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NodSaibot

Totem Arts Staff
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Everything posted by NodSaibot

  1. NodSaibot

    C&C3 units

    Go ahead and get started then
  2. NodSaibot

    C&C3 units

    Would be interesting to make a War Factory similar to Crash Site where you could purchase these vehicles on my map, or change the vehicles to only these vehicles on my map. They'd have to be rigged, wouldn't they?
  3. View File CNC-Sunrise Each team has every building except for the Obelisk and AGT, respectively. This map contains 2 Tech Buildings, a Comms Center and Silo. Each base is on the lake front; the beach connects the base along with a cave structure that can be accessed by the beach or by a tunnel in each base. Situated in the serene piney woods of Oregon, a disturbance has found it's way onto Lake Amber. A new colony of tiberium has been discovered in this hushed corner of the United States. GDI recently acquired intel of this new deposit, and immediately set-up a base to protect the natural surroundings and harvest the tiberium. GDI commanders had wondered how this deposit had been unknown to them for so long; they would have expected the infection to have exponentially bigger... When they tested the site, it had seemed that the corruption had long been apart of the environment. Little known to them, Nod had already made camp just a few paces down the beach. Nod had been using a stealth generator ship and hidden radio signals to hide their camp from the GDI satellites and Homeland Security. Submitter Sarah! Submitted 10/13/2017 Category Levels
  4. Ah yes, thank you. I'll experiment with some better shades and add FOV which is in PP I assume
  5. Thanks! It means a lot ❤ I guess I must've disabled my fog on accident or some how deleted it, it used to have fog.
  6. Version .91 with lots of new features!
  7. Update coming soon. Rendering as this post is being written. Stay tuned!
  8. This has happened to me multiple times, I think if someone hits you with a friendly heal beam it should work again. I was Heroic and it had the same problem until I reached full hp, although it took a while to come back still.
  9. No, just... no. https://media.giphy.com/media/12XMGIWtrHBl5e/200.gif
  10. I agree with you, especially with adding have it auto select the nearest building, E.G. CTRL+ALT 1: Power Plant is clear! CTRL+ALT 2: Power Plant needs mining! CTRL+ALT 3: Beacon is not at Power Plant! CTRL+ALT 4: Stealth unit detected at Power Plant! (Or just Stealth unit detected) Some other useful "macros": "Please scan the base for stealth units" "Mine limit is not reached" "Don't overmine"
  11. Sure, I'll find some beauty shots tomorrow 😂 also some pictures of important features
  12. If any devs happen to be browsing this thread, I'd love to hear your opinions.
  13. I wonder if the mod command works the same way
  14. It is impossible to unmineban someone in a match (possibly reonnecting removes the ban). All minebans expire after the match ends.
  15. I didn't add what you suggested yet, thinking of a better way to do it currently. Starting my render now, if its uninterrupted new build ETA: 4 hours.
  16. Haven't gotten around to that yet
  17. Personally, I think LCGs are better AT in some situations.
  18. Added new screenshot (unrendered lights)
  19. I haven't seen you play in quite some time, I still don't think that snipers win games. Take this Under game for example. While I did achieve a good score (you could say I "won" the game by always killing reps), it was due in part to Crowsy who supported me through most of the game on the infantry path. The major part was that our tankers and reps were able to pin in GDI in their base, which enabled me to influence the game by sniping reps and distract tanks and infantry.
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