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Everything posted by Sn4ke
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Hey guys, since the release of the latest fix-patch I only heard about graphic bugs. Now I saw myself + captured them on a few screenshots. I'm rather sure that they are only client sided graphic bugs. So.... it seems like SBH, Doza & Raver attacking my medium tank.... but they are not really there. And my med also gets zero damage.... Earlier today a friend got accused of using Wallhacks. @Radeon3 kept calling him cheater and claimed he attacked the AGT MCT from the rear Refinery entrance (also Field, another match though). I guess he also just had a weird client graphic issue. Anyone else having "ghost" attacks? Regards, Sn4ke
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first time I seen it was on Frostbite. but you can also get the "rescue Gen. Fobby" mission on other maps as well
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maybe caused by some mutators? e.g. sandbox mutator?
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the sniper spread is a nerf for bad-medium aim-players only. skilled players can still headshot infantry without scope. they just had to get used to it
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the Veterancy system supports teamplay, the self-regen ability supports solo players only* *okay... it favours them, whatever. probably made my point clear.
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#remove_elite_regen
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@TK0104 T.O. & me would like to see a final Outposts release before you start another mapping project
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only Meds / Mammoth tanks worked on the original Mesa. maybe 1 MRLS & 1 APC as support unit.
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here speaks the true tanker @TheDeadlyWolf [infantry is for infants only ]
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@DoctorAnubis / @TheDeadlyWolf are using it? (I guess :P)
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true, but you can deal with this by repositioning two buildings or turning the WF around....
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well, it already is, more or less
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@ Veyron... omg your [ b ] tag makes everything BIG + I keep q-spotting defenders while infiltrating the enemy base, so I can track them for 10 seconds on my radar (or my mates can track them easily while they / or me start disarming the mines)
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I know... and I also know that some people dislike that, but the reason is: Q-spotting displays units for at least 10 seconds on the minimap. so if you keep q-spotting units constantly... your teammates can track these units on the minimap and can decide where to go (e.g. on Goldrush its good to know, if there are 3 ARTYs on the tib-hill, or in front of GDIs base (ref/agt exit)
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bump added some screenshots (Q-spotting, colour highlighting)
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@TK0104 v2.30 is ready for the fix-patch release
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@Schmitzenbergh @Agent
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didnt test it yet, but while playing on CT Mara yesterday I saw an EVA notification when a medium tank got stolen. Though it did not display the playername, only *"VehicleOwner"s medium tank got stolen...*
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bump updated the list
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ZZZ called it out as soon as he saw the 2 Syds inc. so even before the mines went down. (I think)
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maybe @Luhrian can be of assistance. he had a similar collisions "problem" on CliffSide
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*lol* the gren UI thing was one of the first thing I've been posting about on Discord. whatever, I know how to edit posts as well
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@yosh56 the grenade / ability UI possibly displays the current VET rank of the player. on recruit it "recharges" the whole circle. the higher you get, the less pieces of the circle you get
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Hello folks, here's a list of issues with v5.292 patch content / balancing etc. Feel free to post (yet) unknown bugs here as well! "ability" HUD display is not working correctly - throw e.g. an EMP, enter a vehicle, leave it after some time, HUD display shows ~50% (just an example) but you can still throw the EMP also if you throw a grenade and purchase another unit with grenade ability - she HUD bar is empty (you still can throw the purchased units grenade) Infantry Elite self-regen is not working Vehicle Elite self-regen gives ~2 HP / second instead of one [edit: might be a false patch note value indication] if you purchase a Deadeye / Blackhand Sniper and purchase a refill afterwards you'll get the heavy pistol instead of a SMG as sidearm purchase terminal sound plays once ability / grenade recharged (could be intentional?) Q-spotting overhaul looks good but enemy MCT-C4 is not displayed correctly (see above) apparently not @Ruud033 / @kenz3001 if harvester gets EMPd while accessing the Refinery bay it gets stuck / stops working (until self-destrcution) [credits go to @limsup] Q-spotting: GDI Guard Towers / Nod Turrets are not highlighted Team vehicle EVA Notification it not displaying the player name. It display: "VehicleOwner" only. Emplacements are not added to the Q-spotting, can't be highlighted Harvesters are not highlighted while Q-spotted. Also they are NOT shown on the Minimap - unless you keep FOCUSING them... (they should at least be displayed 10 seconds...) Silos are not highlighted (didn't check other tech buildings) if captured, "needs repair immediately" is highlighted.. [placeholder] [placeholder] Regards, Sn4ke
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@Madkill40 since you didnt react on Discord map is bugged. collisions are bugged... some weird ice cave monster eats any GDI vehicle as soon as they leave the WF check your collisions please