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NodSaibot

Totem Arts Staff
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Everything posted by NodSaibot

  1. Traceability exists already, and adding a login system wouldn't change anything if people wanted to be anonymous. And the chicken came first.
  2. I doubt it would provide any useful data in most of these situations. And I mean, that's a RenX thing, not FPI thing. It's been discussed, the things needed for it shown. Balance itself in a game this small will never be achievable. Look at Dota 2, League of Legends or Hearthstone. They have matchmaking, not servers. Millions/hundreds of thousands of players (tens of thousands of concurrent players in each region.) With a playerbase this large, it is far easier to create more balanced matches. However, this is certainly not the case for RenX. With a playerbase this small, it is not really possible to achieve balanced matches.
  3. An open debate, which includes arguments and counter arguments ^^ That's how debates work
  4. Text editor isn't automatically parsing links into videos I guess is what he's saying.
  5. As I've expressed before, you're really over-complicating things. Your whole counter argument is based on big ifs and maybes. Just deal with the current problem at hand first.
  6. I just really don't like this. Imagine you're about to do a doza rush, and you get swapped. Is the rush ruined because you have one less or because you tell GDI that it's coming? Or you're in a vehicle and you just get swapped (although I do think that insta destroys the veh anyway). Plus, you could have a lot of points, and you earned the match win. You killed 1 building, but then the game swaps you over. Feels kind of betraying.
  7. I think the point of the buffs is to allow games to close, instead of drag on for hours and hours. I don't see why much change would be needed
  8. I don't see why it would only show your own team's rank, tbh.
  9. No need for kismet, just use special volumes that only allow people to pass based on playercounts
  10. Either way it requires downloading whole maps again. Adding blockers isn't hard, but having them change based on playercount may cause performance issues, not sure.
  11. I was thinking play small maps, Field, Canyon, Snow, etc Maybe increase credit flow as well
  12. I am pretty sure these can easily be done with mutators, given some time to create and test it.
  13. function bool CanPurchaseBeacon() { local int AliveBuildings; local int AllBuildings; local int PlayerCount; PlayerCount = `WorldInfoObject.Game.NumPlayers-1; AliveBuildings = CountAliveBuildings(); AllBuildings = CountAllBuildings(); `log(AliveBuildings @ AllBuildings); if(OverrideBeacons == true) { return true; } else if (MinimumPlayersForSuperweapon > PlayerCount) { return false; } else if (PlayerCount == MinimumPlayersForSuperweapon || PlayerCount > MinimumPlayersForSuperweapon) { return true; } else if (AliveBuildings * 2 < AllBuildings && bConsiderBuildingCount == true) { return true; } else { return false; } } Feel free to contribute to the GitHub if you have suggestions. Codes messy but it works. What you describe here was the intended function of the old code.
  14. If half or more (roughly) of the TOTAL buildings on the map are destroyed, you can purchase beacons. This will come into effect starting now. A temporary fix for the remote c4 issue is live.
  15. I mean, I'm pretty well acquainted with the situation and I did read your post. I still don't see how it helps. I would really like to hear why you think publicizing this helps anything.
  16. I'm sure you could just take this up with developers/global mods privately, instead of making a public post about it. Especially when you threaten X person in the post.
  17. I've known about it since I was working on this specific feature, just too busy to fix.
  18. I've looked at the default weapon thing for the engie, the reason it happens is because we have our own repair gun class. I'll look into implementing a fix tomorrow (maybe). And I'll probably add a building checker as well for super weapons. And I think someone changed a setting to bots are automatically added, I'm not sure.
  19. Not really the place for this discussion. It's really not that hard. Was a 24hour mute.
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