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Fffreak9999

Former Developers
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Everything posted by Fffreak9999

  1. Hi @Bronn, Sorry to hear you had a poor experience playing on CT Marathon. In most cases, there will be more than enough people agreeing with you to surrender when a building is lost to not cause too much of a problem, although vote spamming consecutively will cause some annoyance, and will at most result in others telling you to stop spamming votes, vote kicks should only be used to remove AFK players, players abusing the system or cheating and that like. However as to the player's deciding to kick you, were you aware that you can call a Moderator or Admin to view the server via an in-game text command "!modrequest"? In most situations the Moderators will cancel the kick vote against you or step in to prevent it. However don't let the community prevent you from playing a game which you appear to enjoy, and for the most part the community is not too bad. However there are still some pretty poor members of the community who are rather negative, and can spoil it for the majority. Hopefully, you decide to come back and play again and if you have any problems (in regards to Constructive Tyranny), feel free to contact me either on here via PM or on www.tyrant.gg and I will respond.
  2. In theory it should be possible, in practice, maybe a little hard to implement but shouldn't be impossible. I am sure something like "is x class" or "is holding x weapon" would be at least possible
  3. I have been thinking of more purchasable items or upgrades that could be added to the game. A couple I have already mentioned in other threads but I am placing them here under a separate category since even if they are dismissed for the purpose that I posted them for, they may still have enough merit to warrant their inclusion. Please feel free to suggest your own to this list. Suggestion 1: EMP Anti-Tank Mines Suggestion 2: Riot Shield (Reduce Light Arms fire damage (Like pistols and assault rifles, Shotguns) (Takes item slot and cant use any weapons while equipped, but Heavy Weapons like Sniper Rifles and PIC/Railgun still do high damage, although maybe not full lethal) - Good for pushing through tunnels (like on Under)) Suggestion 3: Repair Gun Upgrade for Base Engineers (Good for when the Hand/Bar goes down, allowing increased healing rate even when the Tech/Hotwire is no longer available. Suggestion 4: Under-barrel Grenade launcher to normal soldier rifle upgrade. Think like Patch grenade, but slightly weaker and similar cooldown - maybe slightly longer, or alternatively purchase a rechargeable frag grenade upgrade (takes item slot) for all infantry. Suggestion 5: Personal Healing Kit - Provides self healing to the unit using the kit as a Heal over time (similar to Heroic status), but a reduced amount compared to the heroic status and does not stack with Heroic and must be out of combat for x seconds before it automatically kicks in and if you are damaged during the healing, it automatically stops. (uses item slot). Suggestion 6: Caltrops "Grenade" - Thrown at an area creating a "mine-field" like effect where if infantry run over this area, their sprint is disabled for a short time (10 Seconds?), and they take a small damage over time (not much damage, maybe 2-3 points of damage per second for like 5 seconds) - (Mine field effect lasts for 10 seconds?) Suggestion 7: Similar to the Caltops - Have a vehicle equivalent? Will add a few more later when I can think of more.
  4. I am sure @yosh56 would love an Asian server No 300+ pings
  5. CT used to have something that showed the server details such as map, player count and a few other things on our forum a while back. I believe it was written with Python so some way to retrieve this information exists. Is this what you are still after? If so then you will need to figure out what you are doing wrong. As for your other comments about There is a usable administration bot which links to IRC which @Agent wrote and most of the servers use this bot, without too much issue.
  6. If anything, I feel it reduces the complexity of the game. You complained about their high damage output via the Heavy Pistol, in my suggestion, that is removed from their arsenal. As for ease of spamming them, their cost can be adjusted, $400 with their altered package would be reasonable, maybe even $450 depending on how it works. Killing Infantry would be much harder with the adjusted side-arm, and as for vehicles, their only real potency would be in the base defense, since while they have the ability to use their explosives out in the field, they have to refill to regain their main ability to kill vehicles. As for your last point of keeping them out of a base, my suggestion reduces their building kill potential which means that while they can infiltrate, their infiltration (while solo) will not easily yeild a building kill. Permanent damage would be inflicted, but not much more than a regular engineer rushing. Also the introduction of a new class is not a new thing to RenX considering the marksman did not exist from the original game, and adding a new unit will provide a meta-change shift which will also make gameplay more interesting.
  7. Here is a suggestion, Please read all of it since all aspects are linked Suggestion 1: Timed C4 (Reduce Potency vs Buildings, increase vehicle damage). Hotwire/Tech: Change Sidearm to Silenced Machine Pistol (or advanced silenced pistol (increased damage over normal engineer pistol) Keep Explosives the same as current, but with the Timed C4 Building nerf, limits their ability to 100% a building. In return, increase their role as a Medic by giving them some improved infantry/vehicle repair rate As part of this nerf create a new class aimed at building destruction at their core. New Class: Demolitions Expert Cost: 500? Speed: Slightly faster than LCG but still lower than 100 Primary Weapon: Advanced Grenade Launcher (Increased damage compared to the GDI base class) Secondary Weapon: Heavy Pistol (as current) Explosives: EMP Grenade (Recharge) 3x Blast Charge (Think Timed C4 but Building Damage is high) (All 3 should deal about 90% total health and armor damage from full (values can be adjusted to allow for balancing) 2x EMP Mines (Think AT mines, but about 50-60% damage and does an EMP effect automatically on detonation) Extra: Allow engineers to purchase an Advanced Repair Gun upgrade once Barracks/Hand is lost so they can improve their healing output.
  8. I feel this is definately the wrong way to handle this. The only reason we have any definition to Sakura/Havoc being a Commando unit is due to the single player mode of the original Renegade. They don't translate well over to multiplayer games, since a Commando would be a Jack of all Trades, capable of killing units, destroying structures, only suffering vs Vehicles (but if they had extra C4, they can still handle vehicles). Their multiplayer role is that of a Long range sniper/support killer. You would be giving the class more utility than even the current Hotwire/Tech. Realistically, there would ideally be a Saboteur/Spy/Infiltrator - Demolitions Expert who would be the main building destruction unit. But as there wasn't one in the original, and since Hotwire/Techs kinda filled this role, they were not split. Realistically, I would reduce the Hotwire/Tech to a true Medic/Advanced Engineer/Base Defender and have a new class dedicated for building destruction. I will try to give more information in a bit, when I get a bit more time.
  9. Issue 1: It appears your main issue was you were booting a server rather than attempting to join a server that already existed. To Join a server already in-progress use the Join Server rather than Launch Server. Issue 2: A known issue for some players is that you lose access to the in-game multiplayer server listings, but you can simply reconnect via the out of game launcher. Extra 3: Due to a bunch of DDoS attacks on many of the servers that ran Renegade X over during last year, much of the community stopped playing, and many of the larger communities broke up and no-longer play. We still have between 1-2 servers running at any one time with a reasonable number of people.
  10. They will provide other rewards such as veterancy, speed upgrade or maybe a random character (not spy)
  11. Honestly, it is based on your computer specs. The higher you can push your computer while getting a stable (aprox) 60 frames per second while recording should be good. Normally a good standard to aim for is 60 FPS at 1080p Otherwise stick to 60 FPS at 720p + if possible.
  12. Also as for the following: I can change the settings for the crates so money crates will not spawn for a set time, eliminating the rush for the credits to do the early APC/humvee rush. I may trial this for the PUG next saturday to see how this impacts the gameplay. May set this to be a 3-4 minute delay so they will still happen in the mid-game, but early game rushing will be pushed towards the mid-game.
  13. The main problem is that the main way to end a game is often determined during the first few mins while resources are low enough to prevent a fully developed defence from being in place, it is incredibly difficult to end a game after this, even when a successful sneak occurs, for every attempt that works, at least 10 will fail especially on maps like Under and Field.
  14. Check the Wiki (linked at top of the website) it it shows all the bonuses and values when veterancy affects you.
  15. Not certain, I never managed to run through the full set of checks, but I am sure he will be able to tell you.
  16. The main reason for us taking this change is because as you saw, many more people are actively playing rather than waiting out of game, very rarely would there be 2 servers running and this means that players would miss out on the opportunity to enjoy a game. Now I can understand that for some people smaller games are more fun, however as a community should we leave people out of game that they could be enjoying? I feel that a level of balance (both over the gameplay and the server's ability to play at the increased level) is necessary and 50 players appear to manage very well and stable (at least for CT). It also allows for more map diversity instead of the smaller maps that dominate gameplay now (Islands + Walls) we have been seeing more play shifting to the larger maps in our rotation (Eyes, Tunnels and Arctic Stronghold) and this can only be a good thing since new players are being introduced to many more modes of play and with the larger player count to support those maps. Since the bigger maps are being played more frequently we can also look to make more larger maps which in turn means more people are likely going to want to play the game and see a lot of the hard creative effort that goes into a map and the creators (both current and future potentials) of those maps are more likely going to want to continue to create content for this game. However don't think we are leaving you without the smaller game alternatives, We still have the PUGs and there are servers out there that appear to manage far better on smaller player counts (where hardware is likely to be a limiting factor), plus CT hasn't made all the servers larger just marathon + Event servers, this means that if we start getting overflowing amounts of players we can start to fill the AOW server as well where possible. If it comes down to it I may reduce the player limit of AOW to 32 to support a smaller game style.
  17. Update: @Riou Insuiko has managed to get this working now.
  18. Ok Try closing all the servers and game clients and then open the launcher and choose Settings. Then choose Verify File Integrity
  19. ok try the following. Open the launcher, and choose Launch Server, Then launch the game and type in the console (f5) open 127.0.0.1 If you can connect to that, it shows that you are able to actually play the levels.
  20. What name are you trying to use when connecting to the Servers? EKT-Riou? If so, your name has not made any connection that the IRC bots have picked up.
  21. The game is built with the 32 bit DX9 in mind. There should be no conflicts with the software.
  22. Yes, that appears to be set correctly. I will check it our later with our IRC records.
  23. The immediate disconnect is odd, I will check our irc records later to see if the join request gets through but just disconnects or if it never reaches the server. there is a good chance it will be firewall related. try going to windows firewall and creating an exception for the udk.exe to make external connections through the firewall.
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