Jump to content

Search the Community

Showing results for tags 'feature'.

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Categories

  • Renegade X
  • Modifications
  • Levels
  • Tools

Forums

  • Totem Arts
    • News
    • Renegade X
    • Firestorm
    • Feedback & Bug Reports
    • Technical Support
    • Firestorm FAQ
  • Community Content
    • General
    • Off Topic
    • Tutorials
    • Works In Progress
    • Releases
    • Servers

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


About Me


Allegiance


Location


Website


Steam ID

Found 1 result

  1. So we all know that in Renegade X there's a lot of debatable plays one can pull off. Some of these are considered glitches and are illegal on all servers (getting vehicles on infantry-only zones) while some are tolerated or even considered natural (jumping into airstrip tower on flying maps). The examples I gave above are kind of extreme, but there's a lot of actions that cause confusion and their legality depends on the server/admin of the server that you ask/the mood of that admin. So, to sort things out and to prevent myself & other players from whining that the other team should not have done this or that because it's a glitch, I'd like to request that a CT admin (or maybe even make a game-wide rule set for that? Idk if it's realistic) clarifies all the controversial actions and states which are allowed and which aren't. To list some of such: - flaming humvee/buggy - flame tanks firing through the back of barracks - invisible remotes on a stank - hiding beacons inside the lights at the end of airstrip - driving some vehicles (like Nod APC) backwards down the hill for highly increased speed - invisible (thus not disarmable) mines at HoN MCT on some maps - partly invisible (disarmable) mines at HoN MCT on some maps - climbing building stairs on the outter side of the railing - placing beacons that partly blend into the walls of GDI PP (still disarmable) - same as above when you blend beacons inside no-collision rocks where you can only see bits of them - there's a spot like this on Snow next to WF front door - disarming beacons through the wall of a building (can be easily done in WF) - Walls: entering Nod base with tanks by jumping the wall on the airstrip side - Whiteout: infiltrating Nod base by walking out of the map (https://youtu.be/7AtBrmhozjw?t=826). I think there's a similar path to GDI ref as well. - Gobi: b2b sniping - Under: jumping on top of Nod PP - Complex: hitting HoN from just in front of the GDI base (central part) with gunners/rocket soldiers/MRLS And there's probably many more that I didn't think of here. Also I didn't list the ones that I consider fairly obvious (like b2b airstrikes on Islands).
×
×
  • Create New...