isupreme's topic in Renegade X
if I remember correctly, SkeletalMesh does not impend DamageRadius And building doors in particular are SkeletalMesh. How far are you from the door? -
Interesting... Well, I was more basing from the original main menu map. If anyone wants to make a totally new menu map, I will have no problem with it. This was mostly experimental anyways, and I'd be glad to see what others can come up with.
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Not to be confused from other things with 'Sinkhole' in its' name. This is not based on anything else At first this was supposed to be an interior-heavy infantry only map, but then it turned into somewhat a combo of CNC-Containment and CNC-Chasm, with some twist. That being said, this is still in Previsualization phase, meaning that nothing is fixed right now aside from the central area. The BSP geometry is most definitely not fixed to stone. Alpha 0.0.2 : https://drive.google.com/file/d/11Snr4ktts2-m9F6DhM0MzargQtWOqyG7/view?usp=sharing Alpha 0.0.1 : https://drive.google.com/file/d/1RFgzwF6-wbxN2KmjyJUYgJN7TIkRYmqq/view?usp=sharing
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Vietnam flashback of me trying to find that damn MCT in single player
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Aye, I will fix the darker scene (and yea the bases will definitely need a change), probably after I can actually test properly in the actual game. I don't wanna bother the other guys too much just to test a single mod. I think I may have forgotten a bit of point lights too in the airstrip, which is how the scene there got too dark And yep, I know about that last part. I don't think I can always force the material resolution to max. It's kinda just UE3 inherent problem with the texture (my friend even said it was one of the major giveaway for UE3-run games) which is why I don't even bother including that part
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I'm very pleased to announce that the Custom Menu is back, along with a few changes : 1. File size is completely downsized into 1 MB This is due to the way the Menu Map works now. Apparently it is cooked and trying to load any other levels with the frontend map will cause crashes. The frontend map will now contain the whole cinematic bits. Also added a RenX-HandeXtend.u in the pack (THIS SCRIPT MAY SEE UPDATES LATER) 2. Added Vignette and tweaked PostProcess I've added a PostProcess Chain for the world to make the shots look a bit more like a background. You may or may not like this change. Lemme know what you think. If it's too dark or strange, I'll change it. You won't see the change if you have PostProcess off though 3. Camera is slightly slowed down, visibility timing is fixed My original idea is to play the camera accordingly with the Tension Rising's beat. Unfortunately for whatever reason, the matinee always play faster. I've also discovered that there are scenes that seemed to have mismatching timings. This has been fixed now 4. Scene changes The Hovercraft no longer moves (It's tied to the menu map's matinee, can't do anything about it). Mendoza is now holding Tiberium Rifle. Officer next to Raveshaw and Mendoza are now holding a pistol and standing. This is due to a removed animation from Black Dawn. Mobius and McFarland scene now have additional props inside the room Known Issues : 1. Airstrip scene becomes too dark. I'll try to fix this later. 2. Lag and freezes may affect the music beat timing 3. There might be a bit of blink when the main menu starts, ESPECIALLY if your post-process is set to off. I can't really do much about this, but I'll try my best to make sure it's not too visible New link for download is on the first post! Also let me know if this still cause crashes or any other issues.
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Looking for alternative download for RenX SDK
Handepsilon replied to Handepsilon's topic in Technical Support
Will try, and thanks for the discord link. I'll update the situation afterwards -
It's been awhile since I've visited this place and I've been looking into trying to get back into a bit of modding, if only for a few moments or so. Unfortunately my download with IDM keeps on getting corrupted at some random points. Is there any alternative place to download the SDK, preferably with reasonable partitions? I feel like the size has something to do with the corruptions