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NodSaibot

Totem Arts Staff
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Everything posted by NodSaibot

  1. Updated. What's New in Version 0.9.7 Changed lights (TK) Changed sky (TK) Added BG mountains (TK) Changed a few particle effects Fixed water volume Optimized size of team volumes Harvesters pathing completed Added bot pathing to map Enabled culling/rebalanced culling distances
  2. Already done, unless you want to make a "more proper" version. I just got one done for testing's sake. I will polish it in Photoshop later unless you want to do it.
  3. That's kind of the idea. However, it would require people to actually see the map and see the mine count as well.
  4. That would be great, thanks! I will start on the culling and send it over if you want after that. I will be having it rendered later today as well, so that's when I will do the minimap.
  5. I've also attempted end game cameras, but I can not get them correctly. They always spin around instead of looking straight Paths finally done (again)
  6. Working on paths, minimap and culling now. (The boring parts!)
  7. Already started finishing it, again. Have to redo all the bot paths again and the minimap.
  8. Are you trying to load into an AGN server or any server?
  9. Map discontinued.
  10. And lawdy this is amazing
  11. ¯\_(ツ)_/¯ No question is a dumb question in my opinion. That's just my train of thought, I could be completely wrong
  12. I'm not extremely familiar with that side of the code, but I would imagine if it was that simple it would have been done already. It may also be that they have more important things to do, I am not very sure.
  13. Reconnect to the server
  14. I can change the vanilla server into a test server if you guys need. Just let me know which files you want on there and I'd be happy to load it up for you. We also have the fast downloads ingame, so that makes it pretty easy for me to update it for you.
  15. That's not necessarily the case. We have setup the download system that downloads at a more normal speed. However, there is light compiling, which people may think is a bug or whatever and exit the game. Also, we don't have a 100% working way to force downloads of maps. IE: Map ends, people choose Outposts. Everyone who doesn't have it then is disconnected from the server. The only way I can think of making this work is adding the map files in some packages and attaching it on a mutator. However, this would increase loading time for players and I am not sure how it would affect the ability of some people to join.
  16. AGN will be staying at 50 players for now. We won't be upping the count to 60 or lowering it for now
  17. Also, this is like at the furthest part of the Nod base. It's so far back, if they manage to defend and plant the ion, then I guess it is well deserved.
  18. He even made a tutorial on how to do it! I suggest attempting to make a map at least once; doing what the devs do really puts things in perspective and allows you to appreciate what they do more.
  19. Whenever I get spy crates on RenX, I always lose them really fast. I try to like pretend heal them or shoot my own teammates but it never works. I also walk backwards. I guess no one is fooled by me
  20. That's fair. I should be able to rig it pretty easily as long as the truck is 1 'group' and the wheels are seperate.
  21. The team balance options are decided per server, it just depends on what the server owner decides
  22. If I can't get it working, I will PM you a DL link after the render is done.
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