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NodSaibot

Totem Arts Staff
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Everything posted by NodSaibot

  1. So if you want to start with the first things that were stated in that post... 1. It's always been a goal of the dev team, I think. Whether it's lack of interest, low priority, complication or just being too busy, it has never been done. (This does not mean we are doing it now) 2. You can't balance matches with this small of a player base. 3. I wouldn't mind doing that for FPI. 4. The CPU FPI uses is one of the top rated single threaded performing CPUs on the market, it does not get better than this without spending huge amounts of money. I play from the US, and literally every server has 140+ ping, so I would just be happy you're in Europe, and not over here or on any other continent. 5. Every game has this. I do my fair share of moderating, but it's up to each individual server owner to partake in the moderating process, and report their bans w/ evidence to other server owners. When I have clear evidence of hacking, such as this speedhack that was reported to me a few weeks ago, I report it to the correct people and ensure that they have a fair punishment. What people provide in these posts are problems, not solutions. I know that it's easy to complain, and easy to point out flaws. And I don't know if I can overstate this, but there really are not enough programmers to work through every bug. And even so, some bugs are not even fixable. We do not have access to native code (Unreal Engine itself) so we can't fix everything, but we do our best. We care about the community, we care about C&C. Some of us have been around longer than others, but it's generally the same for all of us. I would love to dedicate more time to RenX, but I have other priorities, like finding a job. I've been playing RenegadeX for a few years, and I love it. I want to provide the best gaming experience for EVERYONE. That includes poi, that includes newbies, that includes people who've been around for years, or people who are just joining. While it is easy to point fingers, in the past I think the dev team has simply done what they think is best for the game, or the vision and plan they had before hand. While I cannot speak for the dev team, and certainly not for RenegadeX itself, the game really isn't that bad, is it? God knows the game isn't perfect, as we all do, but I like to focus on positive things. However, don't take this as a deterrent to posting ideas or suggesting change, as I encourage that. If you'd like to start learning mutators, or learning UnrealScript in general, I would love to answer any questions you guys have. As you probably know, I wrote the code for the FPI mutator suite, which changes a few things about the game. We love to hear back from the players, and I make necessary changes or implement new features upon a loud enough response from the community. But being accused of having "stale taste" is very disheartening. I often stay up countless hours to work on FPI mutators, update the server or work on the official game, all for you guys. If we want to go over some more topics, we can do that. 1. Mostly on Unreal Engine, but you can't really fix everything. 2. Small playerbase = imba games. While it can be managed better, it will never be perfect or even above average. 3. Can't really fix this? 4. Same as 3 5. Get a sniper? Or delete anti-tank inf? lol 6. I can't control the community. As stated before, I do my moderation part when it goes too far. People will say what they will say. 7. Veterancy has improved this. It's really up to the players defending or attacking. 8. Not sure what that means. 9. Need specifics. 10. I am attempting to remedy this now. A big goal of FPI is to listen to the community, and make appropriate change. We do not want to be the monolithic RX gods, we want to be people you can talk to and suggest ideas to. I always welcome input from the community. Once again, this post is entirely my opinion, and shouldn't reflect any other organizations standpoint/views. While I can't say I love everyone in this community, I respect everyone's opinion, as long as they do the same for others.
  2. This happened after you clicked exit on the pause menu?
  3. Do explain. As a dev, server owner, beta tester, but most importantly, a player, I would like to know more. What could we do better? What changes do you want to see?
  4. Not sure why that happened... it showed for me correctly on the editor before I pushed it. Reimported anyway, so hopefully that fixes it.
  5. Slight bump, but just to let whoever was interested know, this patch adds this.
  6. Any logs you can provide would be appreciated. C:\Program Files (x86)\Renegade X\UDKGame\Logs\ Launch.log is always the latest.
  7. It's not related to the patches themselves. We started looking into it deeper yesterday.
  8. No. That was an incorrect statement by TomUjain. We keep Alltime, yearly and monthly leaderboards. The !rank and !ladder commands use the monthly. The recs are just bugged.
  9. Mutators temporarily disabled due to upcoming patch.
  10. Do you know what you're doing? All jokes aside, I would love to create actual HUD elements that would contain useful information. This of course could be toggle-able, but would be on by default. A lot of other games use helpful tip features that can be disabled. I think this would overall increase player retention (as people wouldn't be as ostracized and would at least partly know what to do) and reduce in-game toxicity. I was also thinking it may serve the community to place a tutorial button on the main screen, which would open your browser to a tutorial video, but it's something I've never discussed with anyone before.
  11. Camping with 1 tank usually solves that problem
  12. Orrrrr it's still not considered a cheat so we do nothing.
  13. You could also argue that a bigger circle in the middle of the crosshair was deliberately not put there, to make aiming more difficult. Also, I personally do not take action without concrete proof, so there would really be no way to tell if they were or weren't using an overlay. I really wouldn't care either way either.
  14. It does not qualify as a hack/cheat, actually. And since you're basically discussing this change because of the few who are actually good at using syd/rav as anti-inf, and I personally know that a decent percentage of them use overlays, it would have little to no effect, in my opinion.
  15. It's pretty easy to overlay a reticle, so I don't know how much this would help.
  16. No other server uses that specific setting, that's why. I will change the setting tonight when people are offline.
  17. I don't see how any server setting could cause this. I'll change the team mode anyway and see if that fixes anything.
  18. Many sniper players record and post videos on YouTube. There's really not much else you can do. If someone is convinced someone's a hacker, that's never going to change. Would love to hear suggestions, though.
  19. Very nice! I'm impressed to see such great work coming from a UDK novice.
  20. Red box = brush. F4 won't show anything for it. Do you know how to add volumes?
  21. Select the water volume, hold alt to duplicate it. If the volumes aren't showing, make sure it's ticked on to show. After duplicating, just change the volume type
  22. Some feel good positive music
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