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NodSaibot

Totem Arts Staff
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Everything posted by NodSaibot

  1. Oops, thought I was editing this post.
  2. Just some stuff they didn't add or incorrectly referenced. Nothing you should worry about.
  3. Well, left click does track (2500 speed). Right click is also faster than left clicking (5000 speed).
  4. I'm not sure what purpose the Bradley would actually serve besides being annoying for infantry. They don't do that much damage. The only way I see this helping at all would be if neither team has a veh building. And even at that, I don't see it helping that much.
  5. Make sure to find your UnrealEdCSharp.dll and unblock it. You can compile scripts using UnrealFrontend.exe, which is located in the binaries. However, it will never stop asking for you to compile scripts. You must say no every time. Do not run as administrator. My editor start script looks like this. Binaries\Win32\UDK.exe editor -log
  6. I'm glad you're excited! TomUjain, myself and others have worked a lot on this recently and we hope it will make a positive change in RenX. Glad to hear that I clarified that for you.
  7. I don't think you realize the need of stuff like this. As a mapper myself, it is very hard to come across assets in the SDK that no one else has used. These would definitely be useful to help create more unique environments. Though I don't know how great they would look ingame, as the rocks ingame look very different compared to those ones. Great work, though!
  8. The system is definitely still able to be finely tweaked, but all the special points (Best Offense, Voted MVP, Most Kills, etc) will only be awarded in the monthly matches. I do believe the rest of the points will only be coming from public matches. You can see your points using the !rank command. All of these points will come directly from the in-game points you have at the end of a match. I think it is a fair system by mostly using the in-game points, as points are acquired from doing (mostly) everything. As you said, it can be easy to get high on the matches leaderboard if you're contributing to the team. Killing people, damaging buildings/vehicles, repairing infantry/buildings/vehicles. I may have interpreted your message wrong, if I have, let me know and clarify.
  9. The dedicated box is currently located in France.
  10. Someone open up the Rx_Game.uc and get working
  11. Looks great! Hadn't heard from you in a while. Good to see you again.
  12. UDK. As stated above, the problem lies mostly within the realm of hosting. The single threaded-ness of the servers doesn't allow for a higher player cap without a performance decrease.
  13. I started working on it, but lost interest. Too many custom assets needed for it.
  14. Depends on when it is, but I think I may be able to do it.
  15. I would think that the bomber would be the easiest one, lol. I might actually try doing that, it seems like fun.
  16. Showing it when opening the minimap or the menu seems to be the most logical.
  17. @vandal33 Try constructively contributing to the idea by writing why you think it would be a bad idea or something along those lines. Anyway, I think the sheer amount of modeling and coding it would take to balance and make these look nice is too much for the current RenX dev team. And the introduction of new mechanics such as the jump jet troopers, even if on flying maps, would be game changing. Fill a couple APCs and just jump over the side of the lower walls on Walls. Not sure how it would affect other maps, just a random thought. I think new content would be great, but I just think it wouldn't be accomplish-able at a normal rate.
  18. When Minecraft and Roblox weren't enough
  19. https://www.microsoft.com/en-us/download/confirmation.aspx?id=17718
  20. Building geometry and paths is irrelevant to whatever the issue your having is. Make sure the collision settings are correct and that you can also walk on it.
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