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NodSaibot

Totem Arts Staff
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Everything posted by NodSaibot

  1. What about vehicle crates/spy crates that are already built in to the game? They don't disappear automatically. Having 1 gun that is removed on death/character purchase doesn't break the game.
  2. Crates are supposed to be little 'bonuses' for fun. It doesn't make that big of a difference. Will look into it. Definitely not doing 10 second beacon, and full base repair crate would be interesting to code.
  3. Would boot people from the game when they don't have the file pre-downloaded. If there was a better system in-place I would
  4. Light done building, new version available.
  5. New version now available Check it out!
  6. Fixed all of the spots in the pictures and changed a few other things. Lights building now.
  7. It's impossibly hard to get harvesters to do exactly what they're supposed to
  8. Yeah, they were implemented with the idea that they were rare/powerful. ¯\_(ツ)_/¯
  9. On AGN we decreased the damage for the recon bike from 50 to 44 (total clip dmg changed from 300 to 264), and increased to the reload time for 4 to 5.5. This is live as of now.
  10. Recon bikes are also extremely squishy.
  11. I know what causes the problem. Like I said, I just don't specifically look for them and I forget that I rolledback a few versions
  12. Old version here ^. And I did fix a lot of them, but I deleted my new version and had to revert to a new one and I lost all the changes
  13. As far as I know, it's not possible unless you have a modded client or if the server has the same music
  14. Quality communication is all about clarity In today's most popular games such as Overwatch and League of Legends, "skins" typically involve more than a simple retexture.
  15. Would you want a new skin or additions to the model? When I read skin, I think of you want a new material to be used for it
  16. Well, you're comparing a completely different game to RenX. While it has team objectives and stuff, there's usually no "base" with buildings that you have to defend. RenX map design is a completely different animal than different shooters. Among other things, sneaking is an especially important thing that has to be considered when designing a map if balance is in mind. It's not entirely impossible, but creating a balanced map isn't quite the easiest task.
  17. Updated. What's New in Version 0.9.7 Changed lights (TK) Changed sky (TK) Added BG mountains (TK) Changed a few particle effects Fixed water volume Optimized size of team volumes Harvesters pathing completed Added bot pathing to map Enabled culling/rebalanced culling distances
  18. Already done, unless you want to make a "more proper" version. I just got one done for testing's sake. I will polish it in Photoshop later unless you want to do it.
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