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Madkill40

Phase 5 Beta Testers
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Everything posted by Madkill40

  1. If this was a woman I would actually daterape it. That's how sexy this is. Oh man. It does seem a little bit on the large side compared to the other buildings... I do wonder if in the UDK all the grey/black textures on the Temple are in their own texture_group? So it would be possible to switch the grey/black texture of your Temple to textures which currently exist in the SDK without ruining those beautiful red windows.
  2. Madkill40

    New maps

    I will eventually sort my one map out.
  3. Purchasable drugs in RenX? YES
  4. The scorpian collumns are nicely included and the shape is spot-on. The building is mostly stain-glass windows on the surface so want to have a go at including window frames for these windows to sit in? Allowing the ToN to have destructible windows would be a niche thing. Looking forward to seeing this fully textured.
  5. Nah... that would enable easy-trolling if the AI harvester was just replaced due to a player harvester. Regarding the harvesting point, if it is possible for player harvesters to use a tib_node which is set to Team 3? Then those team 3 nodes could be highlighted when a player is in the harvester. But this is impractical unless a player harvester became more official as every map would need T3 Tib_nodes added. Just an idea.
  6. Is it a recording of a PUG doe?
  7. The 2 mines is for recruits throwing EMPs to be fair. Vet gets 4. Elite 6. Heroic unlimited.
  8. Unless there is a UI scaling option in the UDK .ini files this problem will persist, it is a common problem on a lot of games but 4k res is relatively new and ut3 engine is quite old. Unless the devs can include a custom magnifyer to scale the ui to different sizes in the in-game settings menu or if a mutator can work clientside this is going to be difficult. In any case, a dev or someone who has knowledge of correcting the ui scale would need to have a 4k monitor to get this right. Right?
  9. It is odd that there weren't even any screenshots of Renegade-X but it could quite possibly mean Renegade-X could gain its own article at some point?
  10. Apologies, there just seemed to be bits in the scripts that may have to have been modified to make sense, a lot of the dialogue is single-player based and I wasn't sure how much of that you wanted to keep in and as such was just offering to re-voice a majority of what would be kept but if you're happy with using the original sound files that is absolutely fine as well. I am absolutely game for doing voices for the Engineer, the Officer and Patch.
  11. That is very awesome and useful. Reduce the characters to just Logan and Gunner. [And Patch if you want an additional] So lines are other characters become Logan's and Gunner's lines. There are probably a lot of single-player based lines which can be culled so modifying the script to be more accurate to Multiplayer of RenX is at least a little less to do. Remove Havoc's lines, the player you are doesn't need to speak. (Works for Half-Life) This is good amount of research work. Very nicely done.
  12. Don't you go ahead and correct me like some guy who wants to be honest and shtuff. This ain't no place for truths.
  13. I'll be more specific, the Nod Air-Tower. You also make a good point about the GDI Barracks.
  14. Even if it's not the last structure but the first structure in some cases those 6 mines are quite vital to having an effect at least against the two units trying to infiltrate a building and unless that unit with the EMP is an Elite it would be nice if they couldn't remove every mine. Even at late games where there's one building there's usually a few units with EMPs around.
  15. A wooden floor which fires cannons at pirates when they move past.
  16. The Pleasure Hand of Nod. Nice.
  17. As the Under map has had changes since this thread whatever progress was made will likely have to be remade using the latest version of CNC-Under... Although moving the WF into an easier view might just give CNC-Under that Ol'CNC-Field siege feeling, an extra opening does seem like a more viable option but the whole dynamic of Under is and has always been a bottleneck for both infantry and vehicles.
  18. I am having a hard time visualizing what you mean and would like to take a look at your edited version.
  19. I want to check this shizzout.
  20. Did the disarm range and disable range get mixed up? It would be fairer if an EMP grenade had a maximum amount of mines it could affect which changed with veterancy. i.e. Recruit Emp > Max of 2 mines, Veteran > Max of 4 mines, Elite > Max of 6 mines, Heroic > No max [Unlimited] | The disarm range could also be reduced for Recruit, Veteran and Elite. If the buildings' walls could stop EMP blasts then there wouldn't be much of an issue but as it stands so long as an EMP is near the AirTower or the side of the HoN, a majority of mines (if not all mines) are disarmed with just one EMP grenade.
  21. This thread gets a 6 out of 5 hexagons and two rubber chickens out of a cow and I will not go any higher. /RatedFairly
  22. If you click on a server and select it then it will start playing the map's preview video, if that preview video is playing then it is being 'used' which is what the original error was.
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