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NodSaibot

Totem Arts Staff
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Everything posted by NodSaibot

  1. It's impossibly hard to get harvesters to do exactly what they're supposed to
  2. Yeah, they were implemented with the idea that they were rare/powerful. ¯\_(ツ)_/¯
  3. On AGN we decreased the damage for the recon bike from 50 to 44 (total clip dmg changed from 300 to 264), and increased to the reload time for 4 to 5.5. This is live as of now.
  4. Recon bikes are also extremely squishy.
  5. I know what causes the problem. Like I said, I just don't specifically look for them and I forget that I rolledback a few versions
  6. Old version here ^. And I did fix a lot of them, but I deleted my new version and had to revert to a new one and I lost all the changes
  7. As far as I know, it's not possible unless you have a modded client or if the server has the same music
  8. Quality communication is all about clarity In today's most popular games such as Overwatch and League of Legends, "skins" typically involve more than a simple retexture.
  9. Would you want a new skin or additions to the model? When I read skin, I think of you want a new material to be used for it
  10. Well, you're comparing a completely different game to RenX. While it has team objectives and stuff, there's usually no "base" with buildings that you have to defend. RenX map design is a completely different animal than different shooters. Among other things, sneaking is an especially important thing that has to be considered when designing a map if balance is in mind. It's not entirely impossible, but creating a balanced map isn't quite the easiest task.
  11. Updated. What's New in Version 0.9.7 Changed lights (TK) Changed sky (TK) Added BG mountains (TK) Changed a few particle effects Fixed water volume Optimized size of team volumes Harvesters pathing completed Added bot pathing to map Enabled culling/rebalanced culling distances
  12. Already done, unless you want to make a "more proper" version. I just got one done for testing's sake. I will polish it in Photoshop later unless you want to do it.
  13. That's kind of the idea. However, it would require people to actually see the map and see the mine count as well.
  14. That would be great, thanks! I will start on the culling and send it over if you want after that. I will be having it rendered later today as well, so that's when I will do the minimap.
  15. I've also attempted end game cameras, but I can not get them correctly. They always spin around instead of looking straight Paths finally done (again)
  16. Working on paths, minimap and culling now. (The boring parts!)
  17. Already started finishing it, again. Have to redo all the bot paths again and the minimap.
  18. Are you trying to load into an AGN server or any server?
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