That's not necessarily the case. We have setup the download system that downloads at a more normal speed. However, there is light compiling, which people may think is a bug or whatever and exit the game. Also, we don't have a 100% working way to force downloads of maps. IE: Map ends, people choose Outposts. Everyone who doesn't have it then is disconnected from the server. The only way I can think of making this work is adding the map files in some packages and attaching it on a mutator. However, this would increase loading time for players and I am not sure how it would affect the ability of some people to join.