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Everything posted by NodSaibot
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Player Votes Should determine next map.
NodSaibot replied to isupreme's topic in Feedback & Bug Reports
So you accuse us of lying? Even tho bots crashing server is a well known problem? You're being quite rude -
It seems the last patch had an issue where our build pipeline did not correctly build the shaders for all the maps. Whenever you are loading the map where it doesn't have the shaders built, your client will build the shaders (which makes the game look like its crashed/frozen). A new patch with some additional changes is in the works.
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While true, we also created 99.9% of the fixes in the game too!
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Why does Renegade X crash when i join a server?
NodSaibot replied to Maximuszaf's topic in Renegade X
Which server are you trying to join and which game version are you on? If you can also send a log that would be great. C:\Program Files (x86)\Renegade X\UDKGame\Logs\ is the default location -
Reinstall the launcher from here, which OS are you using?
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Current plan is still summer
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If you haven't already, try to repair game install from the launcher. It will be in the settings menu.
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All shaders are built when we make patches, so it seems that something went wrong on our side. When shaders compile, it basically freezes the entire client and uses a ton of CPU, so I think people get confused with it being a crash/freeze, because there is no indication from the game that it is building shaders. We will most likely be putting out another patch relatively soon
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Is it happening many times? It's possible the shaders are rebuilding. You can check the logs for that.
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Is there a way to create a FFA Deathmatch using Kismet
NodSaibot replied to John50's topic in Renegade X
Not sure about UT4 style, but the deathmatch bots are based on UT bots, not RenX bots. In regards to mutators, the exact implementation and complexity would vary depending on what you want to do. I'd recommend joining our Discord and looking at the modding channels if you are wanting to start on that. Currently our documentation is a bit sparse programming-wise. https://totemarts.games/forums/forum/143-tutorials/ https://discord.gg/totemarts -
Is there a way to create a FFA Deathmatch using Kismet
NodSaibot replied to John50's topic in Renegade X
These would be more suited as mutators (read: mods), rather than something made in Kismet. -
It's possible bots in general are messed up. I'll fix the AOW part.
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Is there a way to create a FFA Deathmatch using Kismet
NodSaibot replied to John50's topic in Renegade X
Depends how detailed you want it to be I guess. We don't really have a ton of features setup for kismet besides a few things. -
Is there a way to create a FFA Deathmatch using Kismet
NodSaibot replied to John50's topic in Renegade X
Using kismet for that wouldn't be possible. We have a team death match mode, but I don't think we have a free for all DM game mode currently. You'd do this by selecting the gamemode in the Map Info to be death match, and toggling Is Deathmatch Map on. (I don't think Rx_TeamDeathMatch works, I think just Rx_DeathMatch does) -
Link to Website on ModDB is outdated
NodSaibot replied to TheOlsenTwins's topic in Feedback & Bug Reports
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Some people couldn't see the bright side of the Sun. It's all about the mindset
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"Welcome Back, Commander!" Patch 5.63.282 fixes several issues that have popped up within the last few months, along with several patches to maps to ensure equal footing for both factions.
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https://discord.gg/totemarts
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Thank you for your feedback, but it is not on accident that the art style is the way it is. In fact, we have worked with W3D Hub and have a close relationship with them, and even use some of their assets as placeholders in FS. Similarly to RenX, FS is not a 100% remake or 1 to 1 port of Westwood's original designs or intentions. Thank you for expressing your interest in Firestorm, I look forward to seeing you on the battlefield!
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We are releasing Firestorm Assault so that people can get their hands on something. This is a full-fledged gamemode that is similar to Battlefield Rush. We are still working on the full gamemode, however we are refining and working on a lot of art. (You can see that there are still many placeholders in the DevTalks). We want to make a perfect first impression with Firestorm, as first impressions are extremely important, even more so with indie titles. We are all gamers, and we have all been disappointed with several titles that have been released by AAA studios in the last few years. We are all passionate about the project, and we want it to be the best it can. Even still, we are recruiting new members in several departments, so don't fear. The game is still actively in development.