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iovandrake

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    Iovan_Drake

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  1. I don't think expecting some communication is too much effort for a free project. It takes how long to write up a post?
  2. All the damage that can be done has been done. The best thing to do moving forward is to have active releases and hope for the growing stability and polish changing some minds. It can be done, but it has to be active. Information has to be constant at the very least.
  3. I've been lurking. I'm not going to play right now because of the stability issues plus my hectic real life schedule. I'm playing games that won't frustrate me in the meantime. I'm sure there are plenty of others waiting on the next beta release. There has been more than enough information on bugs and other issues for a new release to have been made. There hasn't (from what I can tell) even been any news updates. There should be progress updates in between releases just so we know that things are progressing.
  4. I think if it doesn't get a buff it should get an alt fire mode like the grenadier. -Shorter Range Alt Fire Mode- 1: Maybe a mode that spreads the damage out into a wide cone 2: Or a mode that sets the floor and walls (where it hits) on fire and creates a fire damage zone for anything that runs through it. It would last only briefly. 3: Or a mode that fires out a mass of fire in a slow blast that does a concentrated amount of fire. A flamethrower would have an adjustable nozzle in real life. Maybe not as versatile, but we are talking a more focused technological avenue. I mean Nod has stealth technology. Advancing flamethrower technology is something Nod was shown to pursue in the sequels. I think this (while more complicated than a simple buff) would be more interesting. Plus the blast suggestion (#3) is more true to TD's flamethrower. Finally there is the grenadier's two fire modes to consider. It isn't exactly fare to Nod's equivalent to be so limited. The grenade's two fire modes make it versatile. It can cause direct explosive to enemies (and isn't hard to aim) or it can be used to lay explosive mines (basically) for a few seconds (not to mention those seconds even if failing to hit anyone with the grenade would still give them pause to move through that area while they remain). Currently the flamethrower is a W + M1 weapon that doesn't have the damage to make up for its limitations.
  5. I fully support and endorse this totally awesome idea. Field sucks and I've never really liked it. I've put up with 3+ hour Field matches in marathon before (old Ren). There is just so few tactics to the map.
  6. It doesn't have to succeed if it pins defenders to a particular building. Nukes can be used to distract defenders from other buildings. Easy nuke placements mean distracted GDI while Nod rarely has such issues. The worst Nod gets is a Hotty infiltration which you either know about and stop or lose a building to. I personally do not think detection ranges need extended. The problem isn't with how far away you can see SBH. The problem is with SBH being shown off under certain conditions. If you can avoid those conditions PLUS defenders running around looking for you then you deserve to get a nuke or C4s off.
  7. The only thing I dislike about vehicle sprinting is when others do or don't do it during rushes it causes all kinds of havoc.
  8. I only crash on map end (and it seems to be only when I'm moving/shooting right when it ends). Map change crashes stopped completely for me. If I make it to a map change I'm good. I haven't experienced any other crashes.
  9. Rainbow stealth effect is a scrub tactic and you should be ashamed of yourself. The shimmer of the SBH shouldn't be so obvious. That's a cheat that no one ever bothered to fix (because they exploited it) and only real problem I ever had with Renegade skins. As for stealth and bright maps I agree. SBH should shimmer when shot. Their body being on fire should be more obvious (with smoke trail). Lastly I think they should shimmer when they jump, sprint, or fall ANY distance. In Original you couldn't go jumping around as an SBH cause it showed you off. Yet SBH can run around like athletic ninjas on X right past everyone. In fact I think a good thing for SBH to have would be for moving AT ALL to consume stamina for them. If it's depleted they lose their stealth until it regens a bar. This would be a decent limiting factor on SBH and one I'm content to deal with as an SBH. Right now SBH is far too easy. It has taken all the fun out of being stealthed for me.
  10. Good stanking is harrassment. Taking out damaged vehicles is the easiest payofff, but a good stank can be useful to distract and piss off enemy tanks. If I shoot you a couple of times while your turret is turned and then run away behind cover you either have to come after me to get a hit in or you retreat to repair. Once I'm cloaked again I get the surprise factor again which means that if you are slow to retreat or come to attack me I can probably kill you before you get me even in a head to head fight (unless a mammy). Stanks are not meant to stand toe to toe with tanks. They are meant to be annoying assholes who exploit other tanks not knowing they are there or where they have gone. The only weakness in this is braindead maps like Field that have no tank strategies other than: see tank shoot tank run when hurt (if you can get away). All fields should have line of sight broken up more than Field does. Otherwise the tank battles are just back and forth sieges. The only things stanks need changed is the rockets. They are far less useful than in original Ren. They lock on more sure, but they fire slowly and spread out. It's way too easy to waste one or both rockets because of how they come out.
  11. I usually hid my stank on City behind the bridge support in that field and never had any issues. If you see GDI tanks when going out that side you shouldn't go out. GDI tends to shoot all around there anyway because it is a common place for stanks.
  12. I think there should be a specialized infantry for either side that can see stealth further away (maybe twice as far). Heck you could even make the crappy Officer able to do this. This would give a new way to patrol for stealth units and make a pretty useless character class more useful.
  13. I agree with the chat being hard to read. The chat needs an opaque background when it pops up. On Whiteout it's hard as hell to read Nod's messages. I also think there needs to be new speech added to the radio for spotting. When you spot someone near a building it should say "Enemey spotted at WF" instead of just saying "Enemy spotted!" and the rest being covered in text.
  14. What they need is to have objectives written to them each spawn. Like a certain percentage of the attackers get the same building target and that is only interrupted if they face significant resistance (i.e. they don't stop to fight every enemy along the way). Give them a list of preferred targets and they will engage those in order. This makes it easy for the bots to react more to the situation. Bot Classes -------------- Building Defender: 1-Repairs buildings that are attacked (prioritizing power and defense) 2-Places mines at scripted points (including bad positions at lower chances) 3-Patrols for infantry infiltration Base Defender: 1-Engages infantry infiltrators 2-Engages vehicles attacking the base Attacker: 1-Prioritizes target building upon spawn and moves out to attack (favoring a target if one is already selected by other bots) 2-Engages enemies in the field if it has a reasonable chance to damage the vehicle. Not plinking at a tank with any weapon like currently. 3-If spawned in base while a building is below 70% it engages any present enemies That's the basic reasoning I think would solve bots. I'm not sure what it would take to script that though. Pathfinding seems to be down pretty well and that's the hardest part of bots.
  15. I never liked how easy it was to lose an orca/apache when in the field to snipers. On City it could be a nightmare as you have so many possible sniper locations to worry about. Currently Orcas are the worst vehicle in the game. That's a simple fact and it needs fixing.
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