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NodSaibot

Totem Arts Staff
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Everything posted by NodSaibot

  1. Version 0.9.9 uploaded. Fixed arty wf spot, fixed a ton of rock collision issues, added a few more trees, remove some tiny foliage, some other random stuff I can't remember.
  2. I did see it :^)
  3. Already made new changes since then, I will be rendering one a bit later. Will upload it then
  4. Sunrise as well ;o
  5. Not exactly how it works, but close. Basically, the server that is played for the day is determined by whichever server the first person joins. Or, whoever seeds.
  6. When people spam I need repairs when they are 2 inches from the repair pad...
  7. *looks at my pug videos* Basically 99% of me in pugs is repping
  8. When people vote Canyon then complain about lag.
  9. This can be hard, as not every setting works for every map. It also depends on the players as well... or just the luck of a sneak or something.
  10. Added to public map testing server
  11. It does, actually... a little bit. Engineer: 20, 22, 24, 26 Hottie/Tech: 40, 42, 44, 46
  12. Yeah we do have a test server already setup. I will look at mutator see if I can get it to work
  13. First link is in private forum by the way
  14. The problem is, it's up to the choice of basically 4 people. Boxes/Freak for CT and AlienX/Me for AGN. The 60 player limit itself kind of breaks the game mode, but it is necessary to accommodate the amount of players there are. It's very hard to split them up to 30 player matches, as that would usually result in people just leaving. It's a very weird situation. Would you rather let more people play, with an arguably lower quality of gameplay, or let less people play with an arguably higher gameplay quality?
  15. UDKSystemSettings... Lines 63&64 ResX ResY
  16. The error usually occurs when something else is in fullscreen, if I remember correctly. F11 while you're ingame will swap you between fullscreen and windowed mode. Does if you change that setting?
  17. Did you try that?
  18. 2 weapons on 1 vehicle was really buggy back then, and it didn't really work that well. Up to the devs to decide whether or not to bring it back. I have no intention of adding it to AGN though.
  19. Also, at most, I think it's HP should be at 50% if not lower.
  20. Anyways, on a more related note, I don't think this type of gamemode would work for how RenegadeX is now. Most people don't want to commit the amount of time it may take to actually 'build up' in this game mode.
  21. Fun fact: This is already a thing in the SDK
  22. More realistic and it kind of makes sense.
  23. If it would be a mutator and not a game feature, yes.
  24. You could also just spawn in a mesh with the basic GuardTower and have it using the damage MIC, unless that's not possible? Not really sure the limits of spawning stuff. Seems pretty weird to do it that way.
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