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NodSaibot

Totem Arts Staff
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Everything posted by NodSaibot

  1. When people spam I need repairs when they are 2 inches from the repair pad...
  2. *looks at my pug videos* Basically 99% of me in pugs is repping
  3. When people vote Canyon then complain about lag.
  4. This can be hard, as not every setting works for every map. It also depends on the players as well... or just the luck of a sneak or something.
  5. Added to public map testing server
  6. It does, actually... a little bit. Engineer: 20, 22, 24, 26 Hottie/Tech: 40, 42, 44, 46
  7. Yeah we do have a test server already setup. I will look at mutator see if I can get it to work
  8. First link is in private forum by the way
  9. The problem is, it's up to the choice of basically 4 people. Boxes/Freak for CT and AlienX/Me for AGN. The 60 player limit itself kind of breaks the game mode, but it is necessary to accommodate the amount of players there are. It's very hard to split them up to 30 player matches, as that would usually result in people just leaving. It's a very weird situation. Would you rather let more people play, with an arguably lower quality of gameplay, or let less people play with an arguably higher gameplay quality?
  10. UDKSystemSettings... Lines 63&64 ResX ResY
  11. The error usually occurs when something else is in fullscreen, if I remember correctly. F11 while you're ingame will swap you between fullscreen and windowed mode. Does if you change that setting?
  12. Did you try that?
  13. 2 weapons on 1 vehicle was really buggy back then, and it didn't really work that well. Up to the devs to decide whether or not to bring it back. I have no intention of adding it to AGN though.
  14. Also, at most, I think it's HP should be at 50% if not lower.
  15. Anyways, on a more related note, I don't think this type of gamemode would work for how RenegadeX is now. Most people don't want to commit the amount of time it may take to actually 'build up' in this game mode.
  16. Fun fact: This is already a thing in the SDK
  17. More realistic and it kind of makes sense.
  18. If it would be a mutator and not a game feature, yes.
  19. You could also just spawn in a mesh with the basic GuardTower and have it using the damage MIC, unless that's not possible? Not really sure the limits of spawning stuff. Seems pretty weird to do it that way.
  20. The problems of marathon
  21. I think that buying back buildings would be interesting and beneficial to game play, but I don't know for sure if credits would be the best way to buy them back. Would like to hear other experienced players opinions on this as well.
  22. Yeah, I heard about that kind of weird issues from Havoc89. I also learned a lot of interesting things about vehicles and building defenses from the SDK and working on the AGN mutators. I don't think it's necessary for this change to even be in place, as, like I said, I think it would cause issues with performance and weird collision issues.
  23. It doesn't produce a husk, it simply changes the MIC, turns off the lights, sounds and activates particle systems. Original Renegade had this at some point, and they died pretty fast. However, you could repair them and respawn the vehicle. I just feel like this would decrease game performance and make some weird bugs with collision. I know that pieces flying off of vehicles/explosions caused crashes frequently as well
  24. The turret does have 3 separate models created that are "destroyed". Simply a case of editing the turret vehicle class and making 1 of these spawn at death. At least, I anticipate that's how hard it would be.
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