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NodSaibot

Totem Arts Staff
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Everything posted by NodSaibot

  1. I think the point of the buffs is to allow games to close, instead of drag on for hours and hours. I don't see why much change would be needed
  2. I don't see why it would only show your own team's rank, tbh.
  3. Possibly coming to an FPI near you.
  4. No need for kismet, just use special volumes that only allow people to pass based on playercounts
  5. Either way it requires downloading whole maps again. Adding blockers isn't hard, but having them change based on playercount may cause performance issues, not sure.
  6. I was thinking play small maps, Field, Canyon, Snow, etc Maybe increase credit flow as well
  7. I am pretty sure these can easily be done with mutators, given some time to create and test it.
  8. function bool CanPurchaseBeacon() { local int AliveBuildings; local int AllBuildings; local int PlayerCount; PlayerCount = `WorldInfoObject.Game.NumPlayers-1; AliveBuildings = CountAliveBuildings(); AllBuildings = CountAllBuildings(); `log(AliveBuildings @ AllBuildings); if(OverrideBeacons == true) { return true; } else if (MinimumPlayersForSuperweapon > PlayerCount) { return false; } else if (PlayerCount == MinimumPlayersForSuperweapon || PlayerCount > MinimumPlayersForSuperweapon) { return true; } else if (AliveBuildings * 2 < AllBuildings && bConsiderBuildingCount == true) { return true; } else { return false; } } Feel free to contribute to the GitHub if you have suggestions. Codes messy but it works. What you describe here was the intended function of the old code.
  9. #BlameNoOneTestingWithMe
  10. If half or more (roughly) of the TOTAL buildings on the map are destroyed, you can purchase beacons. This will come into effect starting now. A temporary fix for the remote c4 issue is live.
  11. I mean, I'm pretty well acquainted with the situation and I did read your post. I still don't see how it helps. I would really like to hear why you think publicizing this helps anything.
  12. I'm sure you could just take this up with developers/global mods privately, instead of making a public post about it. Especially when you threaten X person in the post.
  13. I've known about it since I was working on this specific feature, just too busy to fix.
  14. I've looked at the default weapon thing for the engie, the reason it happens is because we have our own repair gun class. I'll look into implementing a fix tomorrow (maybe). And I'll probably add a building checker as well for super weapons. And I think someone changed a setting to bots are automatically added, I'm not sure.
  15. Not really the place for this discussion. It's really not that hard. Was a 24hour mute.
  16. https://github.com/TotemArts/Rx_Launcher/issues/3
  17. Version 1.0.0

    575 downloads

    This mutator will block players from purchasing beacons if the current player count is not above the configurable amount. To use, drop the Rx_Mutator_SuperWeaponBlock.u into the UDKGame\CookedPC\ folder of your Renegade-X installation directory, and put UDKSuperWeaponBlock.ini in your UDKGame\Config\ folder. Edit the config to your liking. Then, simply add ?Mutator=Rx_Mutator_SuperWeaponBlock.Rx_Mutator_SuperWeaponBlock to your server startup line. Example: udk.exe server CNC-Field?Mutator=Rx_Mutator_SuperWeaponBlock.Rx_Mutator_SuperWeaponBlock Warning: This mutator may not be compatible with others.
  18. [Mutator] Superweapon Blocker View File This mutator will block players from purchasing beacons if the current player count is not above the configurable amount. To use, drop the Rx_Mutator_SuperWeaponBlock.u into the UDKGame\CookedPC\ folder of your Renegade-X installation directory, and put UDKSuperWeaponBlock.ini in your UDKGame\Config\ folder. Edit the config to your liking. Then, simply add ?Mutator=Rx_Mutator_SuperWeaponBlock.Rx_Mutator_SuperWeaponBlock to your server startup line. Example: udk.exe server CNC-Field?Mutator=Rx_Mutator_SuperWeaponBlock.Rx_Mutator_SuperWeaponBlock Warning: This mutator may not be compatible with others. Submitter Sarah! Submitted 05/08/2018 Category Modifications
  19. Version 1.0.0

    759 downloads

    This mutator will add send a message to all members of a team who don't have a commander. The message will look like the one in the picture, however it will not show the [FPI] part on it. To use, drop the Rx_Mutator_CommanderReminder.u into the UDKGame\CookedPC\ folder of your Renegade-X installation directory, and put UDKCommanderReminder.ini in your UDKGame\Config\ folder. Edit the config to your liking. Then, simply add ?Mutator=Rx_Mutator_CommanderReminder.Rx_Mutator_CommanderReminder to your server startup line. Example: udk.exe server CNC-Field?Mutator=Rx_Mutator_CommanderReminder.Rx_Mutator_CommanderReminder
  20. Or don't put CT logo on stuff I edited ;o Feel free to put it on your own edited version though
  21. Feel free to use this version if you so desire. While simply changing the color of the PIC and the effects of it isn't that hard, I was never notified that it was going to be made for public use. T_Stock_D.TGA
  22. You'd be surprised. I got some good teamwork yesterday on under. Very good rushes. nice flame tanks and doza rushes. Held them with LCGs and tanks for a while
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