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DCG909

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  1. @Nero. I'd say these kinds of machines are usefull for rendering (as in rendering a entire movie), or simulations, as the Titan 1's had pretty good double precision floating point calculations There are some more professional applications, but personally I'd say it's for physics simulations. Also. Vram usage is less than 500 MB. System ram is about 5.9 GB. But I'm having about 280 browser tabs open and steam, so default my RAM usage is 3.5 3.7 GB, meaning the game used about 2.2 GB. This could however cause some problems with 32 bit OS's... GPU usage was 98% at the times when I was looking at it. I'll try B3 later today on my laptop (also with islands ) Edit. B4 death fps are still lower than B3 alive FPS, but they are quite close to each other. The FPS I gained in B4 from dying were between 10 to 20 FPS, so from 65 to 71 to 85 or so.
  2. @Havoc I'll see what happens when running MSI afterburner, to capture GPU usage and Vram usage As I remember also having a FPS dip on my laptop, which is equipped with a 7970M (sort of like the m290x, without the boost...) Both systems have 16 GB of DDR3 Ram (1600 mhz for the laptop, 1866 for the desktop) In my case I can live with 50 FPS on my desktop, I don't know how much FPS my laptop will give me now though I could live with lower FPS if it grants the ability to add custom maps In Obelisk's case it seems his GPU is too old to benefit from driver updates, which caused the lower FPS to be less noticeable in my case @boomer. Yea, Unreal games are all nVidia biased titles Meaning AMD cards usually have lower performance, until AMD writes a specific fix for them. (also the reason I'm avoiding Gameworks titles like hell lately, one exeption seems to be Dying light, who gave AMD cards a nice boost, without a driver update, a month and a half after the release) Gameworks and the GTX 970 are the main reasons I'm avoiding nVidia cards, as I think it's dirty play...
  3. I'm also having this phenomena. Though I'm using AMD cards. Went from 90 FPS (don't like Vsync on a 120 Hz monitor ) to 50's and 70's (some darker area's were still 90 though). For me it didn't matter if I was using Crossfire or not (As crossfire doesn't seem to do anything) I didn't test dying yet, but before I spawn I still get 90 FPS. What did seem to remedy the stuttering a lot (and I'm quite sensitive to it) was updating my GPU drivers from 14.4 to 14.12 (omega). even though I ran at 55 FPS, there was no noticeable stuttering or tearing (could also be partially due to the 120 Hz screen, but still). @boomer. I also tried borrowing CF profiles from other UDK3 games, but none seemed to work in my case Still good luck in trying and if you find a working game, plz post it here as well
  4. There were reports of someone using a range hack in the TmX server. I happened to be standing next to the guy in question when it happened and it indeed seemed quite long. Luckily there was a demo recording of the entire game, including the "incident" I made these screenshots from within the recording: I wasn't sure if the Volt also had some defects in the recording as the repair gun (infinite visual range), so I tried to replicate the situation a bit. Here are my results: Another mod however told me he'd seen the volt bug out sometimes during beta 1 and thought this might have been the same. So can anyone tell me if this is a hack, or a possible bug?
  5. I've got a demo from TmX from yesterday with a couple of things that I noticed. But I guess it's better if I send it trough a PM. Which dev could I pm?
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