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Everything posted by Fffreak9999
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This is a known bug for many of the players
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This action is not intended, and any server moderator or admin should be alerted if this occurs
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1) 2-3 (Buildings Lost) - Some maps only have 2 or 3 buildings, making this unrealistic 2) At least 30 mins (AOW Matches by default are 40 mins) No point adding time restrictions (And Mara would also be affected by this at game level) 3) Remove the ability to spam votes: This would be more efficient, but 10 mins is too long, 5 mins is more realistic.
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Every Good Story Must Come to an End - Newbie's Retirement
Fffreak9999 replied to Newbie's topic in Renegade X
I am sure we can arrange for a PUG commander role easily enough -
Just had Marathon go down [12541.91] Log: Script call stack: Function RenX_Game.Rx_Weapon_Reloadable:Active.BeginState Function RenX_Game.Rx_Weapon:Active.BeginState Function UTGame.UTWeapon:Active.BeginState Function Engine.Weapon:Active.BeginState Function UTGame.UTWeapon:Active.BeginFire Function Engine.Weapon:Active.BeginFire Function RenX_Game.Rx_Weapon_RepairGun:BeginFire Function Engine.Weapon:BeginFire [12541.92] Critical: appError called: Infinite script recursion (250 calls) detected Rx_Weapon_RepairGun CNC-Arctic_Stronghold.TheWorld:PersistentLevel.Rx_Weapon_RepairGun_87 Function Engine.Weapon:BeginFire:0000 Script call stack: Function RenX_Game.Rx_Weapon_Reloadable:Active.BeginState Function RenX_Game.Rx_Weapon:Active.BeginState Function UTGame.UTWeapon:Active.BeginState Function Engine.Weapon:Active.BeginState Function UTGame.UTWeapon:Active.BeginFire Function Engine.Weapon:Active.BeginFire Function RenX_Game.Rx_Weapon_RepairGun:BeginFire Function Engine.Weapon:BeginFire [12541.92] Critical: Windows GetLastError: A non-blocking socket operation could not be completed immediately. (10035)
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Had another crash today, don't know if it is the same or not, but I will link anyway [37363.25] ScriptWarning: Accessed None 'myHUD' Rx_Controller CNC-Field.TheWorld:PersistentLevel.Rx_Controller_11 Function RenX_Game.Rx_Controller:ClientPawnDied:010A [37363.25] ScriptWarning: Accessed None 'myHUD' Rx_Controller CNC-Field.TheWorld:PersistentLevel.Rx_Controller_11 Function RenX_Game.Rx_Controller:ClientPawnDied:01A3 [37363.25] Rx: PLAYER☻Exit;☻GDI,299,?????? [37364.05] Log: Script call stack: Function RenX_Game.Rx_Weapon_Reloadable:Active.BeginState Function RenX_Game.Rx_Weapon:Active.BeginState Function UTGame.UTWeapon:Active.BeginState Function Engine.Weapon:Active.BeginState Function UTGame.UTWeapon:Active.BeginFire Function Engine.Weapon:Active.BeginFire Function RenX_Game.Rx_Weapon_RepairGun:BeginFire Function Engine.Weapon:BeginFire Function Engine.Weapon:SetPendingFire Function RenX_Game.Rx_InventoryManager:SetPendingFire [37364.05] Critical: appError called: Infinite script recursion (250 calls) dete Rx_InventoryManager_Nod_Engineer CNC-Field.TheWorld:PersistentLevel.Rx_I Function RenX_Game.Rx_InventoryManager:SetPendingFire:0000 Script call stack: Function RenX_Game.Rx_Weapon_Reloadable:Active.BeginState Function RenX_Game.Rx_Weapon:Active.BeginState Function UTGame.UTWeapon:Active.BeginState Function Engine.Weapon:Active.BeginState Function UTGame.UTWeapon:Active.BeginFire Function Engine.Weapon:Active.BeginFire Function RenX_Game.Rx_Weapon_RepairGun:BeginFire Function Engine.Weapon:BeginFire Function Engine.Weapon:SetPendingFire Function RenX_Game.Rx_InventoryManager:SetPendingFire [37364.05] Critical: Windows GetLastError: The operation completed successfully.
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Jarzey, the beacon was actually the main purpose of the rush that occured that took down the Ob, it just didn't work as intended. The beacon was disarmed, but the rush suceeded, when the beacon was actually meant to suceed but the rush distract people from the beacon. That is why I said it wasn't a decoy, it just ended up being that way due the actions of your team. The beacon was under the strip, since I managed to get there via Spy.
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P.S That was no decoy, that was going to blow up your strip, I was there with a Spy Sakura Also if anyone wants the Demo Files for the PUG to see how they played out from the viewpoint of any individual player, you can download them here: PUG Demo Files (17/09/2016)
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The game is mostly played by Europeans, but on occasion MPF does fill. CT is normally filled first, but all it takes is a small number of players to make people join a different server first and that server will be populated (I've seen various uncommon servers filled just because 2 people decided to play on a random server) Just try joining MPF when you are on, and eventually you will have a good number of people playing on there.
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@Divination The PUG sessions start at 19:00 GMT on Saturday. if you want to join you just need to be on TS.tyrant.gg a bit before (Normally 15 mins before it is scheduled to begin we start getting people onto the server.) Please read a copy of the rules on the Teamspeak before joining, so you know what to expect or understand. If you have any further questions about them, please let me know, I will happily explain them.
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there is a reluctance for spies that are capable of straight up destroying a building "silently" (i.e 100% health and armor gone in a very short space of time). however i would like to see all the spies be SBH since they were the case in the original game (server side addition). this would be good for both GDI and Nod, especially on Base defense levels.
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Hi Silence, Spies are immune to the targetting of ANY base defense, and the players have the friendly target box for spies as well.
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MPF is quite popular at various times of the day, and they host an American server
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Don't worry about it
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To be honest, thats the wrong sort of attitude to have, "Last Week's PUG was poor", Just because one is bad, you could end up missing out on a decent PUG session, or your presence could be the deciding factor in ensuring a good set of games, or you could even end up being the driving force for victory on your team, you never know. However hope you enjoy yourself doing what you need to do
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Lag despite low ping and high speed connection
Fffreak9999 replied to Trilanor's topic in Technical Support
Hi Trilanor, the best thing to check would be your connection to some of the other EU servers, Constructive Tyranny and MPF-EU are good ones to test. See if the issue occurs on both servers, if it does, it is likely to be your side. If it only occurs on one server, then we can attempt to isolate the cause, but we have many players on CT who experience no issue in the slightest, so I am more inclined to believe the issue is your end. -
I won't be attending this week either, I'll be on Teamspeak and IRC but I have other things I need to do
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You can also think about usin the torrent as that should be fine for the purposes of downloading the game
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I know you can jump to it, but like I said the default is to jump to the start of the thread, rather than use such a small circle to go to it.
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Guess that is why I don't like the layout as much as before, never was big on Social Media. But the updated stuff kinda improves enough to get over that issue anyway
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@Henk So you haven't updated it since then
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@Henk and @Ruud033 you will need to ensure the latest version is on the map test server before you do and able to be downloaded from the Repo
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The only thing I find annoying is that the default behaviour of the Unread content is to send you to the beginning of the thread, rather than to the last post you saw or the last post of the thread