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Lostalot

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  1. The grunts aren't the best infantry, everyone knows that, there's a reason most of them are free. But if you're lacking credits or your HON/Bar is down wouldn't be nice if they had a few perks to keep it interesting, we've all played a game when both infantry buildings are down and it gets a little stale. Let's mix it up and give us a reason to keep playing. What I propose is simple, give the grunts perks. These perks aren't game breakers and only have a small chance to trigger (1%) but they do mix it up and keep it interesting. The purk list: Soldier - 2nd wind - When reduced to 0hp they instantly regenerate back to 100hp Shotgunner - Double-Double-Barrel - 4x as many pellets come flying out Grenadier/Flamer - BOOM! - When reduced to 0hp they explode as if they had c4 strapped to them Marksman - Mortal Shot - Insta-kill! Engineer - Durka Durka - When placing C4 it attaches to yourself... Officer - Rainbow Smoke - Their smoke grenade detonate in clouds of red, green and blue smoke. Rocket Trooper - Nuke Trooper - The rocket explodes with a nuclear blast (buildings unaffected) Now before you panic, remember, it's a 1% chance. So we'll be seeing these effects once, maybe twice, per match. That's not to say we can't include a server side setting to adjust the chances.
  2. Tanks Exploding - Vehicle Death is recorded in the log, but it doesn't output to in-game since this could be a rather large amount of spam to the kill feed, and it can already be quite busy. Players Dying mid sprint - This could be due to being killed by a sniper, especially 500 snipers, who have no visible bullet, and you can easily miss the kill message especially if a lot of people die in the same time frame. However if you don't see a killer attached to the kill feed, they could also have taken damage from the environment, although Died, does occur if a Mod/Admin kills a person, the player does not get listed in the kill feed as the Mod does not "Kill" the player, the server does. Kicked for Mining - Mine Banning is a valid method of handling these situations, since if the player was new they are unlikely to be kicked for just Mining issues. Although this would be better off being discussed with the Server Administrator to ensure the mods are following the rules rather than discussed here. Also all use of the commands are logged I believe by default, although that can be changed by the server owner. And many moderation bots that link to IRC would also record Mod/admin commands used. So Mods and Admins can be held to account if necessary, but these situations should be dealt with on the server's website. I'm not talking about specific mods/servers (although I did give examples of mod actions that have occurred on a specific server), I'm talking about them being held accountable regardless of servers. Vehicle deaths have no purpose in the kill feed, but if a mod kills a vehicle it should be. Died should be shown in the kill feed with the mods name if they triggered a modkill. The same goes for modkicks. If mods are going to commit actions they shouldn't be obscured, it only leads to abuse of power. If your actions are above board you have no need to hide them. Transparency is the best way to protect both mods and players.
  3. Some mods have been called out on this behaviour and it's usually devolved into a "it's our server if you don't like it leave" level of arrogance. I don't want this to turn in to a witch-hunt though, most of the mods are pretty cool. A little transparency would go a long way though since it's hard to catch unless you actively see/experience it and it would make the mods more accountable for their actions. Especially when multiple mods are online since you don't know who's doing what. xxx modkilled xxx xxx modkicked xxx Is all it takes and should curve the power-tripping, if it doesn't then people will be able to point fingers.
  4. IP are perfectly valid for bans (since they are submitted by the user when connecting) but the HDD serial and MAC ID are consider personal property under European law so there might have to be a rather lengthy T&Cs and some form of registration to not fall on the wrong side of the law. Install IDs might be valid but they often use MAC/Serial numbers when being generated to keep them unique... Steam IDs are fine, since steam took care of all the legalities when you signed up for the service, but then you start excluding non-steam users.
  5. The Mammy/Heart-attack was the same player, he'd buy a mammy and either die running towards it or it would blow up when he finally got in then he'd die, this actually happened 2 or 3 times with the mammy (the map was field and the agt was still up so c4 is very unlikely in all incidents). When people have the mysterious heart-attacks it tends to be in 'runs' where they are happening continuously to the same player far to close together for it to be coincidence. I've even had it happen to me when a buddy was giving my SBH a boost on his APC to the air-stip rooftop (on volcano) (questionable territory I know (especially when some mods permit it) but to modkill without explanation doesn't clarify the situation). As for the miner, the only mines he was replacing were his own when they got blown up, any mines he 'replaced' would have been because other people had placed mines during the interim and I doubt that were intentional, the guy was fairly clueless.
  6. Ok, say you've gone to bomb the harbour... are you at your keyboard? No. That means you are away from keyboard. I have no qualms with the timer being 60 seconds but anything longer than that begins to defeat the purpose. If you still feel that it is an issue I suggest you look into sock-pooping...
  7. Recently I've seen possible evidence of a mod or two going power-crazy. Some of this may have legitimate reasoning some of it may not but it's beginning to border on harassment. I've seen Mammys and Flametanks randomly explode in their own base when at full health, players drop dead mid-sprint and yesterday there was a new-guy who got kicked for mining in the 'wrong places' whilst we were in the middle of explaining it to him in chat (the humorous point being his mines were getting crazy kills). As I said, some of this may have a reason behind it but if a mod is going to have a zero tolerance policy they should be accountable for their actions. Simple things to add to the log. xxx modkilled xxx xxx modkicked xxx Thoughts?
  8. Or we could simplify the whole process. Add a new vote option for kicking afks, they get the message: "You are about to be kicked for non-participation, press F1 to continue playing." Be generous, give them 30 seconds to respond and if they don't hit F1, kick 'em. If they do hit it give them immunity to afk kicks for 5 minutes. If someone has an afk-bot hitting F1 for them intermittently you can vote kick them the normal way and even their bot will vote against them.
  9. You know, it also takes 'skill' to get vehicles on the infantry path on lakeside and tanks on the battlements in walls. Just because you can do something doesn't mean you should. Pot meet kettle. As for the rest of the structural arguments: - HON/WF are both tall structures with two entrances and a roof top. - Strip/BAR are both low profile structures with a single entrance The structures balance against each other, the only place GDI have an advantage is in the HON having such a large distance to the nearest terminal from its lower entrance and with the actual strip being so big. The best way to balance them is extra terminals in the HON and by making the runway invulnerable but keeping the big red pad vulnerable to attack.
  10. MRLS trump APCS, APCS are good up close but the MRLS can wreck them before they even get within range.
  11. Simple Patch Balance: Remove his C4, his Noob-Tube can be considered its replacement.
  12. Rather than just having a quick painless surrender can we have a new mechanic implemented. When a team surrenders the game keeps going... now bear with me... 10 seconds after surrendering a nuke drops on a random undestroyed structure of the surrendering team, 10 seconds later, same again, and again, until their entire base is levelled and the round is over. Or if you're so impatient, have an ion cannon attack every structure of the surrendering team at the same time. Why end with a whisper when you can go out with a bang? Stealth nukes and mass ion assaults... what's not to love.
  13. Because the units that can insta-kill with a bodyshot can't be killed insta-killed with a bodyshot but could be insta-killed by a headshot. Picture this: You drop your hard earned $$$ on Havoc and proceed to one-shot every lesser enemy coming your way shrugging off wounds left and right. Then some guy gets smart, buys a blackhand, waits, and paints your brains all over the wall in one-shot right back at you. "That's not fair" because he's spoiled your ability to feel like a god. The more credits you drop on your infantry the greater your ego.
  14. Can it be fixed so that C4 detonates in vehicles? As it stands you can be tagged with C4, run and hide in the nearest tank then emerge 30 seconds later unharmed. What I propose is if you're tagged, run and hide, when the timer expires the C4 does its damage to the vehicle you are hiding in.
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