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Fffreak9999

Former Developers
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Everything posted by Fffreak9999

  1. Currently there is no way to prevent PMs from players, and no way to ignore public chat. Players are capable of being muted so they cannot use Public chat channels, but PMs still work at that point I believe, and muting can only be done by a server moderator or higher.
  2. The link has been added to the first post, Thanks for that @Xtractor
  3. Server Admins do have the ability within IRC to ban an individual user from starting votes. It won't prevent participation within votes, just the ability to start them. Although it's an extreme action, and realistically I feel that giving the ability to normal users to prevent surrender and change map voting from an individual is going overboard. Increasing the cool down would be a definite better option, and if someone is spamming it constantly on cool down you have the option to call a moderator depending on who is being an issue.
  4. I should be around on Saturday, possible for Sunday.
  5. Yeah thats true! But if we raise the turrets damage/splashdamage and lower the GT damage we might find a balace between those two. In the SDK there is also a Nod Guard Tower, you can always use that instead of a turret
  6. Delete the swarm agent config settings, you have @Ruud033 to blame for it
  7. Fffreak9999

    Maps

    You can use the overview map (in game and take a screenshot or in the SDK)
  8. I can create a non-flying version of walls and lakeside and we can test it out in a PUG if you want.
  9. As I recall Fort vehicles are different compared to TS vehicle crate ones. They at least have a different name via IRC nBab_Vech_Titan or something like that.
  10. Fffreak9999

    Maps

    Which maps are you finding unfair? Many are at least balanced when you factor in the advantages of each team, although almost impossible to negate one team's slight lead. For example: CNC-Walls_Flying While Nod have the advantage in terms of stealth (which is a powerful factor in this map), GDI have vehicle superiority and if GDI play remotely well, Nod struggle to break the seige even if they take down a building or two. That doesn't mean it is impossible to win as Nod, even when there is a good GDI team, it just makes it harder. German via Google Translate: Welche Karten finden Sie unfair? Viele sind zumindest ausgeglichen, wenn Sie in den Vorteilen der einzelnen Teams Faktor, obwohl fast unmöglich, eine Mannschaft leichte Führung zu negieren. Zum Beispiel: CNC-Walls_Flying Während Nod haben den Vorteil in Bezug auf Stealth (was ein mächtiger Faktor in dieser Karte ist), GDI haben Fahrzeug Überlegenheit und wenn GDI Remote-Fernbedienung, Nod kämpfen, um die Seige zu brechen, auch wenn sie nehmen ein Gebäude oder zwei. Das bedeutet nicht, dass es unmöglich ist, als Nod zu gewinnen, auch wenn es ein gutes GDI-Team gibt, es macht es härter.
  11. The ability to purchase flying vehicles is a toggle within the map in the SDK. Unfortunately to create a non-flying version also means others have to download the map again, but with this toggle set to off. Since people seem to struggle with downloading maps at the moment, I would hold back on it. As to stairs etc, they are perfectly able to be in a non-flying map, as the stairs are an optional addition to the building (seperate to the building in the SDK)
  12. I don't believe the rate of fire can be altered, at least I don't believe I have seen a value associated with it in the SDK
  13. The launcher in question is the one you use when patching the game, if you select the server and click "Join Server" it should pop up a small window which starts the map download.
  14. The AGT/Obelisk have a range that is fixed per map, I don't believe the value can change mid-game, although the best person to ask is @yosh56.
  15. Try unblocking EDCsharp (I think that's the file name) from the binaries folder
  16. @DarkSn4ke This should be in it's own thread, rather than this thread.
  17. This feature is one that has been requested tons of times, you should use the search feature of the forum to see if there is any topic similar to what you are posting about.
  18. This is a known bug, honestly you are better off using the patching launcher to connect to servers anyway, since any maps that the server hosts that are not from the patches, should be downloaded automatically when you use that patching launcher.
  19. It only goes part of the way? I haven't seen that behaviour before, you probably will need someone else to help with that. iTweeks files are full builds pre-zipped up and can be downloaded and dropped into your directory bypassing the launcher updates. This may be an option for you, but I would be concerned that your install is automatically failing.
  20. The whole purpose of the Spy is to infiltrate and as such, in Renegade and Renegade X, that means bypassing Base Defenses, rather than granting a opposing team character. In the case of Renegade X, the act of getting a character is just to help bring forth the disguise as a friendly unit. In practice granting all Spies an SBH character gives GDI more of an advantage, compared to Nod, since Nod already have the ability to buy stealthed units, although the ability to bypass base defenses is necessary for Nod since the AGT is so brutally efficient at killing SBH. GDI get less advantage from bypassing the base defenses, as Nod's defenses are generally worse at Infantry (especially over shorter distances). So in turn, they balance out quite well. If all spies were SBH, it would be a perfectly good choice for both teams compared to the current method of granting a random enemy character (Spy Engineer or Soldier for example)
  21. We also have full demo files if anyone wants them.
  22. The MSI is the automated installer. You can find that in the downloads page at the top of the forum, if you struggle installing from the MSI, you can always try looking through the latest announcement for the patch and find posts by iTweek, he normally has links to download the full game.
  23. It doesn't need to be fixed, servers run without issue when it appears.
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