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NodSaibot

Totem Arts Staff
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Everything posted by NodSaibot

  1. NodSaibot

    Quo Vadis

    @yosh56 @Agent @Havoc89
  2. Spawning in stuff and "realistic" shading/lights don't mix in UDK. If it were to be spawned in, it would be dynamic (or something like that). Which means the lighting would be computed real-time. Vehicles and characters already do this, if I remember correctly. But putting it on big structures might draw a bit more processing power than they do. We can't really be sure until we try, but anyone else should feel free to try it.
  3. NodSaibot

    Quo Vadis

    There's a large difference of opinions between servers, so I don't really think working together is an option for us. We do answer each other's questions, and I help CT if they need code help or whatever, but I don't think we would do anything like that. Different ways of moderating and stuff like that are too big of a difference for me.
  4. NodSaibot

    Quo Vadis

    For the server limit, it really comes down to what is the most amount of players we can have playing at once? You want to maximize this. While obviously there's a point where it's not worth it, like over 64 players. If you have over 64, the game optimization doesn't become noticeable at all and the game will lag insanely bad. However, if we set limits to 40, only 40 people will be able to play. I think that would end up with more people just sitting and waiting all day for a spot, and usually just forgetting about the game. I am happy to work on splitting a 64 server into 2 servers at 32 players/64 limit at the end of a match. But like I said yesterday, I don't want half the server of server 1 to leave, which would probably end up in everyone else leaving if it's then at 16. It will just have to be tested on the public I guess. I will have to try this on my days off, since I don't have much time to do work nowadays.
  5. NodSaibot

    Quo Vadis

    The real question is why is this in off topic. For the server limit, I only set it to 64 because no other server will ever coordinate with us. I am happy to use the mutator I created and send half the server somewhere else at the end of a match. I could just send them to another one of our servers as well. Either way people will complain, and possibly doing that will just kill the game for that day. I just don't agree with removing commanders. And the game has no players probably because there's no advertising for it.
  6. Front page menu? Or in game menu?
  7. I think this version is faster than the original, but it's still good
  8. Are you telling me Triple A titles dont advertise on YouTube?
  9. He's not paid from the 80. From my understanding, they've worked together before and know each other. This isn't a full-time job, so there's no real need for a "real salary". It's more like a consultation.
  10. On the test server if anyone wants to look. f5 sandboxspawn iri_veh.rx_vehicle_LAV
  11. On the test server if anyone wants to look. f5 sandboxspawn iri_veh.rx_vehicle_LAV
  12. The editor comes with a start.bat file now I think.
  13. Interesting. Glad to hear it's working for you.
  14. That would require a lot of work. The game isn't really built for more than 2 teams unfortunately
  15. If you're having launcher issues, Dx would be unrelated. That would only be used in-game. What C redist packs do you have installed?
  16. Has the game full installed? Or did it never install?
  17. Unless that's a Windows thing, maxMem is not a valid command line argument, as far as I know. https://api.unrealengine.com/udk/Three/CommandLineArguments.html
  18. If you count the amount of active developers, it probably would fit on the fingers of both of your hands. We would either have to add more people to the team or just take another 10 years to make a new game. Either way it's a lot of time for something that has no guarantee of success. Also, someone would have to maintain this game at the same time. And that definitely isn't a 1 person job.
  19. (The pyramid is from my unreleased map. You can have it if you want. I created the actual pyramid myself in 3ds, and added a few assets, lights, fog and custom materials on it.) An open map would 99% favor Nod, as demonstrated by Outposts. However, feel free to do whatever you like. I encourage all mappers and modders!
  20. Is there any specific reason you want to launch it through Steam?
  21. If only someone else could compile it :v
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