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yosh56

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April 22 pug recap:

Volcano

Nod opted for arties and flamers, but in the end GDI overpowered Nod with meds and mammys. There were some Nod players trying to sneak in, but GDI dedicated defenders denied them. No particular rushes happened during this match

Crash Site

Vehicle warfare, silo going from Nod to GDI, the usual. Two GDI inflitrators manage to blow up Nod PP and air. After, GDI pushes on with vehicles and Mobiuses, demolishing Nod ref and Hon. Meanwhile, a nuke brings down GDI Ref, and a last daring rocket rush by Nod manages to destroy GDI WF and Bar, but not the PP.

Complex

Nod spams artys and easily decimates the GDI base. The new surrender system kicks in, and even 10 reps at MCT cannot fend against a volley of heroic arty shells and heroic stank missiles, destroying the GDI Ref before the five minute countdown ends.

Team Quincy 2 - Team Jeff 1, 3 matches, about 15 players per team.

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CTPS - Community Team Play Sunday, those who join TS on a Sunday to play RenX should use the Team  1 and Team  2 channels but stack both teams on a public game, to give the general playerbase a better idea of how to play RenX. If the server is full then tough shit fill an empty server.

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10 hours ago, Madkill40 said:

Team  1 and Team  2 channels but stack both teams on a public game, to give the general playerbase a better idea of how to play RenX

truth is probably that more players leave RenX due to stacked teams (usually there is just one) in public matches - it's just boring..

Edited by DarkSn4ke
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9 minutes ago, TK0104 said:

Yeah was wondering if it was possible to get on it xD

Just look in the SDK in a collision mode. The easiest way is "stuck" a buggy on this collision an use this buggy as a stair. Then you have to the left side of the Refinery and you can go up very easy. And now you are on the Refinery. I mean in a game it isn't a very big problem, because you can't really place beacon on top of a Refinery, without the enemy team is noticing this, because a weird buggy in the base and a enemy player trying to get on top of Refinery is a bit conspicuous. It depends on the map, but maybe 1 team could use that as a sniper spot, so it is always good to block this.

(Look at some bug report screens on Training Yard and Uphill, you will always see, that there is a buggy, which was used to get on the Refinery)

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Guest Gliven

@DarkSn4ke wait.... Td Motion is clearly a Jupitorian, coming to earth to view us humans in our glorious ritual of the PUG. They wish to imitate us to make their civilization of Jupiter more culturally rich. 

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I am really happy that you guys are recording PUGs, so that we can see the match from both sides.

Especaially when you two meet. Like at 16:22 @TK0104  /  20:45 @Gliven it is very interesting to see how it happened from both of your perspectives.

Or how it was exactly you two who were key actors regarding the airstrip destruction.

Also, Gliven's recording at 25:55: @CampinJeff lolwat, why did you call for PP?
And at 32:36 there is interesting explosion.

Edited by Norc
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On 4/25/2017 at 9:55 AM, Norc said:

Also, Gliven's recording at 25:55: @CampinJeff lolwat, why did you call for PP?
And at 32:36 there is interesting explosion.

Because when somebody q-spams a building when mines are down and your base isn't under siege, 9/10 times that usually means the infiltrator is in that building

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Keep up your good work at demoralizing teams on TS Ryz, cuz whatever you do, whatever you suggest. It's just plain wrong. It's not Ryz approved.

We had this discussion a while ago... and nothing changed. Your behavior is still the same.

As you're dominating the TS most of the time, I really don't know why you're not commanding.

PS: my ingame nick was: WhatEverYouDoRyzGotABetterSuggestion - because this sums up 99% of our TS discussions during the PUG matches today.

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Islands - Nod rolls out with arty/flamer and permanently locks GDI in their base after they attempted a Gunner rush off the bat. One by one the GDI buildings die. 

Walls - Nod gets some perma off the ref with artys, and a back and forth fight for the plateau goes on for the majority of the game. SBH/Stank kills the GDI ref, and GDI retaliates by killing the Nod ref with a transport full of Sydneys. Gunner rush then kills the Nod PP, Orcas/Gunners/Meds kill HON, the strip afterwards. 

Fort - GDI goes for gunner rush off the bat and deals some perma to HON, but a buggy surf drives by at the same time and destroys ref. Nod then wraps it up with tank spam. 

Lakeside - Back and forth apache/orca slugfest, until Nod combines a stank rush on WF with a decoy apache rush on bar, which destroys WF. GDI surrenders. 

3-1

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On 29-4-2017 at 10:03 PM, DarkSn4ke said:

Keep up your good work at demoralizing teams on TS Ryz, cuz whatever you do, whatever you suggest. It's just plain wrong. It's not Ryz approved.

We had this discussion a while ago... and nothing changed. Your behavior is still the same.

As you're dominating the TS most of the time, I really don't know why you're not commanding.

PS: my ingame nick was: WhatEverYouDoRyzGotABetterSuggestion - because this sums up 99% of our TS discussions during the PUG matches today.

Sorry, didn't have time to react / just noticed this.

First of all:
The PUG you were referring a month or so ago I was plain mad as I explained and I apologized for it...
Second of all. Most of the people (at least half the team) didn't have a mic past PUG...
Third: the person(s) taking command didn't say much... I asked about the plan multiple times and nobody reacted. It was more silence than there was a plan and if there was a plan it was abandoned after a few minutes ingame. When there was a plan I joined. And when nobody came up with a plan I suggested stuff...
Fourth: Whenever I volunteer as a commander nobody does anything with it...

If you could use your mic yourself more often (and also a lot of others) instead of complain about the fact that I complain / talk a lot it would improve things. It's easy to comment from the sideline that someone is taking initiative while most off the people aren't even communicating or taking initiative. In a lot of cases when i talked I asked what we should do over and over again.... After two rounds of lack of orders / direction I got more 'vocal' saying that we should either attack or surrender. Cause waiting in our base is just a slow surrender.

In short: People complain about the people caring about the outcome of the game, but if you f*ck up the game over and over again by ignoring teamchat / not using TS / ignoring commander / doing solo stuff it's all good. BTW the only reason we killed the ref on Walls is cause we finally decided to attack (and yes, that was partly my plan). What else can you say about the Walls round? Wait... Wait... Wait more... And wait more...Oh it's over and we lost again...

Next time just mute me if you don't like it, or talk more yourself... 

 

 

Edited by Ryz
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Did nobody do the match-by-match?

I wasn't there for all of them.

For Walls, we lost early ground with the field, but kept sneaking in and blasting MCTs with laser fire from a scantly populated base, until we got an engineer in to help, nobody reacted to GDI PP mines missing, and it died, following the Ref shortly after. GDI stayed in the game, buying mammies, until they committed to a rocket rush at the same time an apache rush finished the remaining buildings.

For Tomb, GDI got early field, and on silo side, the flamers were parrying GDI meds at the door until the meds rushed in on both sides of the flamer, splitting their attention, killing the repairs, and then doing damage to the PP, then Air, and then Ref. They chose to let go of the ref, and since it was no more than 8 minutes into the game, it led to a surrender due to lack of funds, and Schmitzberg firing bottomless MRLS salvos into the remaining buildings.

Volcano, GDI got early field while Nod tried lucky infiltrations, I got into an unmined WF several times with flame and chem, but 12 engineers responded every time. After mines and meds were established, there was no coming back, Nod base was full of Meds most the time, the harvester never returned from any of it's trips.

I had to leave at that point, time to leave for work.

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On ‎7‎-‎5‎-‎2017 at 5:16 AM, YagiHige said:

and Schmitzberg firing bottomless MRLS salvos into the remaining buildings.

I don't know who said it(@8.56 in the Tom vid), but it was my "Automatic Nuclear Launcher". I Lol'd :D (We need a MLRS that shoots mini nukes)

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3 minutes ago, Schmitzenbergh said:

I don't know who said it(@8.56 in the Tom vid), but it was my "Automatic Nuclear Launcher". I Lol'd :D (We need a MLRS that shoots mini nukes)

That was me, and it was killing structures in 4 salvos against some repairs. It just pisses a stream of rockets.

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We should really start recording TS chat. For possible good moments that Lavadragon could use when creating aweaome trailers and so that we get at least some recording from other team in case that all players who record video end up on same team.

Regarding the Volcano match:
That buggy rush was high-risk-high-reward tactic. But you guys could have easily dominated the field even after that.
But you guys never got 8/8 tanks, or not even enough artys. If I was on your team in that match I would be very salty about this.

Well, if there was a recording of Tomb from our side, you could hear how I feel about team not getting tanks.

Edited by Norc
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On 5/6/2017 at 2:51 PM, bluezone said:

[Video]

Yeah, that's my voice calling out the rocket soldier rush, so this is definitely dat pug doe...

Moving this to the PUG topic, it's been scarce this week anyway so no biggie.

We could use more recording the PUGs anyway, so it's always appreciated, BlueZone!

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OK, I will try to do recap this time.

Team commanders were @CampinJeff and @Quincy right?

Match 1 - Crashsite
Both teams push into crashed ship and send some people on the field. Nod manages to get silo and abandoend WF. Shortly after that GDI sends greneder rush to HoN, which deals some perma damage. Nod starts getting vehicles, but that is shortly interrupted when GDI APC delivers engies directly to airstrip and whole thing goes up in flames. Nod tries to use the vehicles they got, but are quickly overrun by medium tanks. Nod answers with LCG spam, but they have hard time staying alive due to sniper bullets to the face. GDI captures abandoned WF and gets few titans. Nod is slowly being pushed into their base.
GDI tries to time Ion at PP with Sidney rush trough the ship, but Sidney rush gets denied by Mendoza. GDI completely controls the field and ends the game by pushing into Nod base and destroying it.
Team Jeff (Nod) 0 - 1 Team Quincy (GDI)

Match 2 - Goldrush
GDI goes for soldier rush, on infantry path, which meets with Nod infantry rush, but GDI overpowers Nod and gets inside HoN, but Nod quickly responds to that and removes all C4 from MCT. GDI quickly follows up with officer rush, which also gets into HoN but again gets quickly taken care of. Nod destroys GDI harvester and with that delays GDI tanks. GDI never fully commits to getting tanks and controlling field, while Nod bets heavily on artileries with a lot of repairs. Nod manages to get permadamage on GDI ref with artilery fire, but that motivates GDI to get more tanks and arty threat is quickly decreased.
Throughout whole match teams are exchanging field control, but in the end Nod manages to get artileries back in position to finish off refinery. Shortly after that Mendoza infiltrates WF and kills everyone who attempts to heal the MCT. WF goes down, GDI surrenders and enjoy the spectacular destruction of their base.
Team Jeff (GDI) 0 - 2 Team Quincy (Nod)

Match 3 - Complex
Nod wins the contest for silo. Some GDI infantry tries to be sneaky by going around, but is seen and denied. Nod gets a lot of artilery and gets aggresive on GDI base. GDI answers with medium tanks, but does not regain control of the field. After some time GDI tries gunner rush, but Nod is prepaired and quickly removes said threat. With constant artilery bombardment from all paths and constantily switching targets, Nod manages to get some perma damage on GDI buildings. GDI takes the upper (bridge?) path, but never for long. Eventually Nod manages to put enough pressure on GDI base to get buildings slowly dying one by one.
Team Jeff (Nod) 1 - 2 Team Quincy (GDI)

Match 4 - Lakeside
GDI goes for scary greneder rush to Hon trough the forest. Surprisingly Nod does not get alerted fast enough and HoN goes up in flames. After that GDI quickly gets orcas some and prepaires to counter apache rush, but are kept waiting for quite some time before apache rush actually happens.
Nod rushes with apaches and few transport helicopters carrying techs, but does not do much damage. Throughout the match both teams are playing "chicken" with each other by having decent amount of flying vehicles but not actually moving far out from their base. Air rush happens from time to time, but without much effect. Nod tries to make sneaky attack with few stealth tanks, but they get discovered before they can do any damage to GDI base. GDI controls the air and their tanks start putting pressure on Nod base. Nod gets slowly pushed into their base. Match ends by GDI tanks hanging around in Nod base.
Team Jeff (GDI) 2 - 2 Team Quincy (Nod)

15+ people in both teams. GGs overall, very good PUG, had fun.

I licence this recap under Creative Commons licence. Feel free to correct / improve it.

Also, @LavaDr4gon or anyone else interested, I have recording of teamspeak-only voice chat from team Jeff.
It is not best quality because I am in Romania on hotel's wifi, and it is very plausible that at the time @Crowsy was clogging internet for whole Romania by downloading pornography.
If you want it for voiceover of some sweet demo footage, do tell.

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2 hours ago, Norc said:

Crash Site

Shortly after that GDI sends greneder rush to HoN, which deals some perma damage

That was actually Yagi solo infiltrating HoN and dealing perma with a grenadier.

2 hours ago, Norc said:

Nod starts getting vehicles, but that is shortly interrupted when GDI APC delivers engies directly to airstrip and whole thing goes up in flames.

By the way, that was one of the best executed APC rushes I've seen. Airstrip was already mined, but we had exactly one engi suicide on the mines (Ryz) and other 3 engis run in and use their remotes instantly while the 5th engi (me) was blocking the door with APC. That's the kind of thing that's never going to happen in a public game cuz either you're gonna get a grenadier/officer/whatever inside your APC or more people will die to the mines, or people will die before detonating remotes etc.

2 hours ago, Norc said:

GDI tries to time Ion at PP with Sidney rush trough the ship, but Sidney rush gets denied by Mendoza.

Xeon, who planted the ion, was SBH spy and we wanted to combine that with the sydney rush, but the coordination was bad. Xeon then lost the SBH spy to out of borders bug...

 

2 hours ago, Norc said:

Match 3 - Complex
Nod wins the contest for silo. Some GDI infantry tries to be sneaky by going around, but is seen and denied. Nod gets a lot of artilery and gets aggresive on GDI base. GDI answers with medium tanks, but does not regain control of the field. After some time GDI tries gunner rush, but Nod is prepaired and quickly removes said threat

We actually risked it and instantly went for 12 gunners instead of meds, which I believe cost us the game. I wanted to see if we could at least deal some perma to strip (you can hit it from just outside WF) and in worst case kill some arties, but it didn't go too well.

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2 hours ago, Quincy said:

That was actually Yagi solo infiltrating HoN and dealing perma with a grenadier.

I'm a fucking 1 man army and a devastating rush.

Yeah, i literally just slipped through field, through poorly maintained electric station at Nod's entrance, into HoN, and without any detection I planted a timed and then fed grenades through a molten hot tube. Imagined if it were me AND a soldier? GG though.

I rarely do the grenadier thing, but it's so noice when it works. It's literally one of the only things keeping me coming back to RenX throughout the week.

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