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Truxa

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Everything posted by Truxa

  1. So the culprit is known. Traced back to tibsun and original ren trying to kill jelly servers. Does anyone know his IP? Or is he using a mask? (obviously he does) Now that he's know, how can you deal with him?
  2. You can change during the initial 10 seconds, it's just not noticeable. Pressing teamswitch a few times will show you in the chat window that you joined GDI/Nod Another point already mentioned is an admin of some sort who can decide when the match can start. Before the start, it should be possible for EVERYONE to join 1 team in other words, temporarily removing the teamswitch restrictions. To make it easier to get on the right team.
  3. I wholeheartedly agree with CampinJeff. Especially with the last point. When I'm in the PUG I mention it many times that "we are on GDI/Nod the next map, so pick a map suitable for that team" or something. E.g. non defense maps for Nod and hard-to-infiltrate maps for GDI
  4. Quite a heavy investment with all those attacks, for such a little gain he intends to have in the end. Those attacks costs buckloads. The time needed to "copy-paste and revamp" by himself would take ages (unless he got a team) The high propability of EA and Epic Games stepping in to prevent that "copy paste" intent has to be taken into account in terms of total costs effectiveness, not to mention the payment of lawsuits against him/them If he realy wants to copy-paste the game and revamp it, he must be a rich guy with a good team to invest time into it. Come to think of it, isnt everything readily availible already? In terms of code and content? Why ruin the game for others? I dont get that story, doesnt seem right to me.
  5. I like my opponents having flying units all the time, especially when i'm on Nod and there are no active base defenses BOOM! C4 kills a building! BOOM! Nuke goes off! Why? cuz they cant leave their vehicles
  6. GTFO! Winning is everything! + nine-thousand! Winning is everything! Especially if BOTH teams are cooperating to the best of their abilities! Unanimity and understanding are key concepts to do that
  7. True story, especially if you're not too good at speaking English Speaking != Typing I want to believe that I'm astong English speaker. Not always finding the right words, but still gets the point across. However, without playing the racism card here, accents between different nationalities are tough to listen to. Let me explain. At university in Europe, your common language spoken is English, simply because you only meet foreigners. As a Dutchy you speak (broken-)English with Spanish, Italian, German, American, Australian, Russian, Hungarian, Chinese, French and even more different ethnic groups. You learn to listen to dialects, differences in intonation, differences in sentence structure etc etc. In Europe you learn to cope with those differences and manage. In my experience though, when I talk to people having English as their native language (UK/GB, US, AU) they tend to have more difficulty understanding the broken-English version spoken by non-native speakers. I can say this because I've been in Australia for 5 months. I can say this because I met a few Americans during my stay there saying just that; same as Americans I met in my home country (The Netherlands). By far the hardest for me to understand due to dialect are Indian or Pakistani people. They speak as if everything is 1 big sentence, never pausing. (Had to listen to a presentation from a very nice Indian guy) In short, (and this is my experience and/or opinion) we may all be speaking near-perfect English, but the different dialects make it difficult to understand eachother and I feel this is particularly true for American people. Not to piss you guys off or anything! Please dont receive these comments as an insult!
  8. I wasnt there last night/during last PUG but judging by the comments here about it, it's all too obvious everyone needs to have a mic to be "heard". I had the same experience the 1st or 2nd time I joined the PUG and was unable to use my mic (due to GF sleeping) I was MAD as hell about people simply NOT responding to chat. On the other hand, more often than not, people (purposely not naming names ...) ignore anything I say BY USING a mic. So, requesting help or notifying the team about an incoming rush isnt always heard even WITH a mic. This is a PUG, a PUBLIC pickup game, meaning, meaningless banter is part of the experience. Meaningless rambo-ing is also part of the experience. It's like a more-organized public game with set-teams, where more people use a mic/headset for communications rather than chat
  9. I get the idea but not the maths Allow me to correct you ... One thing though, a building kill reward as you suggest it will not stimulate early-kills. but late-game kills. The more score you have, the more the multiplier affects the score. e.g. You team has a score of 500 and then kills 1 building early game, the reward as you say is 250 to your team. When your team waits 5 minutes and reaches 1000 teamscore, the reward for 1st building kill will be 500, totalling 1500. 2nd kill will then yeidl another 1500 totalling 3000, 3rd kill yields 4500 totalling 7500 points. (without regarding other point gains merely building deaths early game) Fast forward to mid-endgame score levels, 20000 is not unheard of. 1st building kill on that level will yield 10000 points for a total of 30000. Then immagine a 2nd building death to happen shortly after (people complaining etc. not paying attention due to first loss) 30000 points for the 2nd building totalling 60000! Now, in an AoW server, thats insurmountable. No, fixed amounts are fine enough. I opted for 1500 but 2000 seems fine to me too. Just needs more equal distribution between participants rather than the one with the killing blow
  10. And paying one to work for you isnt an option either. Raising funds to do so, will get EA on your back telling you you are making money out of this game ... It's a never-ending downward spiral
  11. Nope! This totally works as intended! When in Line-of-sight of an automated base-defense, it shoots you when you are in range! Please check out original renegade online gameplay! (Particularly City-Flying) There you will see the obelisk shooting down aircraft! You are right though, than in the RTS automated base defenses do not fire flying units (with the exception of SAM sites) There is nothing to fix, you have to adjust your tactics to this feature
  12. On the Steam platform part. Search the forum for numerous topics about that. It's sad but EA is quite unresponsive thus far. The thing is, the Dev team is doing this project absolutely free, even if 1 single dime is made on this game, EA will sue. Steam platform has a tendency to have the need to make some sort of profit out of games. Even if it is greenlight, you'd need to pay steam for it. It's a complicated matter and the Dev team tried at length to discuss the possibilities with EA, but so far, we havent heard any good news. No bad news either! About your suggestions, there is a specific forum part for it, feedback forum. I'm sure the Devs would read what you wrote though. It's not something new you said, so the more people asking for those features, the more chance it gets it's way in! (I believe many would want to have an upgrade system in the form of veterancy and it's perks )
  13. "Pointwhoring" as you say is exactly that, plus something extra. It keeps enemies on their toes and atleast 1 per MLRS/Arty is needed to repair that building. Significantly lowering the enemy base defenses and by extension, lessens the enemy attacks on your base. Look at it like this: 3-4 people are "pointwhoring" with MLRS/Arty, they keep 4 techs/hotties occupied INTERNALLY to repair those buildings. When switching to different buildings, they are required to move and repair other buildings, probably requiring some 5th to cover the initial damages. When you have 2 flamers/Meds on stand-by to cover those MLRS/Arty's by killing off any incoming tanks, you got a solid tactic to keep your enemy in their base! It results in your team having less need to defend and more to attack. I dont like the way the "pointwhores" get on top of the score list, but they do help the team by doing so.
  14. Sorry I had to go like that! I told my team (B0ng's) in chat my GF was in an accident. I just want to let you guys know it was nothing serious. Just a fender-bender, but I still had to be availible, if you know what I mean. I hope you guys had a great remaining game and I hope my team whooped your Banana's asses!
  15. So, when is the next one? this saturday or sunday? What time again? Bro's countdown timer is @ 0:0:0
  16. damn thats crazy! I had 3 speedup crates and thought that was fast enough (4th crate was a timed-c4-suicide but there were no vehicles close enough to board before explosion)
  17. Weren't you playing in the TMX game the night of release, when everyone was saying it was GDI favored and pissing and moaning it like it was a sign of the death of world order across the globe? Now all of a sudden it's Nod based. Sigh. I'm not complaining or anything, I simply like the idea. I merely pointed out what others were complaining about yesterday (when I played the 2 matches), I didnt say I agreed or not. And probably you are right, I did play the night of release. I didnt pay attention to the complaints though, but I had the impression GDI could get into Hon quite easily with a hotty-rush. I remember Nod being 1 building behind (Hon was dead) so naturally a comeback is hard. People hanging out in the pp with C4's. That day I was on Nod and went full-out retard marksman killing off any deadeyes I could lay my eyes on. I loved it! On Topic: I do not think we need added credit ticks, like Yosh said. This map requires better teamplay and therefore people complain. It needs a different gameplay mentality to succeed, so the better coordinated team wins. (Like on any other map if you think about it)
  18. launcher updated automatically for me with 4gb download speed for 1 minute, dropping to 0 for 2 seconds and continueing again for 1 minute @ 4gb/s. Continued untill finished within 10 minutes.
  19. I played 2 rounds on valley today and both rounds people were complaining a lot ... it's slow paced (because of the 90% rambo/commando players) and Nod favoured (because of the SBH) Lets face it, we cant make the community unanimously happy on all the maps. Some prefer A, others prefer B. I prefer Renegade X, that includes all maps I find it extreme fun to have gameplay variety and when certain tactics do not apply on maps where it does on other maps.
  20. confusing shit. Your team has RED names while the enemy has GREEN names. Green hitbox with red names = spy when I play Your C4 though, it might have killed off a few people through the WF wall. But no glitch there, just a shrewed spy action, nice job!
  21. I long for the ref vs ref "stalemate" vanilla style. Engi rushes with beacons galore!
  22. never played dune and i have the others now but thanks whats dune about anyway? those giant worms eating you when you cross sand, right?
  23. ahhhhhhhhh works like a charm. I should have gone to bed but lost track of time already "Only play 1 mission to check things out" well save to say I'm half way through them lol so much fun, so much memories
  24. thanks, good to know! I took C&C95 from cncnet and didnt get any virus warnings, so I tried for red alert too... strange Reason for me to want it from there is that the First Decade pack doesnt work properly under windows 7 x64. I can play, but the colors are iffy and having all colors from the rainbow at some point . The cncnet versions have it patched to work properly.
  25. Yo guys! I'm interrested in downloading C&C red alert 1. Checkingout CNCnet yielded a download link, but avira shuts it down for possible threats. After that I found a link from Softonic, but only gives me the allied disc (500mb). I'm thinking one of you guys might have a save link or 2 for the entire game. I know it's for free and all, but finding a reliable link is still a bit tough
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