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NodSaibot

Totem Arts Staff
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Everything posted by NodSaibot

  1. If you're simply looking to edit already existing characters and weapons, no programming experience is required. There are tons of values you can tweak at your ease and test the changes.
  2. Nobody knows as of yet.
  3. Step 1: Get more than 2 active coders
  4. Well it isn't anymore
  5. Open the static mesh and just export I think. If not you would have to ask havoc or someone like that
  6. Can you specify which exact DLL? I would assume its VC redist or your PC is blocking a file. Would need more information to be sure.
  7. All of the vehicles are balanced to specifically play on the average renx size map. Nothing is going to be exactly like it was in whatever game it came from. And in the end I would guess it's up to server owners to implement this, so it's nothing to worry about really. I don't plan on going AGN style.
  8. You're just playing as usual and it crashes?
  9. Looks like he was just on the front end map
  10. I don't see anything out of the ordinary. You might have to try and use a debugger or just reset your game, unless someone else see's something.
  11. I also have issues with FPS. Open a map in single player, and see if you experience the same amount of frame drops. Add in bots, let them get vehicles and it should slightly simulate actual online play. Personally, when I open single player I get none of the issues that I have in multiplayer.
  12. Because actual UnrealScript is better than kismet ;O
  13. I will give the admin password to trusted users. Besides that, anyone can start the 2 votes to allow themselves to spawn stuff. I tested it this morning and I was able to spawn stuff without being logged in as admin. I am also looking into updating the mutator, but a lot has changed so I have to do a lot of changing and removing of features.
  14. The middle one? kappa
  15. Long story. The purchase terminal isn't implemented in the best way possible. If you don't have Discord, get it. I'd rather answer specific questions over Discord than write out how the whole thing works already. The AGN mutators that AlienX and I created does this already, but there's a better way of doing it.
  16. There's currently no setting ingame for this.
  17. the logs probably show some useful information for crashing
  18. Removing all references of RenegadeX in these config files fixed the issue for me. Not sure if it has any other side effects, but you could just revert the changes if it does. This issue is caused by what seems to be a mistake when packaging the SDK for public use.
  19. The repair tool has a 10% decrease of heal amount compared to the default repair gun. As well as a 12.5% speed decrease on proxies.
  20. You can not buy any guns besides repair tools now
  21. It wouldn't really change much of that aspect, to be honest. The only reason I ever refill is for health
  22. Speaking of infinite ammo... the map that comes to mind that would be really changed by it is Walls. A handful of infantry could basically hold the top forever and gunners/rocket soldiers could blast buildings indefinitely. Granted that already happens with vehicles, but it's harder to go all the way up there and kill the gunners/rocket soldiers, as they can hide in the little rooms up there. That would really be my only concern with infinite ammo. I'm down for trying it out this week/weekend. Infinite ammo mutators already exist, just nobody uses them anymore.
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