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Everything posted by NodSaibot
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Fair Play Inc - Prize Table / Feedback / Updates
NodSaibot replied to TomUjain's topic in Renegade X
Traceability exists already, and adding a login system wouldn't change anything if people wanted to be anonymous. And the chicken came first. -
Fair Play Inc - Prize Table / Feedback / Updates
NodSaibot replied to TomUjain's topic in Renegade X
I doubt it would provide any useful data in most of these situations. And I mean, that's a RenX thing, not FPI thing. It's been discussed, the things needed for it shown. Balance itself in a game this small will never be achievable. Look at Dota 2, League of Legends or Hearthstone. They have matchmaking, not servers. Millions/hundreds of thousands of players (tens of thousands of concurrent players in each region.) With a playerbase this large, it is far easier to create more balanced matches. However, this is certainly not the case for RenX. With a playerbase this small, it is not really possible to achieve balanced matches. -
Fair Play Inc - Prize Table / Feedback / Updates
NodSaibot replied to TomUjain's topic in Renegade X
An open debate, which includes arguments and counter arguments ^^ That's how debates work -
Text editor isn't automatically parsing links into videos I guess is what he's saying.
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Fair Play Inc - Prize Table / Feedback / Updates
NodSaibot replied to TomUjain's topic in Renegade X
As I've expressed before, you're really over-complicating things. Your whole counter argument is based on big ifs and maybes. Just deal with the current problem at hand first. -
Fair Play Inc - Prize Table / Feedback / Updates
NodSaibot replied to TomUjain's topic in Renegade X
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Fair Play Inc - Prize Table / Feedback / Updates
NodSaibot replied to TomUjain's topic in Renegade X
I just really don't like this. Imagine you're about to do a doza rush, and you get swapped. Is the rush ruined because you have one less or because you tell GDI that it's coming? Or you're in a vehicle and you just get swapped (although I do think that insta destroys the veh anyway). Plus, you could have a lot of points, and you earned the match win. You killed 1 building, but then the game swaps you over. Feels kind of betraying. -
Fair Play Inc - Prize Table / Feedback / Updates
NodSaibot replied to TomUjain's topic in Renegade X
Never know until you try? -
Fair Play Inc - Prize Table / Feedback / Updates
NodSaibot replied to TomUjain's topic in Renegade X
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Fair Play Inc - Prize Table / Feedback / Updates
NodSaibot replied to TomUjain's topic in Renegade X
I think the point of the buffs is to allow games to close, instead of drag on for hours and hours. I don't see why much change would be needed -
Fair Play Inc - Prize Table / Feedback / Updates
NodSaibot replied to TomUjain's topic in Renegade X
I don't see why it would only show your own team's rank, tbh. -
Fair Play Inc - Prize Table / Feedback / Updates
NodSaibot replied to TomUjain's topic in Renegade X
Possibly coming to an FPI near you. -
No need for kismet, just use special volumes that only allow people to pass based on playercounts
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Either way it requires downloading whole maps again. Adding blockers isn't hard, but having them change based on playercount may cause performance issues, not sure.
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I was thinking play small maps, Field, Canyon, Snow, etc Maybe increase credit flow as well
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I am pretty sure these can easily be done with mutators, given some time to create and test it.
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Fair Play Inc - Prize Table / Feedback / Updates
NodSaibot replied to TomUjain's topic in Renegade X
function bool CanPurchaseBeacon() { local int AliveBuildings; local int AllBuildings; local int PlayerCount; PlayerCount = `WorldInfoObject.Game.NumPlayers-1; AliveBuildings = CountAliveBuildings(); AllBuildings = CountAllBuildings(); `log(AliveBuildings @ AllBuildings); if(OverrideBeacons == true) { return true; } else if (MinimumPlayersForSuperweapon > PlayerCount) { return false; } else if (PlayerCount == MinimumPlayersForSuperweapon || PlayerCount > MinimumPlayersForSuperweapon) { return true; } else if (AliveBuildings * 2 < AllBuildings && bConsiderBuildingCount == true) { return true; } else { return false; } } Feel free to contribute to the GitHub if you have suggestions. Codes messy but it works. What you describe here was the intended function of the old code. -
Fair Play Inc - Prize Table / Feedback / Updates
NodSaibot replied to TomUjain's topic in Renegade X
#BlameNoOneTestingWithMe -
Fair Play Inc - Prize Table / Feedback / Updates
NodSaibot replied to TomUjain's topic in Renegade X
If half or more (roughly) of the TOTAL buildings on the map are destroyed, you can purchase beacons. This will come into effect starting now. A temporary fix for the remote c4 issue is live. -
I mean, I'm pretty well acquainted with the situation and I did read your post. I still don't see how it helps. I would really like to hear why you think publicizing this helps anything.
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I'm sure you could just take this up with developers/global mods privately, instead of making a public post about it. Especially when you threaten X person in the post.
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Fair Play Inc - Prize Table / Feedback / Updates
NodSaibot replied to TomUjain's topic in Renegade X
I've known about it since I was working on this specific feature, just too busy to fix. -
Fair Play Inc - Prize Table / Feedback / Updates
NodSaibot replied to TomUjain's topic in Renegade X
I've looked at the default weapon thing for the engie, the reason it happens is because we have our own repair gun class. I'll look into implementing a fix tomorrow (maybe). And I'll probably add a building checker as well for super weapons. And I think someone changed a setting to bots are automatically added, I'm not sure. -
Getting muted by a sensitive mod because of a dumb joke
NodSaibot replied to Funk's topic in Renegade X
Not really the place for this discussion. It's really not that hard. Was a 24hour mute.