For the server limit, it really comes down to what is the most amount of players we can have playing at once? You want to maximize this. While obviously there's a point where it's not worth it, like over 64 players. If you have over 64, the game optimization doesn't become noticeable at all and the game will lag insanely bad. However, if we set limits to 40, only 40 people will be able to play. I think that would end up with more people just sitting and waiting all day for a spot, and usually just forgetting about the game. I am happy to work on splitting a 64 server into 2 servers at 32 players/64 limit at the end of a match. But like I said yesterday, I don't want half the server of server 1 to leave, which would probably end up in everyone else leaving if it's then at 16. It will just have to be tested on the public I guess. I will have to try this on my days off, since I don't have much time to do work nowadays.