RypeL Posted March 17, 2014 Share Posted March 17, 2014 When you see a cheater in a game you can open up the console (typically '~' key on english keyboards or use F5) and type "recordDemo". This will start a 2 minute long recording of the match on the server that can provide us important info about the cheater. Everyone playing on the server will have this ability to start this recording but only Admins have the ability to start a recording that lasts for the full match by typing "admin demorec". There can only be one recording on the server at any time. So if someone issues the "recordDemo" command while a recording is already beeing made then the command will have no effect. Get in touch with the serverowner or an admin and ask them to send us the recording (it will be in the UDKGame\demos folder). The recordings filename consists of the mapname and a timestamp. For example: "CNC-Walls_Flying-2014_03_14-21_08_27.demo". So if you report a cheater to an admin pls give them the name of the map and the time it happened so that they can find the appropriate recording. The recordings will allow us to watch the game from the cheaters perspective and it will show his IP. This will enable us to: analyze the cheat and use the info to implement countermeasures and automated detection for the cheat put the cheater on our global ban list (IP ban and range IP ban for now but we are also looking into other ways to ban in the future). Note to serveradmins: The demos use a bit of space so you should check the demos folder from time to time to remove old recordings. If you are really low on harddrive space on your server and cant check the server regularly enough to clean the demo folder you can also disable the client initiated replays by setting 'bDisableDemoRequests=True' in the UDKRenegadeX.ini. But be aware that this opens up opportunities for cheaters to stay undetected on your server. Also admins and moderates have some more possibilities (besides the recordings) to quickly gather player info. There are commands to display Player ID, IP, SteamID, Team and Name of all connected clients: Can be used in-game by logging into admin/moderator then using "AdminClientList". Can be used remotely by executing "LogClientList". Pls be aware that we wont put a global ban on someone just because you name us an IP. We need some prove. The best way to prove it to us are the recodings explained above. And as explained they also give us the most info about the cheat, allowing us to invest that knowledge into anti cheat detection. 1 Quote Link to comment Share on other sites More sharing options...
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